Download the test version of World of Tank. World of Tanks test server download. What is a test server and why is it needed?

Tankers!

Starting October 22, the test client 10.0 is available, which is intended only for playing on the test server.

Main changes:

  • In the gaming World engine of Tanks, numerous improvements have been made.
  • Added Game Mode for high-level tanks “Fight to the last” with new maps “Berlin” and “Paris”.
  • For beginners, bots (computer-controlled machines) have been added as opponents in the first battles.
  • The principle of displaying “exposed” enemy tanks has been changed: previously, tanks were displayed in a square of 1000 ? 1000 m, in the center of which the player’s tank was, is now a square 1000 ? 1000 m is replaced by a circle with a radius of 564 m.
  • The interface for purchasing and installing camouflage, inscriptions and emblems has been changed.
  • Bonuses have been added to member parameters for inscriptions and emblems.
  • chance of Meadows D.A.V engine fire O.C. reduced from 40 to 20%.
  • The angles of inclination of the upper frontal part of the tank destroyer FV4005 and FV4004 (based on the Centurion tank) have been reduced to 57°.

Maus: the armor of some parts of the gun mantlet has been strengthened.

Lowe: gun mantlet armor has been strengthened.

T23E3: armor penetration of standard and premium shells has been increased from 128 and 177 mm to 149 and 190 mm, respectively.

8.8 cm Pak 43 Jagdtiger: maximum speed forward movement increased from 28 to 38 km/h.

Updated (11-07-2019, 22:59): third test 1.6


The test server in the game World of Tanks 1.6 is a regular server where new maps, features, tanks and other innovations of the game are tested. On test server It is impossible to get into WOT when the player wants it - it opens only in certain time, when the game developers need it.

The test is open!

What is a test server and why is it needed?

Test server is a repository where a copy is stored and reproduced, but with some changes. Of course, before making any changes to the game, they must first be tested.
The first to see the changes are the staff of WOT developers, then they give access to super-testers. If there are any shortcomings, they are corrected and the version of the new client is tested under load. "Pour in" test version client to the backup server and open access to everyone. Once again, the development staff is looking for errors and shortcomings. Afterwards they fix it and roll it out new version client.

How to get to the WOT test server

To get to the test server you need to download a special installer 1.6 or install Wargaming Game Center. After that, launch it. He will offer to download a test client - download it and install it. Next, a folder will be created World_of_Tanks_CT(in the directory where the player specified during installation).

Everything is ready to launch! Click on the test client shortcut and you will be taken to the authorization page and login to the game. Log in with your nickname and password and select one of two test servers.

Features test. Servers

  • Each player is awarded 20,000 gold at a time, 100,000,000 free experience, 100,000,000 silver.
  • Everything you earn and buy on the test server will never transfer to the main one.

What's new in 1.6?

  • High-level British light tanks;
  • Changing the conditions of personal combat missions;
  • Change in appearance;
  • Disables damage to allies.

New light tanks of Britain







Video review of general test 1.6

When it is time to run a public test, an appropriate announcement will be published on the World of Tanks website. Shortly after, the developers will release a test version of the client. This can be downloaded by following. Make sure that you follow all of the instructions carefully, so that you don’t accidentally cause problems to your main play account.

Your test client account will usually be a copy of your play account, meaning that all the vehicles purchased and the research that you have completed will be the same. However, please note:

  • The test account is completely separate from your normal account. Achievements and research that you complete on the test client will not be carried over to your play account.
  • Financial transactions are not possible on the test server and payments will not be accepted.
  • Depending on the needs of the test, your test account may be credited with gold, credits and/or experience.

The test server is subject to the same EULA and general rules as the World of Tanks game server. This means that you still need to play nice or you will face the usual consequences in the same way as you would on the official game server.

All test accounts will receive a one-time credit of:

  • 100,000,000
  • 100,000,000
  • 20,000

The rate at which you gain credits and experience will not be increased for the test unless stated otherwise in the appropriate announcement.

Feedback

Once you have logged into the test client, you are free to play as much or as little as you want. We encourage you to try out everything the new features and see what you can do!

