Soviet branch in world of tanks. World of tanks: guide to upgrading USSR equipment. Changes in the appearance of equipment

On April 13, another batch of developer responses was published on the Status Report website. This time there were answers about Italian tanks and their development tree in World of Tanks as a whole. We have translated all the material for you from in English, so that you can read them and create your own impression about this nation. Make yourself comfortable, because there are a lot of answers. The consultant on the Italian nation, Vollketten, answered the questions.

Q. Is the Italian tree next?

A. Let's hope so. It is high time

Q. Are there any ideas for a heavy tank branch? If not, what levels are TTs recruited to?

A. There are heavy tanks that fit the heavy class, similar to the low-level NbFz, but to add them to the game you will have to add the German Tiger (of which Italy received one variant for a short period until September 1943 in Armistica). M60A1, which OTO Melara is building under license, and Kpz 70, for which Italy took some part in the development. I suppose it's possible, but unlikely. I actually don't like how the heavy tank line looks at high levels, so the TT line will only be halfway there to keep things reasonable. The absence of a TT branch does not disqualify a nation from having a tree in the game, but their presence will not be superfluous.

Q. Will there be a new branch of self-propelled guns?

A. Despite the fact that Italy is capable of having a full-fledged artillery branch, it is unlikely that VG will add new self-propelled guns based on the current dynamics of the game, and recently there was even a comment that if the new artillery mechanics do not work, they will have to be removed from the game. Simply put, Italy can have an artillery branch if necessary, and if VG does introduce this class, then the branch can be reworked for other roles in the game.

Q. I know that Italian tanks are practically copied from other nations, except for some Fiat carropesante (HT). I'm only interested in medium tanks (Panther, Patton, Leopard) at lvl 7-10. But here’s the question: what national feature will be inherent in Italian tanks? (for example, I know that OTO Melara developed a Leopard prototype with an automatic loader)

A. The backbone of Italy's tank forces in World War II were the L6 reconnaissance aircraft and the M13 and Semovente series of medium tanks based on them. None of these tanks fit the description of being copies of tanks from other countries. You could say that the CV.3 came from Carden-Loyd, and the Ansaldo 12t was actually a British design.

Q. Will the crown of the TT line be Il Duce super heavy?

A. Super tank IlDuce is a complete fantasy and has no place in the game.

Q. Will the P43 be a medium or heavy tank?

A. Technically, the P43 is a heavy tank (P=Pesante=heavy). The tank was used for attack, but by the time it was built, it was comparable to the medium tanks of other nations, so for gaming purposes the choice is to make it a TT, but at a lower level, so that the armor makes it feel like a full-fledged heavy tank. My opinion is to keep it's class and heavy feel, but as a tank that will be useful for gaming purposes.

Q. What other interesting tanks did they have?

A. The most interesting is Semovente, based on medium tanks. I think the P43 Bis will be the most interesting tank for most players.

Q. Do you have an idea to make national equipment in the form of pasta or pizza?

Q. The premium food will be LotsaSpaghetti

Q. How about canned sardines and red wine?

A. In World War II, the rations of the Italian army included Amministrazione Militare, which literally translated as “dead donkey.” The Germans knew their canned rations as ArmerMussolini, which meant "poor Mussolini", and probably indicates the relatively terrible nature of the canned product.

Other military preservatives included sardines, tuna, tomatoes and even cheese, while the main products were bread and dry pasta. In northern Africa, the Allies also recorded large shipments of fruit. Obviously Italy is famous for its coffee and chocolate, but there's already German chocolate and French coffee in the game, so the Italians need something different. You can simply have an “additional combat ration,” as this was implemented by the USSR (Dop ration) and the Chinese (improved ration). I would recommend "bread and tuna" or "tomato and cheese", or your own version, instead of the stereotypical Italian products.

"Mozzarella and tomatoes"


"Tuna Sandwich"

Q. What are the general features of the Italian tank tree?

A. I remember a comment from WG, which said that they are not trying to give this or that nation features, although previously the developers still tried to give each nation some special feature (USSR - armor, Germany - accuracy, France - drum, etc.). It is difficult to say what the character of the Italian nation will be. I was thinking about a tree that has good stealth, since all the tanks are generally short, and a rate of fire. The disadvantage will most likely be weak armor. Even TTs will not have high booking rates.

Q. Will there be new Italian themed maps?

O. Maps? I have no idea about maps, but it would be a nice addition. Something historical, with Gothic elements or cross-country with Sicily would be excellent.

Q. Will they have a unique game mechanics, what about the air suspension the Swedes have? For example, a temporary increase in speed, quick bypass, increased stealth, better soil resistance, so that there is at least some difference from German and American branches.

