Best self-propeller in World of Tanks. Choose artillery branch in World of Tanks. French and British branches

I'll immediately say - there is no most in the game the best tanks, branches of pumping, position on the map, unprepacent tactics. But I know how to help you. Having extensive experience in the World of Tanks, I guess that a similar question can ask a newcomer, who has not yet been long in the game and trying to choose which technique to start. On this, I will advise such a branch on which to play comfortable, there is no strong skew of some parameters to the detriment of others, there are no cars that strive to pass and forget about them (so-called "Cacti"). And since you decided to download Pt Sau, you need that in battle these tanks were performed purely the role of PT - mostly an appearance tank with a gun of high armored armor and a high one-time dam (so-called "Alpha-Strike").

1) French branch PT-SAU - not for beginners.

In general, the first 4 tanks of the branch are quite balanced with the role of PT, weaker mobility can be distinguished from the shortcomings. But cars 6 and 7 levels - passing. ARL V39 has an inaccurate tool, AMX AC 46 - and has more flaws than pluses.

Machines 8-10 levels have good mobility and accurate gun. However, playing them very important to feel the fight - French PT have extremely weak side armor, so if let the enemy go to the flank, you will quickly "end." Also, all the tanks of this branch, in addition to Foch 155, have low as for PT-SAU by a one-time dam, and the latter, in addition, also the charging automatic ("drum"), which will complicate a new life.

2) Tower branch of PT-SAU USA - And this is exactly a PT?
A feature of these tanks is that they are not all like a PT, they have a tower, a good booking. Often excessive. For most of these PT Sau, you need to play either on the middle tank, or as hard, depending on the model. The branch is distinguished by eccentricity, for a player who wants to try, as it is "pitch" the branch is not much interesting.

3) Worse branch of PT-SAU United States - spending right in battle!
The branch is especially the fact that almost all tanks have excellent booking, a huge mass and monstrously low mobility. Exotic, which is appreciated by a few.

4) British PT-SAU - Good, but not for us.
In general, the interesting branch, which is replete with comfortable machines, which, due to good booking and high armor, it makes goodbye to newbies errors. Good branch for lag. But with PT-SAU, this branch is little in common, up to level 10 - the game on British PT requires an aggressive contact game, preferably in urban maps. An impudent tank on this technique is better not to abuse.

5) German branch PT-SAU without a tower is an excellent choice.
One of the first twigs of PT introduced into the game. Interesting, painfully stunning armored vehicles, distinguished by high accuracy, armored airproof and damage per minute (DPM). All PT of this branch is sufficiently comfortable in battle and are able to influence the course of battle. The author of the article advises to pump 8 level through JPanther II, and not through Ferdinand, unless you are not a big lover of armored vehicles of the Second World War.

6) The German branch of PT-SAU from the tower is better to pump over.

More precisely, not with a tower, but with a rotating log. Reference PT-SAU: good level Masking, stunning damage, armored fruit, accuracy. But - high dependence on player experience. Being discovered, PT of this branch immediately turns into a bunch of glowing metal. And all because of the weak, almost opposite booking. When these armored vehicles were introduced into the game, one of the LEAD-developers explained that the Tower of Germany fit into the so-called "glass gun" concept - a unit that has a squall firing power, but high vulnerability. I advise you to play experienced players.

7) Soviet second branch of the USSR PT-SAU - for the players with the developed effort of will.
I abound with "cacti", swing hard. But at 10 levels are very dangerous about. 263 - Movable and armored PT, ideal for contact fight in a narrow space.

8) The Soviet first twig of PT-SAU of the USSR is the crown of PT-Building.
It is this thread that it is best to download a newcomer, or just a player who wanted for the first time to try to play PT-SAU. Each branch machine is just perfect for the role of a sniper, which sitting in the bushes is ready to tear the floor of the cabin with an unlucky opponent.
The following cars are especially interesting:



Su-100 - Fri 5 level with 122 mm. Dulo - the entry of such a caliber will grieve even heavy tank 8 levels.



