Trainers and cheats for Assassin's Creed III. Trainers and cheats for Assassin's Creed III Assassins creed 3 maritime trade


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The economic system of Assassin's Creed 3 is significantly different from those in previous games in the series. However, earning enough money in the third part of the series is not difficult, just use the tips below.

Chests The fastest and reliable way get rich - collect all Treasure Chests. Each such chest contains various items and money. Some of them contain recipes (which will be useful in making items to complete courier and other missions), others contain a decent amount of money ranging from £1,500 to £10,000. Estate Missions Completing Connor's Manor missions is very important for receiving large incomes from the production and sale of goods best quality. Complete them as soon as they become available. By completing each mission, you invite new characters to your Estate or increase the skill level of the artisans already working for you. Residents of the Estate will help you in the production of goods. Forts Forts in Assassin's Creed 3 perform several functions at once, but as for their connection with the economic system - the more forts are under the influence of the Templars, the higher the taxes on the goods you sell. Liberate all the forts as quickly as possible (sequence 6 - Boston and Frontier and 9th sequence - New York), and get more profit from sales. Hunting Very good way it's easy and simple to earn some money from the very beginning of the game - mining, buying and selling beaver and bear skins. Beavers in Assassin's Creed 3 have one of the most expensive and valuable skins, so take into account that there is a point of their constant appearance in the game .Once you are in the Homestead area on the Frontier side, go straight until you come across a pond with 4 beavers in it.Beavers don't run fast, so catching them won't be too difficult (use the hidden blade to kill).The bear pelt costs average £160 Fast travel to Frontier on the road that leads to Connor's Manor. reverse side and turn left towards the water as quickly as possible. From the cliff you can spot two bears, which are quite easy to catch and kill to collect their skins, claws and fat.

Crafts

Producing and selling various items is really the only way to make a lot of money in Assassin's Creed 3. To create an item, you must first get its recipe from Treasure Chests or after completing missions. To create an item, activate the Ledger, which can be found in the Manor Connor's or any store. The ledger consists of three sections: Supplies, Crafts and Trade. Supplies is the section in which you can buy all the resources necessary for production, which are obtained for you by the inhabitants of the Manor. You can simultaneously buy a maximum of 10 copies of either other resource, then it will take some time to restore them.Crafting is a section in which you can use all your mined and purchased resources and other materials already produced.Here is a list of recipes, each of which consists of the requirements necessary to create an item , including information on what level of skill is required from your artisans. The first two times you commission an artisan to create an item, you spend £25. For each subsequent time, the price for services provided will increase by £25. If an item requires two or more artisans to create it, then the price for their joint services will be averaged. Wait 7 minutes for the price to drop back to £25. You can only create 10 copies of each item before your inventory is completely filled with it. Trade - the section where you send items for sale. Initially, you only have access to land caravans, but then you will be able to send goods by sea. In both cases, the trading process is the same: select the item you want to sell, then the merchant you want to sell the item to. To ensure that sent caravans reach their destination safely, reduce the risk by liberating Templar-occupied territories, forts, and completing Naval Missions. In the Trade menu, you can at any time view the content, income and arrival time of each caravan you sent.

Caravans

By sending sea caravans on their way, you can earn a decent amount of money. As soon as you max out the level of the Huntress in the estate, you will be able to purchase bear skins from her. And after completing all the tasks of the Estate, you get access to selling goods by sea. By completing Naval missions, you “clear the way” for caravans and reduce the risk of them being captured by pirates. By loading one ship to St. Augustine with bear skins, you can earn up to £23,000 at a time! We invite you to familiarize yourself with the list of the most profitable goods for shipping by sea:

    Good Clothes (Virgin Islands) - £1922 per item Good Clothes (Louisburg) - £1861 each item Bear Pendant (St Augustine) - £1690 each item Blankets (Virgin Islands) - £1670 each item .Blankets (Louisburg) - £1617 each.
Keep in mind that a sea convoy takes 32 minutes to reach its destination. In Assassin's Creed 3, it's not just the player who sends caravans. While traveling around the Frontier, you may accidentally stumble upon one of the enemy convoys. Attack it to get some money. If one of your caravans is attacked, you will be notified, you can fast travel to your destination to protect the goods from the raiders, and if you are currently busy, send your recruits to deal with the situation.