A. The mechanics are clever, but they don't need anything new or special like siege mode. If WG fixes the mechanics of HESH shells, then Italy will gain an advantage, since most guns use this type of shell.

Q. Do you still agree that the 9th level is the OTO / Melara M47 Patton II, and the 10th OTO Leopard / Centauro with a loading drum? Or do you agree with Spidergrenadier, who puts them in reverse order?

A. As for the OTO Centauro ("self-loading Leopard"), it is an excellent option for the CT10 level, except that it will be the same or a better variant of the German Leopard. The other tank is actually a designed Lion tank, which is essentially the predecessor to the OF-40. It is still very dangerous, but does not have a shell autoloader, and the welded turret is significantly different from the Leopard's cast turret. It was manufactured in May 1974. Converted M.47 and OTO Melara with elements of M60 tanks and a 105mm cannon are best suited for tier 9 in my opinion, and if it did there would be a ton of engines and other modules for it. Even for level 8, but without a 105 mm cannon, the tank is suitable.


OTO Melara Lion

Q. What will be the standard tank emblem?

A. The emblem is a white cross. The flag for the tree should be a modern, tricolor Italian flag, not the WWII era version or the RSI version, which has hundreds of historical insignia, logos and inscriptions.

Q. Is LT10 Italy in your plans?

A. As far as I know, to reach level 10, you will need to enter some paper models from the late 1970s, which do not correspond to the official WoT time frame.

Q. The console version confirmed the development of a prefabricated tree that will include those countries that cannot form historical trees or branches on their own. This will likely include Italian tanks. Do you expect this to be the direction WG PC takes for "small" countries, and would you be happy if Italian tanks were represented in this way?

A. I personally hate the idea of ​​a prefabricated tree for a variety of reasons. I've never played the console version, but I know there are some differences from playing on PC. I would be very unhappy if Italy was presented in this way.

Q. Could we see wheeled vehicles?

A. Yes, Italy is very well endowed with wheeled vehicles and has many designs that can be included if necessary. There are even a couple of interesting armored vehicles.


Breda 52

Q. Will we see lightweight crazy wedges as a separate branch?

A. I'm not ashamed to say that I love the CV3. I know they are small and slow (except for the Rossini version). I know they (Rossini version) are lightly armored, but very fast, very maneuverable and very small indeed. Historically, this was a major breakthrough in tank design, so it makes absolutely zero sense not to include them in the game. Hopefully don't see a boring and rather ugly Fiat 3000 in Tier 1, even if it's a simple and lazy placement. CV3, capable of carrying a 20mm gun (including an automatic version), a 20mm cannon, or a short 37mm cannon.

Q. Will there be one branch from levels 1 to 10, or will there be several branches that merge into one tank?

A. No, I do not support this. It would make sense for WG to release the premium one first medium tank, followed by the main tree.

Q. Have you found a suitable option for the 8th level, something truly original, and not a copy of the “Panther”?

A. I think it's fair to say that Level 8 has proven to be a headache for Italy. This is the most important level in the game and it's not perfect, had to use an Italian license created by Panther to fill the gap. Italy did receive licenses to produce panthers and PzIII and IV tanks in Italy, but no tanks were ultimately produced.

Q. When will we see the Italian Tree?

A. We'll see when WG gets to him. Now they are busy with other things, but they told me that they consider WoT as a long-term project, and therefore they are in no hurry to introduce nations.

Q. Will there be a Tier 1 Fiat 2000 instead of a Fiat 3000 Renault clone? Or they could be a two-tier nation, with the Fiat 2000 going up on the heavy tray and the Fiat 3000 going up the light to the center line.

A. I hope not. Not because I like the Fiat 3000, but because the Fiat 2000 can be played as big, ugly, but heavy nonetheless.

Q. Where, in your opinion, does the CarroArmato L6/40 belong, if at all, in the game? Do you think the CV-33 CC will make it into WoT?

A. It would be strange to miss any of these vehicles since they formed such an important part of the Italian tank forces during World War II. A CV.33 CC with a 20mm cannon will look great despite the lack of a turret, fast, low and tiny it will be a tough target. L.6/40 is obviously larger and will not only have a 20mm Breda with a turret, but can also possibly cope with a short 37mm. Both tanks are ideal for low level

L.6/40


CV.33 CC

Q. What exactly will a level 10 tank be like? Will it be an OF-40 (if it's not considered too modern) or some other archival project?

A. The OF-40 is too new for the WG time slot, the earlier "Lion" is much closer and different from the German Leopard. In my opinion, Lion is best at level 10, even though it's from 1970. It had at least reached the prototype stage, while the Leopard autoloader was just a paper version.