Once you have been playing for a while, please let us know your feedback by posting in the dedicated forum threads. These threads are divided into two categories: bug reports and general feedback about the test version . The appropriate links will be provided in the respective announcement. The community managers will collect up all your responses on the thread and send them to the developers.

The sort of feedback we are particularly interested in includes:

  • Any bugs or glitches that you have found in the game. Got stuck in the scenery? Game crashes when you do a certain action? Tell us all about it!
  • Honest feedback about vehicles and game mechanics. If you think something doesn’t function well, then please tell us.
  • Anything you particularly like? Do you love the new stats for a previously underpowered vehicle? Confirm to the developers that the community is now satisfied with that feature, letting them focus on other new improvements.

How to Join the Public Test

In order to join a test, please follow these instructions:

  1. Download the test client installer (the link will be provided in the announcement)
  2. Make sure you pick a save location that is different to your regular World of Tanks game files. Save and run the installer.
  3. Run the new copy of the game. The launcher will download all the additional data (the amount of data may vary).
  4. Log in and start playing. Remember to post your feedback in the appropriate forum threads.

Please be aware of the following:

In order to make the test experience more efficient, it may be necessary to limit the number of players on the test server. If the server is full when you log in, you’ll be placed into a queue.

The test server will be restarted regularly, according to the following schedule:

  • First Periphery: every EVEN day of the month. Average duration will be around 25 minutes.
  • Second Periphery: every ODD day of the month. Average duration will be around 25 minutes.
  • Central Database: every day. Average duration will be around 2 or 3 minutes.

The test server may be subject to unscheduled restarts and maintenance.

IMPORTANT: Please remember that it is a test server. This means that you may encounter bugs and temporary features. Everything in the test version could change before the final release.

Server general test stopped.

When we started working on a new graphics engine, HD maps and new sounds, we set ourselves a goal - to create such graphics and sound in the game that when you enter the battle, you are simply stunned and say: this is incredible! This game can't be eight years old!

Today this moment has arrived. You can literally immerse yourself in exciting battles on realistic terrain with updated HD maps, atmospheric environmental sounds and original music themes. And that is not all. We not only offer you new gaming experience in World of Tanks 1.0, but we also invite you to become part of these grandiose changes.

In this article we will talk about what will be tested at this stage, what will be added to soon and what you can expect after the update is released on main servers in March. Go!

A new level of realism in the game

Before we explore the update itself, let's take a moment to understand where the game we all love is at right now. More than seven years have passed since the release of “Tanks”. The gameplay remains at the same level (largely thanks to your constant support and feedback), and several hundred battles take place on the servers every second. But do the game's graphics meet modern requirements? Hardly. World of Tanks looks like a game from 2010. Unfortunately it is so.

We've worked hard over the years to bring the graphics up to modern standards. The development team improved appearance games several times: from the transition to a new graphical rendering with realistic shading and lighting models to the introduction of the Audiokinetic Wwise sound engine. However, technology developed faster than we could adapt to it, and BigWorld engine I just couldn’t keep up with them. For this reason, we moved the development of the client engine in-house and created a solution that fits the needs of the game - the Core engine. It will change the look of the game, using modern technologies for processing and rendering graphical content, and provide a sufficient basis for further development graphics to keep up with technology.

It took us three years to develop and optimize Core. Another year was spent reworking the maps and recreating the game content from scratch. And now we are finally ready to present it for testing.

Why did we focus on graphics?

In fact, work is in full swing on all fronts. We are working on the situation with preferential premium cars, several new nations in the game and new modes. Not to mention several maps that require a complete rework, and those that are awaiting HD transfer.

We also know how much you have been waiting for new cards, and we are now actively working to expand their list.

A number of completely new game locations have passed several stages of supertest throughout last year, and we are processing your feedback. We will move from "project design" to balancing and finalizing "Minsk", "Studzianka" and the new Asian map, which were recently in supertest. While these cards won't be released in Patch 1.0, we'll be covering them in a series of review articles.

As you can see, we are moving forward in all directions, but it is the new graphics and sound that we are ready to present to you. This does not mean that we have stopped working on other key aspects or that we are stopping further work on graphics. Rather, on the contrary, they bring the feeling of the game to new level and lay the technical foundation for further improvements.