Su-152. - It has a fugasnitz ML-20, which (if lucky) causes damage up to 1138 units per shot - monster.

Many games allow gamers to choose the class that is more suitable for them to play. At the same time, there are no snipers everywhere - those who almost do not move, but causes a huge damage. Tanks are not too similar to other games, but the hatred of the range remains, although the special class of heavy technician is acting as snipers here - artillery. And for those who love snipers in other games, Art will be extremely interesting united. However, it should be remembered that the art always shoots on someone else's tip, which means that a part of the experience for your hit is immediately given to the imposition, so that SAU will always be less effective than other classes.

The essence of SAU is that an enemy can not be shifted at all throughout the battle. However, you may prevent you stand still - enemy light tanks can light you for your own artillery, or even to win you in the near battle - most SAU are poorly adapted to keep a melee. Do not forget that you may be calculated on the trajectory of the launch of the shell released.

For those who crave to play artillery, then the three most prominent SAU games are considered. Any combat unit can be comparable to several other non-one, but in several criteria - for example, by speed, maneuverability, damage and rapidness.

And the first list will be the Soviet technique, namely, the object known to all 261. This SAU is unique in many characteristics, but for the general picture it is better to consider them all.

The object's armor is not too good, since the car is booking only the front part, cutting and the rear. The crew protects the most thin armor - 50mm, on the nose already 75 mm armor, but the back of the bucket protects the bucket, which provides 80 mm armor and even gives the opportunity to be a tank, although the motive for this should be very serious. The most unpleasant moment is not even a complete defenselessness of the sides, and an open cut, almost inviting enemy fugas to destroy the entire crew.

The instrument of the object inflicts the average damage. The rapidity of the car is the highest in the game - 2 shots per minute, while you can shoot at long distances. There is a problem that puts the question of all the advantages of this artillery representative - shells are produced almost exactly, with a very small canopy. This means that on the smooth surface of Art will show itself only from the best side, but it is almost useless in a hilly terrain, as it shoots in a straight line and cannot take advantage of long-distance due to numerous obstacles. The object has a very small horizontal tip, to conduct your opponent after half of the card you can only with numerous shifts of the position, for that is the possibility vertical navigation Down three degrees.

World of tanks what kind of art is the best

An ideal opponent of the object 261 can be called german tanks - The box shape allows you to apply as much damage as possible, but the streamlined forms of the goal will create only problems.

The object 261 can be said that this art is the most. It is faster than others can make maneuvers, faster boils down, faster shoots, further and more accurately beats. Even her shells fly faster. Do not allocate it from others is simply impossible. They know many world players WorldFTankSKA art is the best, because there are not so many options, and few agree to sacrifice maneuverability for the sake of damage.

The second in the list will be the German Sau Gwtype, which, to be honest, does not stand out practically nothing. In contrast to the object, this art can throw off their shells for low obstacles. It is well boded, including in relation to the sides, so that this SAU is the hardest armored in its class. The average shooting range, fairly reloading and the small flight speed of the shells seriously reduce the value of the machine, but there are also positive moments - a large amount of ammunition will help you not to think about what you're about to learn to shoot bunches of air. The accuracy of the fire of military equipment is very large.

The third on the list will be the most terrible SAU of the game. Her resistance scares any opponent, even heavy tanks are afraid of a monstrous damage inflicted by the American legend - T92. This self-propelled artillery unit is the most rescue unit in the game. Moreover, the car has the highest angle of horizontal tip - 12 degrees in both directions. Such an angle allows you to capture as much as possible purposes without changing the position. At the same time, the car cannot lower his gun at all, which significantly reduces the already insignificant chance of victory in the near battle, but can lift it on 65 degrees up. The car greatly sends the shells with a canopy, so there are no those goals that would be able to hide behind the high shelter from the enemy artillery fire. Recharge time The art is not the biggest - about 32 seconds, but there is another indicator that significantly reduces the firing efficiency - the time of the information constituting as many as 15 seconds. This means that SAU does not have the slightest chance to get along the fast moving goal, the maximum is on the riding heavy tank. The perfect target for T92 will be hidden, motionless opponent. Alas, the accuracy of the shooting of the American SAU does not affect the imagination, so you can easily miss even on a fixed heavy tank when full information. But there are even more unpleasant aspects of the game on T92. It was previously mentioned that the object could be called the most. So, T92 can also be called the most, but otherwise this art is the smallest in the game, and even the most well armored, so that even the mistake of the enemy artillery can kill you.