Q. Will Semovente 90/53 be a tank tank or self-propelled gun? (I've read that it was used for both roles) It would be interesting to see the Semovente 90/53 played as a tank destroyer with artillery capabilities, balanced so that it could only carry 6 rounds. What do you think about it?

O. The 90/53 is a tank destroyer that can also be used for indirect fire. Semovente M42, etc. would be PT. We have a full line of self-propelled guns which, most likely, will not exist, so there should be no problems with the tank branch.

Semovente 90/53

Q. Will there be a Polish tank tree?

A. I hope so. I'm not Polish, but they have interesting tanks. I don't know enough about Polish tanks, and I don't know if they can have their own tree or not. Even if they can only get one thread, I'd like to see it.

Q. I'm looking forward to the Italian line. The M15/42 looks pretty good.

A. It was a very respectable tank. It was outclassed by the time it entered service.

IN. Artillery installation Is Ariana better suited as a self-propelled gun or tank destroyer?

A. There is a prototype of Ariana and its final form, which is slightly different. They are ideal as self-propelled guns. If there is no self-propelled gun at all, then I personally don’t know whether such a lightly armored unit with a 155 mm gun can be a high-level tank tank. The OTO "Automatic" system with a loading drum can find its role in the game, being used on PTs, for example on the SP-70. This is a self-propelled gun project from the 70s, built on the basis of the Leopard tank, which is perfect for the role of the PT-10.


SP-70

Q. Will we see German tanks in the Italian tree? For example, premium Pz4 or Panther?

A. Italy received a dozen Panzer IVs, a dozen Stugs and one Tiger tank operated by Italian forces. Production contracts were exchanged and Panzer III, Panzer IV and Panther were also discussed. German tanks are very popular and premium german tank It will be a very nice addition for Italy, especially since they will be able to use some of their own modules and modifications, which may distinguish them from the German variants.

Q. Is the Fiat 2000 heavy tank suitable for level 1? It would be original to start leveling up with a heavy tank. And it will be better than the Italian FT version.

She this moment There are no plans to introduce the TT as a Tier 1 tank, and I don’t think that will happen. WG doesn't seem particularly interested in low levels, despite the unique look of the Fiat 2000. The turret gun is decent for it, but its mobility is terrible. A later version with a 37mm gun in each corner would be phenomenally fun if WG ever expressed support for multi-turrets. I hate Fiat 3000.

It's basically just another FT clone and doesn't offer anything interesting for the first level. And the 47mm gun on it is too good for the first level, one way or another, it will need a nerf to make it balanced. The Fiat 3000 as a first tier is lazy and boring and not even necessary since there are other options instead. The only historical value for this was obviously the production and maintenance of them, but this really came to nothing, the design was a dead end and the choice followed a British design instead of a French one.


Fiat 3000


Fiat 2000

Q. Is the design and concept of the P.75 sufficient to be a tier 2 and 3 heavy tank?

A. The P.75 "a" "b" and "c" concepts are large and slow and noticeably different, but they are too well armed to be balanced for tier 2. Ansaldo 9t/12t is better suited for TT2 along with Fiat 2000 which will most likely be premium, because it is significant for the TT branch, and also leads to a bunch of early P.75s.


Ansaldo 9t


P.75 Prototype

Q. The Italian M26 Pershing cannot have the experimental equipment that the M26 USA has, noting the gun, since Italian equipment was not used on the M26. Taking this into account, does the Italian Pershing M26 have a chance to be at tier 7?

A. The M26 Pershing in Italian service did have a few minor modifications, such as the front hull being reshaped and the hatch being "sealed". An upgrade to the 90 mm Cockerill gun was planned, but this was a short-term solution for Italy and largely ended up with only turret reinforcements being carried out.

Q. Wargaming confirms that the tank branch should be up to level 10? In particular, heavy tanks and anti-tank vehicles.

A. Tiers 9 and 10 are actually the most lucrative for WG as people spend gold to convert experience to get these machines. This is one of the reasons why artillery was extended to level 10 and the same thing happened with light tanks. The TT branch, if it appears, will be the most controversial.

Q. I would like to know what the PT branch will be? What will their characteristics be and what is their priority for introduction into the game?

A. The main feature of Italy's PTs will be stealth, they are small and low, and none have armor. Being a fan light tank CV.3, I would like to see a CV.2 with a 20mm Solothurn as the start of the AT branch, as well as a CV.3 with a 47mm gun. This is followed by a 75mm unit based on L.6 (M.6). Small, light, with good weapons. Little armor, but a lot of firepower.

Q. Will we see OF-40 at tier 11 of the Italian tree?

A: Too new and too advanced, even the Mk.I.