Graphics Settings

With the transition of the game to new engine Graphics settings will be reset to default. For this reason, you'll likely notice changes in graphics and performance when you play the game for the first time. Follow this guide to change settings and update the driver to get everything back to normal.


The graphics settings interface may change by the time 1.0 is released

If you play on medium settings, you may need to switch to low or minimum settings. Don't worry, this won't affect your frame rate. As for the picture quality, you will notice how much realism and detail will increase even at low settings. We've worked hard to optimize stability and frame rates, reduce memory load, and free up resources to enable additional effects. So you can enjoy new graphics and sound even at medium and weak computers, and high-performance computers will allow you to experience all the innovations in full.

Want to see everything for yourself? You can do this with enCore. This program will allow you to test your system and see how the 1.0 update works on it.

Attention to detail

Recreating the original Games World of Tanks in improved graphics was challenging task, and we have repeatedly asked for your help. The new graphics went through a number of iterations and focus tests. Thousands of players helped with the final setup of HD maps in the Sandbox. And now we are approaching the final and most important stage of reworking the game.

Music, atmosphere, significant balance changes to a number of maps, complete visual reworking of all game locations, destructible objects and effects - World of Tanks looks new. Basically it's good old game process superimposed on brand new game world. And like any other game on the eve of such an important update, World of Tanks requires more than a series of regular supertests and general tests.

For this reason we are launching a beta test:

  • It will allow us to test new content in parts, closely monitoring performance and your perception of changes.
  • It's open to everyone so we can gather enough feedback to make any necessary changes.

Why add new content in stages, why not present everything at once?

The last thing we want is rushed and disorganized testing, and a sequential design provides a more focused approach. By adding game content in stages, we can test it in a controlled environment, identify problems and solve them as we go.

In addition, waiting for a regular update to download and install is not very convenient. Now imagine how long it will take to install almost three dozen HD cards and new music at one time.

We will use a similar approach when we release update 1.0. You can pre-download it and enter the game when the time comes, without delays or long hours of waiting.

First stage of beta test

Below is a rundown of the graphical and audio enhancements you can start exploring today:

29 maps in HD-quality: The transition to the new Core engine led to a complete overhaul of the graphics, in which every object was recreated using new technology. As you get closer to the object, you can count the leaves on the trees and see how they differ from each other in shade, size and shape. The space outside the map now seems limitless. The technology for displaying the surfaces of land and water has changed, providing depth and atmosphere to the places where the battle takes place. You can control your car, triumphantly destroying small objects thanks to the use of Havok technology (wait for it!). Photorealistic skies and moving clouds will create a sense of dynamics on the maps. And global illumination technology will add harmony to the picture, accurately simulating how light is reflected from different surfaces and refracted between them.

You need to see all this with your own eyes, and right now you can take a look at the screenshots of HD maps in the gallery below. Enjoy, or better yet, go into the game to personally enjoy the new graphics, technologies and effects.

Balance improvements for a number of cards: Most HD cards didn't require major balance improvements and offered roughly the same gameplay, just with high quality graphics. However, "Erlenberg", "Kharkov", "Steppes", "Ruinberg" and " Fisherman's Cove" had a noticeable imbalance. We have made significant changes to them to avoid stalling, ensure equal chances for teams to capture key areas and provide interesting gameplay for all types of vehicles. Over the next few weeks, we'll be sharing the changes and how they're intended to correct this imbalance. Now it's your turn to test them again and tell us if the changes worked. If not, we will continue to make corrections until everything is right.

Four original musical themes: The first phase of the beta test mainly focuses on graphics. However, we couldn't resist giving you the opportunity to hear new music. Going forward, each map will receive its own composition with a unique loading screen theme, a dynamic theme that will evolve and change depending on events on the battlefield, and an ending theme for the post-battle statistics screen. By the way, the latter will directly depend on the outcome of the battle with unique music for victory, draw and defeat.