But all these sau unites one indicator - they high level. And what if the hangar is still empty, and the experience is not accumulated? For beginners consider bEST ARTU. second level - T57. This is a very small art, which significantly increases the chance of a good disguise, while she is well bodied, but she has an open cabin. The high reservation indicator does not mean that the car is overloaded, even on the contrary - the Sau is very cooked and maneuverable, so she has an increased survival chances. But there are no so many advantages without minuses, and it should be remembered about the attack. SAU makes surprisingly little damage for its class, although it is enough to quickly destroy the light tank. At the same time, the car carries an impressive supply of shells, so that with a share of luck and tranquility can be pretty teddy the opponent team.

So, choosing from these outstanding artillery installations, you must decide - and what is most important for you? Do you need a medium resistance complete with the possibility of going to move? Or more welcome there will be thick armor and the opportunity to shoot without a loan on the wiping? Or maybe most importantly kill the enemy with one shot, even if you just do not have time to drive off the shot, and the enemy art will demolish you? Often the question arises from the players WorldOf.Tanks Which art it is better to downloadBut finding an answer with someone else's experience is very difficult, as this is a subjective question, and only your choice.

Everyone wORLD player Of Tanks thinks about what type of tanks will be most effective. Someone prefers LT, since they are very fast and more prompt, allow you to confuse more hopping opponents, pronounce other people's tanks, break through to the database and perform other useful functions. However, many choose TT, as they have thick armor and powerful guns, which attracts many newbies. But do not think that heavy tanks are the best in the game - they also have their drawbacks. Some gamers believe that the ideal option will be middle tankBecause it includes the advantages of both LT and TT. However, you should not forget that together with the benefits you also get disadvantages. In general, all tanks have their pros and cons, and if you develop a competent strategy, you can fight all types of opponents. But for some reason, everyone is often forgotten about artillery, although this type of combat vehicles in this game also plays an incredibly important role. It is hardly possible to say that there is the best PT SAU in World of Tanks, because everyone, again, there are advantages and cons, some advantages and disadvantages that you need to know and that you need to be able to use or hide.

Fri saau

Anti-tank installations are key figures on the battlefield, but they are periodically underestimated, although they perform a huge amount of draft work. The best PT SAU in World of Tanks is that SAU, which can cause a large number of damage and "survive" until the end of the battle. Naturally, it requires sufficient skill not only from you, but also from your partners, because you will not have enough firepower to fight back from the attack of the enemy in the near battle. It is necessary to understand that SAU is a static object that fires fires on distant objects, and it cannot be protected near him. So if you have a saau in your team, you need to build your strategy, taking into account that somewhere on your rear lines will be artillery, which will help you much, but at the same time need a permanent defense. If you are going to play for an artillery tank, then you should immediately take into account that you will have a significantly lower efficiency in comparison with other tanks. The thing here is that the PDA glasses are partially charged for capturing the opponent's base and for the return of its own base - naturally, the artillery installation cannot do this. However, the best PT SAU in World of Tanks can bring a lot of benefit teamwork. And it is even without participation in the battles for the base.

French and British branches

If you need the best PT Sau in World of Tanks, then you can hardly find it in this branch. However, as in the rest, therefore does not exist. Each of them has its own characteristics that you can learn to use. However, it is worth paying attention to the fact that French sau even at low levels can deliver an opponent of inconvenience, but at the same time it is not recommended to take such tanks, because they have a number of features that will greatly complicate your life, but to play for sau without too easy. Naturally, for understanding all subtleties need more detailed review PT SAU of each model. In this article you will find only basic informationthat will demonstrate to you that all the settings are equal to each other if you play well. As for the British branch, these cars have excellent armor, powerful guns, everything you need for high-quality anti-tank installation. But there is one problem - in fact, it is not exactly artillery. British PT SAU more similar to a mixture of artillery installation and an ordinary tank. With them in the ambush, you will not be able to succeed, you need contractions in the near distance, which is a little divergent with the very idea of \u200b\u200bPT.