Q. How long did it take to decide on levels 7, 8 and 9 for the Italian tree?

A. Tier 7 can be satisfied with the P.43 bis, and Tier 9 with the OtoMelara M47 version, this is the one that has the 105mm cannon and M60 components. Level 8 took a very long time to solve. There was an option to include the Italian Panther, but with special modifications to the modules. I don't approve of this because it is not historically accurate. The Italian Panther would be suitable at level 7, but since we have a candidate for level 7, it would be best suited as a prem. Level 8 remains a “hole”, but it is significant. As a result, I don't see any other option other than the M47 itself. There are many more engine options besides the best ones for the Tier 9 version and other 90mm guns. The visual differences from the USA M47 are very minor, but the USA tree doesn't have the M47 anyway and they barely used it since they went for export. This may not be the best solution, but it is historical and does not affect anything else.

28.3.2017 5121 Views

Players pay special attention to the Soviet branch tanks World of Tanks of all kinds, because many choose this technique not only for its unique and enjoyable gameplay, but also for its historical attachment to this technique.

Almost all tanks of the Soviet Union have a low chance of engine fire, which greatly increases the survivability of these vehicles, and the variety of gameplay will allow you to choose the type of equipment that will bring the player maximum pleasure.

The main task of a light tank is to detect the enemy and assist the team by transmitting intelligence about the movement of enemy forces.

This type of tank has a rather complex gameplay, because all tanks that belong to this type have a relatively small margin of safety, lack strong armor, and in most cases have a weapon with low damage per shot.

But at the same time, players who choose to play on light Soviet tanks receive excellent mobility, camouflage (which remains consistently high when moving and in a stationary vehicle), as well as excellent visibility.

Light tanks of the Soviet research branch have excellent speed and power-to-weight ratios compared to similar vehicles of other nations. Most light tanks of the USSR have excellent camouflage, which allows proper game remain undetected and confidently transmit intelligence to allies throughout the battle.

With relatively low damage per shot, the guns of these tanks have high damage per minute, which is often decisive in a duel with enemy light tanks or when breaking through to artillery.


The Soviet medium tank research branch features a wide variety of vehicles that are quite different from the medium tanks of other nations.

The main tasks of the vehicles are flank breakthroughs into the rear of enemy forces and inflicting a large amount of damage to enemy vehicles.

But the uniqueness of Soviet medium vehicles lies in the fact that all tanks high levels They have excellent turret armor, which makes it possible to fight almost on an equal footing with heavy enemy tanks, while hiding the vehicle’s body in the terrain.

Another important advantage is the excellent guns, which have excellent damage per minute. This fully compensates for the relatively low armor penetration parameter of the basic projectile and allows you to confidently fight even against several vehicles at the same time.

The disadvantages of medium-sized USSR vehicles include mediocre gun depression angles and mediocre maximum speed.


The most popular tanks of the Soviet Union are heavy tanks. These machines have so many advantages that they are ideal for those new to the game. At the same time, experienced players can show simply mind-blowing results using this type of technique.

A feature of heavy tanks of the USSR is strong armor, relatively excellent mobility and good one-time damage indicators for guns. Almost all heavy tanks in the Soviet World branch of Tanks are famous for their impenetrability and are capable of holding off entire directions single-handedly.

High-level Soviet heavy tanks have simply impenetrable turret armor and, if played correctly, are capable of record levels of blocked damage. Also, some vehicles have hull armor of the “Pike Nose” type, which allows, if the hull is positioned correctly, to repel enemy shells of even colossal calibers.

The disadvantage of this armor arrangement is the inability to tighten the vehicle hull due to a sharp drop in the value of the reduced armor. The guns of these vehicles are rather inaccurate, but this is more than compensated by the huge one-time damage, heavy tanks of the 7th level can take away a third of the strength of an enemy of their level in one shot, and such legendary vehicles as the KV-2 are capable of sending most targets into the hangar with one shot, especially lightly armored ones.


The role of tank destroyers on the battlefield is to destroy all enemy tanks in the player’s field of view. The tank destroyers of the Soviet Union are best suited for this task. Vehicles of this type have guns with huge one-time damage and armor penetration.

The excellent camouflage of Soviet vehicles allows them to destroy enemy vehicles without the risk of being detected. Often players Soviet tank destroyers remain undetected throughout the battle.

The disadvantages of this type of equipment include very poor visibility, but correct selection additional equipment and a properly trained crew can compensate for this deficiency.

Weak armor and, in some cases, insufficient mobility also introduce some inconvenience when playing with this vehicle, but all this is compensated by the pleasure of the gun. It’s so nice to fire at an enemy who has no idea where he’s coming from.