Ambient sounds: All environmental sounds are reworked to increase the realism of each map. Now you will literally hear the world around you, filled with the sounds of battle. Shots and explosions will sound differently in the forest, in the village and among city buildings. The sounds will echo off the mountains and spread across the fields. What you hear will depend on where you are, where the shot comes from, and what obstacles are in the way of the sound. Just like in life! Even shots will become more realistic: Listen, and you will notice that each flying projectile has its own sound.

List of changes version 1.0

Cards

List of maps redesigned in HD quality due to the transition to the new Core graphics engine:

New Core graphics engine

  • Globally improved image quality at all settings.
  • Lighting has been completely redesigned and optimized.
  • All buildings have been redrawn in a new quality.
  • The landscape, water and all vegetation have been redesigned in a new quality.
  • High resolution textures are applied to all objects.
  • Reworked the destruction system using Havok® Destruction technology (only works on the following graphics settings: “High”, “Maximum” and “Ultra”).
  • Added effects for equipment getting wet when driving into water (and drying out in the sun), as well as pollution and dust.
  • Added a clearer display of the operation of the tank suspension when overcoming various obstacles.
  • On all maps, the display of the area behind the “red line” has been redone: now the game location is visually perceived as much more spacious and wider. At the same time, the boundaries of the playing area remain the same.
  • The landscape tessellation function is enabled (partially on maximum settings and fully on the “Ultra” settings).
  • Track marks on various surfaces have been reworked. Realistic skid marks and punching of various types of soil have also been added.
  • Added procedural generation of grass and bushes, reducing the load on the computer.
  • Now all vegetation reacts to the behavior of your car: grass and foliage sway when you shoot, grass gets crushed when moving over it, etc. Please note: this innovation does not unmask your car in any way, since this animation is visible only to you.
  • Added new system processing water with geometric waves (tessellation) and SSR (Screen Space Reflection) to simulate reflections in water.
  • The natural model of the behavior of water from contact with it: when crossing a water obstacle, the car “drives a wave”; shells hitting the water cause divergence of circles on the water, ripples, etc.
  • A completely new skyscape was created for each map, and animation of the movement of clouds was added.
  • Added full support for DirectX® 11.
  • Significantly optimized performance and memory consumption.
  • Improved armor hit marks (decals).
  • Smoke and various effects now cast shadows.

Optimization

Optimized game performance, memory consumption, processor and video card load.

New music for the game

Conceptually new introduced musical arrangement games. A total of more than 180 musical compositions have been created, which now have a clear regional affiliation with the map on which the battle is about to take place or has ended. Also, the music now interacts interactively with the player and develops based on events on the battlefield.

So far, in the general test we are using only 4 musical themes, multiplied across all cards. When update 1.0 is released, each card will have its own unique music set, which includes:

  • main theme for the map loading screen;
  • two combat interactive tracks based on the main theme, capable of sounding almost endlessly and without repeating in the arrangement thanks to the capabilities of the sound engine;
  • three ending themes for the battle results screen: victory, draw and defeat.

The musical logic also changes depending on the type of battle, it differs in random battle, ranked battle and in general battle. In clan or team battles, where voice communication is critical, music does not play during battle so as not to create additional interference in the audio channel.

Ambient Sound Changes

  • The sounds of the environment and nature have been completely redesigned individually for each map. Nature now sounds rich and natural, while the voice acting has a unique character depending on the location on the map. The sounds made by your vehicles (shots, explosions, clanging tracks, etc.) now change depending on exactly what terrain on the map they take place fighting: in the mountains, wooded areas, in rural or urban areas, in an open field, etc. the same sounds will sound differently.
  • Run the installer, which will download and install the test version of the client 1.0 (8.73 GB for the SD version and 15.4 GB for the HD version). When you run the installer, it will automatically offer to install the test client in a separate folder on your computer; You can also specify the installation directory yourself.
  • If you have the previous test version installed (9.22_test2), then when you launch the general test launcher it will be updated: 5.36 GB for the SD version and 7.49 GB for the HD version.
  • Please note: Installing in a folder containing legacy test client files may cause technical problems.
  • Run the installed test version.
  • Only those players who registered in World of Tanks before 23:59 (Moscow time) on February 4, 2018 can take part in the test.