German branch

If you need high-quality and powerful artillery - choose these PT SAU. German installations will give odds everything else, as they are very accurate and have a high damage. They are not well protected and can generally be a standard self-propelled installation. This line was introduced one of the first to the game and since then it remains one of the best, so you definitely should try such PT Sau. German cars can arrange incredible ambushes, but there are also other branches that it is worth considering.

American branch

As for the PT of Sau Americans, there is a rather strange set here. The tower installations are more reminiscent of the average tank, as in the case of British options, but the roar has a lot of armor, too much, so they are extremely inaccessible, so not everyone. It is clear that artillery cannot be particularly mobile - but so that so!

If you choose the Soviet branch of PT Sau, then you may have certain problems, as the machines here differ here not to the most impressive friendliness to the player. But the first branch is indeed a benchmark of the anti-tank installation, and it is recommended that it is recommended to try those who are just starting their way and would like to try themselves as a sniper.

On the this moment in game world. Of Tanks There are five full-fledged artillery branches. They include cars from the second to the tenth level. The branches of artillery possess the USSR, Germany, USA, France and the United Kingdom. China and Japan do not have them, although the developers in the distant future and plan to correct this flaw. However, the newcomer in World of Tanks is unlikely to be ready to pump all the current five (and in the future - even more) artillery branches only in order to find out which of them is the best.

What is the branch of artillery or what nation from the World of Tanks available to you, what criteria for choosing machines for kacha, finally, what branch of artillery is preferred? Answers to these questions are given in this manual.

Artillery in World of Tanks - What branch to choose?

In the Soviet branch of cars, it is first worth mentioning the Su-26 (third level), which has a rotating 360 degree with chip. Once it was an extremely popular car, but after the series of the nerfs, it turned into a strong middling. Then there is a Su-5, which does not possess either logging, nor any acceptable shooting range, but it is distinguished by a very cool trajectory, which allows her to throw shells for obstacles.

On the fifth and sixth level there are quite ordinary cars without noticeable advantages and minuses. But the situation changes dramatically at the seventh level, in which the USSR has two saough at once (one opens with a kV-2). They are equipped with extremely powerful tools for their level with a breakdown of a fugasal shell of 102 mm and a one-time damage of 1850 units. Direct hitting in the roof can send a heavy tank even the level above immediately in the hangar.

Soviet cars are rarely shooting, often smear, but when they fall, they apply a huge damage.

Sovetskaya artillery World. Of Tanks causes great damage, but it is recharged for a long time. Source: Wikimedia

But paying for it is awesome accuracy and recharge, which lasts about 50 seconds. At the eighth and ninth level, the instrument remains the same, only a little improve characteristics. But the top branches (about. 261) is serious change Concepts. Damage in 1700 units at a breakage of 102 mm is already difficult to surprise someone, these are weak indicators for the tenth level, but pleased good speed Information (6.5 seconds), and accuracy is one of the best. A good mobility allows you to quickly change the position, which you can not say about previous branches.

In general, the Soviet branch cannot be called monotonous. But most of the time will have to play on slow machines that shoot extremely rarely, often smeared, but with direct hit they apply a huge damage. At the same time, the mediocre angles of horizontal tip with a long note forcing a lot of time to spend on aiming, and a long recharge strongly increases the price of each slip.

German artillery branch

The German artillery branch can not be called monotonous. For example, the angles of horizontal filings are constantly changing, they are best at the seventh level, this car is generally characterized by good accuracy and acceptable rapidity. But it is compensated by the average damage (1200 units) and breaks (88 mm) of a fugasal projectile. But good mobility allows you to keep up from the allies and keep at an optimal distance from the enemy.