Thanks to such features of Soviet technology, players often score mind-boggling results. damage caused.


Soviet self-propelled guns have gameplay that is strikingly different from other types of equipment. They have the ability to fire at almost any point on the map, while remaining safe in the vicinity of their base.

The main shells of such equipment are high-explosive fragmentation shells, which have a high chance of disabling the internal modules and crew members of the enemy vehicle. Large caliber guns make it possible not only to disable several modules of an enemy vehicle, but also to hit several vehicles at once.

As the player explores the branch of Soviet self-propelled guns, the player has the opportunity to play on vehicles with relatively good mobility, guns with high one-time damage, or guns with high damage per minute. The disadvantage of this technique is the almost complete lack of armor, which makes it vulnerable in close combat, poor accuracy of the gun and poor projectile speed.

Another significant drawback is the lack good review.


Premium technology in game World of Tanks includes a collection of vehicles of different types that have increased profitability compared to similar tanks of the same levels.

Owners of such equipment almost never have problems with the in-game currency – silver. Also, such machines have accelerated time pumping up the crew's perks and does not require retraining the crew when transferring it from a non-premium vehicle.

Soviet premium tanks are presented in almost all classes except artillery. This variety of machines will significantly simplify the speed of development in the game. In addition, most of the Soviet premium tanks have a preferential level of combat, which will allow the vehicle to be best used in tank battles and earn a lot of silver from each battle.


Today we are talking about the rebalance of USSR equipment.

In update 9.22 we will bring back to life the most unpopular tanks of the nation by adding new technology and changing the USSR research tree. Why is this necessary? “Object 263” and its “younger comrades” rarely participated in battles, like the Soviet Tier X ST “Object 430”, which is not surprising. They were not easy to play. In addition, cars of different levels differed too much in gameplay.

We plan to rework the mentioned vehicle branches in order to breathe life into the listed vehicles and make playing them consistent and understandable. In addition, in version 9.22 you will find new gameplay on Tier VIII-X heavy tanks with a rear turret.

Now let’s take a closer look at the changes and the reasons that led to them.

Medium tanks

Branch A -43 does not give any idea what kind of machine you will be able to play on at level X. After getting acquainted with all the advantages and disadvantages of ST with a rear turret at levels VII-IX, it was logical to expect similar gameplay at the top of the line. However, instead you received a classic melee medium tank and were disappointed. Naturally, the popularity of the branch fell.

If you are in the process of exploring the branch that leads to Object 430, keep in mind that this machine with the 9.22 output will “move” to another branch (which will be upgraded from the T-44). Please take this information into account.

What would make you give this thread a second chance? Perhaps what it lacked was gameplay consistency. This is what we focused on in update 9.22, moving “Object 430” to level IX. There he will form a mini-branch of well-armored assault STs with high one-time damage, pumped up from the T-44. And at level X a completely new car will appear: “Object 430U”.

The newcomer can boast of compact dimensions, decent mobility and good armor. He will easily enter the enemy’s flank, disable his equipment thanks to the high one-time damage, and get out from under fire unharmed.

The rear-mounted turret trio will eventually receive a top that will inherit the turret's strong armor and offer a logical post "Object 430 Option II" gameplay


New branch of heavy tanks

Until recently, Great Britain and Germany were the only nations where Tier X tanks had a rear turret. Some of you liked these cars, while others preferred a more traditional option. However, few would claim that the FV 215b, Pz.Kpfw. VII and VK 72.01 (K) (which was issued for playing on Global map) were uninteresting. In update 9.22, Soviet vehicles will join this group: a new one awaits you gaming experience from classic Soviet “heavy” at levels VIII-X (branch studied from IS). Classic, but with a rear turret.

The highly armored IS-M, Object 705 and Object 705A will receive higher one-time damage than usual for Soviet heavy tanks. This value is compensated by the aiming parameters: these vehicles are not suitable for long-range firefights. Their element is fighting at medium and close range. However, this is not the main thing - the rear location of the tower is important. In combination with durable armor, good mobility (for this type of equipment) and a powerful weapon, it will allow you to easily “out-tank” the enemy.

Use the advantages of your vehicle and you will be able to effectively support the attack or send breaking enemy tanks into the Hangar. The gameplay of these TTs is a cross between playing Pz.Kpfw. VII and IS-7, but at the same time it remains unchanged as the branch is studied. The same cannot be said about firepower: from the 122 mm gun at Tier VIII to the powerful 152 mm gun of the Object 705A.