We would also like to inform you that during testing of 1.0, scheduled technical work will be carried out on the test servers (25 minutes per server):

  • First server - 05:00 (Moscow time)
  • Second server - 05:30 (Moscow time)
  • Third server - 06:00 (Moscow time)
  • Note! The test server is subject to the same rules as the main game server, and therefore penalties for violating these rules apply in accordance with the License Agreement.
  • We remind you: the most reliable way to download the World of Tanks client, as well as its test versions and updates, is on the official game portal. By downloading a game from other sources, you expose your computer to the risk of malware infection. The development team is not responsible for links to the game client and updates (as well as their content) on third-party resources.

Join the beta test to work side by side with the developers, find and solve problems and help us prepare the update for release!

    World of Tanks enCore is a demo program of the Core graphics engine, which will soon be used by the online tank action World of Tanks. By running World of Tanks enCore on your computer, you can get an idea of ​​how productive World of Tanks with the Core engine will be on it.

    Like the Core engine, World of Tanks enCore is developed entirely within Wargaming - World team of Tanks PC.

    Core will greatly improve the external view World of Tanks. After the game is transferred to Core, almost all the contents of the maps - landscape, water, vegetation, lighting, shadows, clouds, buildings and other objects - will be replaced with new ones, developed from scratch.

    The program offers a choice of three quality presets: “Minimal”, “Medium”, “Ultra”. These are World of Tanks graphic presets on the new Core engine, therefore their names (and quantity) differ from those familiar to players in the current World of Tanks client “Minimum”, “Low”, “Medium”, “High” and “Maximum”. In some cases, World of Tanks enCore may recommend a lower level for you graphic settings than the one you are currently using in World of Tanks. (For example, you might be playing on Max right now and still get a Medium enCore instead of an Ultra.)

    Quality presets - “Minimum”, “Medium” and “Ultra” - differ in screen resolution and quality of textures, lighting, shadows, landscape, water, particles, etc. In all presets you can change the resolution, and the “Medium” and “Ultra” presets can be customized by such a parameter as anti-aliasing. A special gear icon will be displayed next to the parameter values ​​that have been changed. When comparing the result shown by your computer in World of Tanks enCore with others, you should take into account the preset, as well as the set resolution and anti-aliasing.

    No, the restriction on customizing presets applies only to enCore. World of Tanks offers the widest possible choice of graphic settings now and will continue to offer it in the future.

    Most likely, either our enCore or your video driver crashed. Please contact support (https://ru.wargaming.net/support/).

    First of all, don't panic. First download enCore and try all the settings. We pay a lot of attention to Core optimization - especially for low and medium performance machines.

    You can focus on this result, but there will not be complete compliance.

    Because World program of Tanks enCore is not a benchmark; it evaluates computer performance in points. The scores adequately reflect the power of the computer and make it possible to compare your results with others. If your computer scores 10,000 points, this is an excellent result, meaning that the selected preset will not have any “lags” or sharp drops in FPS. A score of 8001 and above (“gold”) is excellent, 3001–8000 points (“silver”) is good, and up to 3000 points (“bronze”) is acceptable.

    If you run World of Tanks enCore on a laptop with a discrete and integrated video card, the program will automatically launch on the discrete video card. If this does not happen, specify in the video card driver settings so that enCore runs using a discrete video card. If you are using a solution with multiple video cards (nVIDIA SLI, AMD CrossFire or similar), the program may not work correctly. World of Tanks enCore is optimized for the use of a single video card.

    World of Tanks enCore supports Windows XP SP3/Vista/7/8/10.

    Same as the main one Client World of Tanks. You can watch them on the official website of the game (https://worldoftanks.ru/ru/content/docs/download/).

    Some antiviruses may block work World of Tanks enCore.

    The program may not have taken into account some processes that were running on your computer and consuming system resources. For this reason, we recommend that you refrain from watching videos, combat sessions in World of Tanks or other games, scanning your machine with an antivirus, or other processes that load the system. For users with laptops, we also recommend plugging them into a power outlet.

    We will inform you about this later. The very appearance of World of Tanks enCore is a sign that the game will be transferred to Core soon.



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