German cars are characterized by a good balance between accuracy and rapidity, but differ in huge sizes and terrible dynamics.

In general, until the seventh level, the German cars are comfortable in the game and are characterized by a good balance between accuracy, damage and rapidity. At the eighth level, damage (up to 2000 units for a fugasal projectile) is seriously increasing, and the breakdown is 105 mm. A similar tool is placed on the machine of the ninth and tenth level. But pay for it is simply huge sizes and terrible dynamics. Moving from the flank to the flank may take a few minutes, often during this time the battle end without your participation. However, for a passive game, when you are standing somewhere near the base, the German artillery of high levels is perfect perfect.

American branch of artillery

As for the American branch of cars, the top branch (T92) is immediately striking here, which has a maximum damage of 2250 units (!) For a fugasic projectile at a breakage of 120 mm. But the accuracy is one of the worst in the game, the scatter is 0.92. However, even the rumble is able to remove 500 or more units of strength of the strength of weakly armored goals. But the remaining branches are seriously different in concept.

American high-level machines are almost identical to representatives of the Soviet branch

Alternatively, only machines of the eighth and ninth level have a significant difference, here they are almost identical to representatives of the Soviet branch. The preceding machines they are strong middling, they are rather balanced by damage, recharging speed and information, but, on the other hand, the parties are deprived of bright advantages, so the game is unlikely to be remembered for them. But, for example, the US SAU of the eighth level is considered one of the best because of the comfort of the game on it.

French branch of artillery

The French Sau branch is distinguished by the fact that almost all cars in it are performed within a single concept. There are no sharp transitions, so it is unlikely to be fully redepected by raising a level. But it is important to note that the top branch has a charge drum for 4 projectiles, this is a unique case in World of Tanks, there is no other artillery with drum drum.

French technology is characterized by good accuracy and quick details, as well as excellent dynamics, allowing to quickly change the position

But the drum recharges long 80 (!) Seconds for which your team can easily lose. Or win, from you throughout these 80 seconds nothing depends. It is also sad to be the lowest dimensional damage (1250 units) at the age of the tenth level (95 mm), but you can shoot four times in 18 seconds. All other drum drum machines are deprived, but the low one-time damage compared to other single-level SAU is characterized by almost the entire French artillery.

It is compensated for by both good accuracy and rapid information. Add here more and excellent dynamics, for example, the top branches can develop a speed of 62 km / h, this allows you to extremely quickly change the position. In general, French artillery implies active gemps as far as possible on SAU. It is necessary to change the position more often to shoot opponents aboard or even stern. It will have to do, because low breakdown and one-time damage do not allow the majority of opponents seriously when hitting the forehead.

British artillery.

Finally, the British artillery branch is characterized by the coolest trajectory in the World of Tanks, which allows you to throw fugas even for relatively high obstacles. But on this similarity of the vehicles of the entire branch ends with each other. At low levels there are sau, which are not distinguished, these are strong middling. But on the sixth level, the famous FV304 is located, perhaps the most unusual SAU in the game.

British miniature cars, rapid, however, a one-time damage and piercing are small. With increasing level, damage grows, but the accuracy of the hit remains relatively low.

It is characterized by good dynamics, miniature sizes (like light tank) and extremely weak, but rapid tool. It shoots approximately every 13 seconds, but one-time damage (450) and breakage (57 mm) of the fugasic projectile is extremely small. Moreover, the shooting distance is so limited that you have to constantly move for the allied tanks to apply damage. But the trajectory of the projectile is such that allows "to smoke" opponents due to such positions, behind which their other artillery will not get.

The seventh-level machine is a strong middling, the only bright feature is a high speed back, the smaller, but get used to it for a couple of battles. And the machines from the eighth in the tenth level are distinguished by a large one-time damage with mediocre accuracy. Top branches in one-time dam (2200 units) and a breakdown (117 mm) of a fugasal projectile is slightly behind T92, and its accuracy is even worse (the scatter is as much as 1.1). Probably, such a terrible accuracy compensates including a cool trajectory, which allows you to throw off the shells even at home.