Players love the agile T-10 Assault, which quickly shifts the focus of the attack, demolishing everything in its path. However, no matter how good it was, it did not fit into the IS-3 and IS-7 group, so we replaced it with the Object 257. Don't worry, T-10 won't leave the game. Over the years, it has repeatedly proven its effectiveness, so it will receive a mini-branch, where at level X there will be a car with similar gameplay. We continue to work on this newcomer, so we'll tell you about it later.


Alternative branch of tank destroyer

We have long planned to put this branch of tank destroyers in order. Simply changing the machine parameters did not give the expected result. We are well aware of the problem, and we have found a new solution for it: rebalancing the branch for medium-close combat assault tank destroyers.

Concept

  • High forward/backward speed combined with average maneuverability will allow these vehicles to quickly reach and occupy key positions, as well as escape from fire.
  • Good frontal armor is ideal for blocking enemy projectiles, but the armor on the sides and lower frontal part is quite thin.
  • Average one-time damage and a long reload will compensate for mobility and security.
  • Accuracy and aiming time are designed for effective close-to-medium range combat and are not suitable for long-range fire.
  • Not the most comfortable gun declination angles are caused by design features.

Rebalancing the branch in accordance with the given concept required some structural changes. We started by moving the Object 263 down a level, where it can shine with its DPM and armor (which remains the same as at Tier X!). Next step— choosing the appropriate vehicle for level X, and suitable for this role "Object 268 Option 4". He received good speed, armor and an extremely effective gun with a caliber of 152 mm and an average one-time damage of 650 units.

"Object 263" and "Object 268 Option 4" demonstrated excellent results in internal tests. The vehicles “tanked” damage well and performed well in the role of assault tank destroyers - fast, armored, with moderate one-time damage and not too high damage per minute for a tank destroyer.

You were against moving “Object 263” to level IX, and we could not ignore it. Therefore, we left both cars for another iteration of closed internal testing. “Object 263” has not changed, but we have reduced the one-time damage "Object 268 Option 4" from 750 to 650 units, maintaining the previous damage per minute value to smooth out the sharp change in one-time damage and reload speed between Tier VIII and X vehicles.


The last (and probably the most difficult) task was to configure vehicles at the middle levels to serve as close- and medium-range assault tank destroyers. The SU-122-54 did not fit into this concept due to the traditional location of the wheelhouse. Here we were faced with a difficult choice: the car was clearly not suitable for the branch in terms of gameplay, but it was important from a historical point of view. We moved it down one level to see how it would perform there. Unfortunately, the vehicle demonstrated low efficiency in blocking damage even at level VIII and still did not fit into the gameplay concept of the branch. Therefore, we decided to remove the SU-122-54 from the game and create a branch entirely of vehicles with a rear turret.


The second iteration of the super test strengthened our belief that the concept we chose for the branch would give these tank destroyers what they were missing. These must be armored fast cars with good one-time damage, the purpose of which is to lead the breakthrough and provide interesting game process. The last assumption is based on supertest data. We want you to test this hypothesis yourself, determine if any further changes are needed, and together we will make the best decision. Let's wait for the start general test updates 9.22 and find out how ready the vehicles of this branch are for battle!

During the general test of version 9.22, which is coming soon, we will be monitoring your feedback and statistics. We want to make sure that the modified machines perform the way we expect them to.

Today we are talking about the rebalance of USSR equipment.

In update 9.22 we will bring back to life the nation's most unpopular tanks by adding new vehicles and changing the USSR research tree. Why is this necessary? “Object 263” and its “younger comrades” rarely participated in battles, like the Soviet Tier X ST “Object 430”, which is not surprising. They were not easy to play. In addition, cars of different levels differed too much in gameplay.

We plan to rework the mentioned vehicle branches in order to breathe life into the listed vehicles and make playing them consistent and understandable. In addition, in version 9.22 you will find new gameplay on Tier VIII–X heavy tanks with a rear turret.

Now let’s take a closer look at the changes and the reasons that led to them.

Medium tanks

The A-43 branch does not give any idea what kind of car you will be able to play on at level X. After getting acquainted with all the advantages and disadvantages of ST with a rear turret at levels VII–IX, it was logical to expect similar gameplay at the top of the branch. However, instead you received a classic melee medium tank and were disappointed. Naturally, the popularity of the branch fell.

What would make you give this thread a second chance? Perhaps what it lacked was gameplay consistency. This is what we focused on in update 9.22, moving it to level IX. There he will form a mini-branch of well-armored assault CTs with high one-time damage, pumped from . And at level X a completely new car will appear: “Object 430U”.











The newcomer can boast of compact dimensions, decent mobility and good armor. He will easily enter the enemy’s flank, disable his equipment thanks to the high one-time damage, and get out from under fire unharmed.

The rear-mounted turret trio will eventually receive a top that will inherit the turret's strong armor and offer logical post-turret gameplay.

New thread heavy tanks

Until recently, Great Britain and Germany were the only nations where Tier X tanks had a rear turret. Some of you liked these cars, while others preferred a more traditional option. However, few would argue that , and (which was presented as a game on the Global Map) were uninteresting. In update 9.22, Soviet equipment will join this group: a new gaming experience awaits you from classic Soviet “heavy” vehicles at levels VIII–X (a branch studied from). Classic, but with a rear turret.

The highly armored IS-M, Object 705 and Object 705A will receive higher one-time damage than usual for Soviet heavy tanks. This value is compensated by the aiming parameters: these vehicles are not suitable for long-range firefights. Their element is battles at medium and close distances. However, this is not the main thing - the rear location of the tower is important. In combination with durable armor, good mobility (for this type of equipment) and a powerful weapon, it will allow you to easily “out-tank” the enemy.










Use the advantages of your vehicle and you will be able to effectively support the attack or send breaking enemy tanks into the Hangar. The gameplay of these TTs is a cross between playing Pz.Kpfw. VII and , but at the same time it remains unchanged as the branch is studied. The same cannot be said for firepower: from the 122 mm gun at Tier VIII to the powerful 152 mm gun of the Object 705A.












Players love a mobile assault rifle that quickly shifts the focus of the attack, demolishing everything in its path. However, as good as it was, it did not fit into the group and the IS-7, so we replaced it with the . Don't worry, T-10 won't leave the game. Over the years, it has repeatedly proven its effectiveness, so it will receive a mini-branch, where at level X there will be a car with similar gameplay. We continue to work on this newcomer, so we'll tell you about it later.













Alternative branch of tank destroyers
We have long planned to put this branch of tank destroyers in order. Simply changing vehicle parameters in update 9.20 did not give the expected result. We are well aware of the problem, and we have found a new solution for it: rebalancing the branch for medium-close combat assault tank destroyers.

Concept
High forward/backward speed combined with average maneuverability will allow these vehicles to quickly reach and occupy key positions, as well as escape from fire.
Good frontal armor is ideal for blocking enemy projectiles, but the armor on the sides and lower frontal part is quite thin.
Average one-time damage and a long reload will compensate for mobility and security.
Accuracy and aiming time are designed for effective close-to-medium range combat and are not suitable for long-range fire.
Not the most comfortable gun declination angles are caused by design features.
Rebalancing the branch in accordance with the given concept required some structural changes. We started by moving the Object 263 down a level, where it can shine with its DPM and armor (which remains the same as at Tier X!). The next step is to select the appropriate vehicle for Tier X, and “Object 268 Option 4” was suitable for this role. It received good speed, armor and an extremely effective gun with a caliber of 152 mm and an average one-time damage of 650 units.

"" and "Object 268 Option 4" showed excellent results in internal tests. The vehicles “tanked” damage well and showed themselves worthy in the role of assault tank destroyers - fast, armored, with moderate one-time damage and not too high damage per minute for a tank destroyer.

You were against moving “Object 263” to level IX, and we could not ignore it. Therefore, we left both cars for another iteration of closed internal testing. Object 263 has not changed, but we have reduced the damage per minute of Object 268 Option 4 from 750 to 650, maintaining the previous damage per minute to smooth out the sharp change in damage per minute and reload speed between Tier VIII and X vehicles.












The last (and probably the most difficult) task was to configure vehicles at the middle levels to serve as close- and medium-range assault tank destroyers. did not fit into this concept due to the traditional location of the cabin. Here we were faced with a difficult choice: the car was clearly not suitable for the branch in terms of gameplay, but it was important from a historical point of view. We moved it down one level to see how it would perform there. Unfortunately, the vehicle demonstrated low efficiency in blocking damage even at level VIII and still did not fit into the gameplay concept of the branch. Therefore, we decided to remove the SU-122-54 from the game and create a branch entirely of vehicles with a rear turret.


The second iteration of the super test strengthened our belief that the concept we chose for the branch would give these tank destroyers what they were missing. These should be armored, fast vehicles with good burst damage, the purpose of which is to lead the charge and provide interesting gameplay. The last assumption is based on supertest data. We want you to test this hypothesis yourself, determine if any further changes are needed, and together we will make the best decision. Let's wait for the start of the general test of update 9.22 and find out how ready the vehicles of this branch are for battle!

During the general test of version 9.22, which is coming soon, we will be monitoring your feedback and statistics. We want to make sure that the modified machines perform the way we expect them to.