Your choice?..

So, what kind of artillery branch is to pump exactly to you? It is difficult to answer, here much depends on personal preferences. If you are just starting to play World of Tanks, then, perhaps, the German and Soviet branches will be most suitable, they are the most "classic", you can advise american branchAlthough the top is quite specific due to terrible accuracy.

Start with "Classics" - German or soviet branches Tanks and artillery. But later go to the French branch of artillery.

If you have been in World of Tanks for a long time, you understand the mechanics of the game, you can advise the French, they are least dependent on the VBB, and the excellent speaker allows you to quickly change the position that with good knowledge of cards allows you to occupy convenient positions. The British, in general, are pretty specific, the cool trajectory, of course, allows you to throw projectiles for high shelters, but the opposite side is the most big time The flight of the projectile, shoot with the absorption is not easy.

POST Views: 10 378

Hello Dear Tanker, Today we will look at the best self-propelled artillery installations

As everyone knows, artillery is quite dangerous class in the game and in skillful hands Creates a huge loss of the Supost team. The list was compared compared to the main characteristics for the SAU required for the competent support of the allies and the causing of considerable damage to the team of the enemy - this is the ability of SAU to survive (masking, dynamics) and to the support of the fire team (damage, gloss, shooting accuracy and rapidity). So, let's start a review ...


II level - T57. Good booking and good rapidity allow you to easily destroy small and yurik Lt. And together with the small dimensions of the Sau has excellent masking indicators.



Among the advantages:
● large ammunition for 40 shots;
● High speed, you can hide and rolling after each shot, as well as excellent maneuverability (not so easy to screen);
● The worst tank of the second level, which, in combination with good dynamics, allows you to successfully damage the enemy;
good review 320 meters;
● Great windshield booking, excellent accuracy.

Among the minuses:
● Small alpha damage;
● Open cutting, the crew members are easily disappeared, although, given our LVL, we will rather have to destroy us rather than bold the crew.

M7 Priest. III level We present M7, which has a significantly increased DPM and the range of the shell flight compared to the previous saau. He is also good, unusual artillery, booking. Noteworthy is the fact that most players shoot on the NLD, and the NLD of this machine has armor taking into account the inclination in the region of 120-130 mm.



Among the advantages:
● good speaker, allowing you to quickly change positions;
● a slaughter tool possessing good accuracy and rapidity indicators;
● surprisingly not bad armor of the NLD;
● good horizontal vending angles (from -12 and up to +26);
● Among the 69 shells consisting of 69 shells, which we will not be able to spend before the end of the fight even if we start to fall left and right before the end of the fight;

Among the minuses:
● Thanks to open cutting, we are very vulnerable to fugasic shells;
● Not the best breakdown by Fugas, however, at 3-5 levels, there are not so many "thick" tanks, there are no special problems with the problems.

Sturmpanzer II.. German SAU IV level famous for its comfort of the game and a great overview. It is also important to note the low profile of the machine, which increases his disguise and complicates the enemies on it, but it also has consists, including a small number of shells in the ammunition, which is compensated by a good accuracy of the gun, due to which each projectile is literally will reach its goal.



Among the advantages:
● excellent instrument with excellent accuracy, rapid fiction and high power;
● The best penetration among SAU, which simplifies us the destruction of enemy lights;
● Good disguise indicator due to low profile;
● good dynamics;

Among the minuses:
● Small UGN;
● Low range of guns (shell flies approximately 500 meters).

V Level - Grille. Second in power, but not by versatility machine 5 level. It has excellent damage, good dynamics and demand in medium rates. Without problems, the enemy tank can be destroyed up to level 6, but the main minus for us are small tank corners that are not contributing to the fight against light tanks.



Among the advantages:
● The gun that one hit sends to the hangar of any tank to 4-5 levels and causes a huge damage to tanks 6 levels, if it is possible to get a straight tank with cumulative projectile, that shot as it should be often critical and for tank level 6;
● The trajectory of the shell's flight is mounted, therefore most of the hits will be in the roof of the tank, where he has the thinnest armor;
● excellent radio station (unmarked module for artillery);

Among the minuses:
● bad corners of the tip do not allow effectively to beat the shock enemies in close distances;
● Fully reloading is enough.

FV304.. Imba VI level, sand bent and just good saau. If it is not able to apply enough damage to the enemy tank, then the psychological attack will perform on the "Hurray!". Created modules every 10 seconds and causing 60-100 damage to such a monstam as 8.8 cm Pak 43 Jagdtiger you will certainly destroy it. Morally.



Among the advantages:
● speed, it is just worth noting that it is faster than most LTs in the game;
● The rapid gun with a good attachment of the projectile flight, even behind the shelter, the enemy does not escape from the hail of the shells flying to it;
● Small dimensions give a given plus to disguise;
● big ammunition;
● Excellent horizontal adjustment angles.

Among the minuses:
● Low projectile flight range.

G.W. Panther - VII level. Having a database Panther, this car has excellent dynamics, an anti-aircraft gun with huge corners of the vendor and good rapidity. When playing this SAU, it should be remembered that our projectiles fly far from the attachment of the trajectory, we will not be able to throw off the shelter to the shelter. However, the flooring of the projectile will give him a faster arrival to the enemy tank.



Among the advantages:
● Great speaker, which allows at our level to quickly escape when signs of danger or arrange an ambush by the enemy art, having sewed to our base;
● good toilet raininess, which is very useful against fast French;
● the presence of a tower, thanks to which we can without a lattice scattering on the tank of the sobostat;
● With due skill, it can bring a lot of trouble by an enemy team.

Among minuses
● Small damage and scattering of fragments, which will not allow without problems to cram heavy tanks Type "sneaker".

VIII level - M40 / M43. Very vigorous saau, distinguished by a rather powerful tool, good dynamics due to the Sherman base and small dimensions. The car is also unique with its huge UGN. In the near battle feels not so bad, in comparison with classmates.



Among the advantages:
● A good masking coefficient is available to us thanks to a relatively small dimensions and the absence of a muzzle brake;
● Good dynamics from the base of the M4 tank;
● A powerful gun capable of a single shot to the hangar almost any tank level 7 and most French cardboard tanks up to 9 levels;
● Angles of pressing at 18 degrees in each direction will provide us with "pursuit" the goals without jerks, and will also provide a comfortable game.

Among the minuses:
● Open cutting will not save against the enemy fugas;
● Slightly slow firing and more scatter when driving the case than in classmates.

M53 / M55. American SAU IX level, having excellent intake angles due to the presence of the tower with a fairly accurate gun and good dynamics.



Among the advantages:
● Excellent speaker will allow you to quickly leave from the position on the arrival of the enemy Art or Lt, or do not let us be cut if they were caught by surprise;
● Tower, thanks to her we have 29g. horizontal entry angles;
● Good weapon with fairly good damage parameters, accuracy and rapidity.

Among the minuses:
● Bad overview of 350 meters;
● Saraine sizes, thanks to which there is almost no masking.

G.W. E 100 - x level. It has an excellent tool, screens, good booking, for which however, pays bad dynamics. Although, thanks to bad turns, we have a weak scatter in motion, which is an additional coin into the piggy bank of this machine.



Among the advantages:
● Tolstin screens and good booking can save even from the near-exploded enemy SAU projectile;
● A balanced tool, having an attached trajectory of the projectile flight, will throw out our shell for shelter;
● Smooth chassis, when the rotation of which our sight is shot down slightly;
● Higher Boezapass;
● The largest number of HP among all artillery.

Among the minuses:
● huge dimensions, as a result of which we are very easy to "light up";
● Bad mobility (having its own pluses described above).

On this, our review comes to an end and I would like to note that all the above is the opinion of the authorYour and opinion of other players can significantly differ from this review. Thank you all for your attention and successful battle!



Burkozel