Hello, fellow tankers! Today we will look at Soviet branch development of tanks (in the game World of Tanks), or rather, I will describe to you all its pros and cons in as much detail as possible from my point of view and, perhaps, help you decide on the choice of nation. This will not be, but a personal opinion, so there is no need to vehemently prove that I “didn’t write the guide based on guides.”

Popularity of USSR tanks in World of Tanks

What tanks can you see most often entering battle?- Soviet. And why? There are many reasons for this. One of them is that most WoTa players come from the countries of the former USSR and they are eager to play on the tanks of the Second World War that defended their homeland. But they mistakenly believe that Soviet technology is impenetrable and therefore in random we receive many crushing defeats due to the reckless frontal attacks of such comrades. But it is not only ignorant people who play on the Soviets. This technique has a lot of advantages. On the plus side Most equipment is worth noting the armor. Many Soviet tanks have strong frontal armor and turret armor. Also, the slopes of the armor give a greater probability from any side. A striking example of this is the T-34 medium tank. There were many cases when such heavy tanks as the KV-1S ricocheted against the hull, firing at the rear of the T-34ke from the 122 mm D2-5T gun (the armor in the rear was only 40 mm, and the penetration of the gun was 175 mm). And also the technique is famous for its guns, and in particular for one-time damage.

Cons of the Soviets are inaccurate guns (mostly). The guns also have low armor penetration compared to American, French and German vehicles (for example, when comparing the IS, T29 and Tiger, the IS has 30 times less armor penetration than its two “classmates”). A significant disadvantage is the overview of Soviet heavy tanks. They are quite “blind” and on large open maps they take damage without even knowing where they are being shot from.

Speed ​​cannot be considered either a plus or a minus, because... Different branches have different speeds.

General

Equipment is divided for 5 initial branches WoT development:
  • Fri-Sau
  • Heavily armored light tanks
  • Maneuverable light tanks
  • Medium armored light tanks
  • Self-propelled guns (artillery)

Fri-Sau

Soviet anti-tank installations are famous for their guns. You can get a lot of fun from breaking through them at any level of battles. On Su-100 the development tree is divided into two branches: to object 268 and to object 263. Path to ob. 268 lies across the pt with guns that have high damage. And playing fri to ob. 263 have maneuverability and are designed for . In general, we can say about them that they are pleasant to play and they can decide the outcome of the battle. The only problem - review.

TB/M/SB light tanks (conventionally designated in my own way)

These tanks are somewhat reminiscent of entry-level French light tanks - this is armor. These tanks (T-60 to T-80) have excellent frontal armor, the T-70 is especially strong, and they also have penetrating rapid-fire cannons. Next comes the T-34 branch (the BT and A-20 branches also come to it). Subsequently, from the T-34-85 you can switch to the KV-13 or T-43, and from the KV-13 you can switch to the IS. Medium tanks of the Soviets are fast-firing, maneuverable and ideal as: “support” for heavy tanks, “warrior” for artillery, “predatory pack”, “jaeger” or defender/invader.
Also for these medium tanks there is a “BT” line, which includes the fast and maneuverable tanks BT-2, BT-7 and A-20. They also have penetrating and rapid-firing cannons, and coupled with their speed, they can decide the outcome of a battle even when it is just beginning.

The T-26 – T-46 line is one of the most popular, because has ramifications for T-50 - T-50-2 and for heavy tanks. By switching to Soviet “fireflies” you will get enormous speed with which you can highlight the enemy to your allies. And the T-50-2 is one of the best and most popular tanks in World of Tanks.

Next comes the T-28 branch, which will carry the first heavy tank - KV-1, the former legendary KV. From it there is a transition to the KV-2 (with a powerful 152 mm gun), T-150 (heavy armored tank) and KV-1S (the most popular tier 6 tank). From KV-2 you can switch to artillery and T-150. Kv-1s leads to faster, but less armored heavy tanks, and the T-150 leads to slower and armored tanks.

self-propelled guns

Artillery - the gods of war. It’s not for nothing that they were called that, because a skilled artillery commander can crush all enemy tanks and keep all enemies at bay. Self-propelled guns fire along a suspended trajectory from a howitzer aiming mode at long distances. The advantages of Soviet artillery are damage and aiming. Otherwise, they are quite inaccurate (all after the Su-5) and have a low projectile speed. Su-26 and Su-5 are the most accurate artillery in the game and deserve attention.

Bottom line

To summarize, we can say that Soviet tanks are good. They forgive mistakes of inexperienced players, thanks to their armor and one-time damage. They are fun to play and can be used to control direction alone. The biggest disadvantages are only in accuracy and review. Otherwise, they may well be a good competitor to any nation. Soviet tanks definitely need to be downloaded in order to understand “what-and-how” you need to do in the game.

Solitaire Mat