Attention

Merchants' shops are located in Boston, New York and the Frontier (marked on the map - £), but there are none in Davenport. Merchants do not care how the goods are delivered - by Connor personally or by a trade caravan. They are primarily interested in the transaction and the quality of the product. If trading is carried out in person, the profit will be several times less, so it is more profitable to trade through caravans. Before you send the caravan on its way, you need it build, and then be sure find a merchant who agrees to trade. Initially department stores are not marked on global map cities and surrounding areas, so you have to look for them. Once they are found, in the ledger in the “Trade” section you will be able to choose which merchant to send the caravan with goods to. Prices depend on the preferences of the trading partner, and profits depend on the number of forts on the route and the type of goods. The greatest profit comes from sea caravans with intact skins of beavers and bears, but they can disappear without a trace along the way. Carefully weigh the pros and cons before submitting.

Boston Merchant Locations

New York City Merchants Locations

Merchant Locations in Frontier

The most expensive goods and the best trade routes

  • The most expensive and profitable item in AC3 is good clothes, for it in the Virgin Islands they are willing to pay £1,922 per piece. The sea caravan will travel for 42 minutes. You can send it to Louisbourg, then the profit will decrease slightly and amount to £1861, and the ship will return back in 38 minutes. To create good clothes, you need instructions, which are hidden in a chest in the market in the eastern part of New York (chest No. 7). Artisans from the estate, in particular Ellen (with the third level of skill), will help you make it and other items according to the instructions if their tasks are completed. To make good clothes you need: cloth, buttons and wolf skin. You can also trade land caravans, but the profit will be several times less. Before the sea route to the Virgin Islands is safe, you need to fulfill all privateer contracts, otherwise there is no point in sending sea convoys with an 80% risk of attack. They will be destroyed.
  • You can reduce the risk of losing a caravan by simply liberating all captured forts and completing naval missions using Aquila, moored at the pier in Davenport. Animal pelts can be purchased through the ledger from Davenport artisans and then resold (Hunting tab under Supplies). If you don’t want to buy skins from traders and spend money, you can go hunting on your own, taking with you a hunting map that shows the habitats of all the animals in Assassin’s Creed 3.

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Naval missions (red bars)

Tasks of individual factions



(Tasks are available after completing main mission 9.1)

West Point Assignments

Use all recruit abilities 2 times.
- Stealth kill the guards while they are distracted by the riot: 5. (We find a crowd, press the "E" key, a crowd will gather. We quietly attack the guard with a hidden blade before an open clash between the crowd and the soldiers begins).
- Perform a double kill with a musket. (You can pick up a musket from an ordinary soldier. To perform a quick double kill, you need to ensure that the enemies do not see us (for this you can use a smoke grenade right during the battle). Hold down and do not release the left mouse button, main character will kill two at once).
- Make snipers fall to their death: 5.
- Kill 5 fleeing informers.
- Produce some artillery pieces. (Produced in the estate in the ledger book menu).

Spies Among Us

We go to the West Point location, quietly killing spies.


Path of the Traitor

We take the box and take it to the camp behind the fort. After that we run after the deserting soldier. We catch him without killing him (by pressing the "E" key).


A Spy Among Us

At the fort we overhear a conversation between two soldiers. We follow them, then follow the disguised soldier, hiding in the tall grass.


Battle of West Point

We defend the fort, kill all enemies, and eliminate the running snipers in time.

Trapper Society
Assassin's Creed 3. Walkthrough. Hunting Society Missions


(Tasks are available after completing main mission 5.1)

Trapper Society Trials 1
- Kill deer: 5
- Kill the wolf
- Skin animals: 10
- Sell loot for 500 coins
- Trap an animal with bait: 5
- Kill a bear with a hidden blade


Trapper Society Trials 2
- Kill animals quietly using live bait: 5.
- Skin 25 animals.
- Kill animals with a hidden blade: 10.
- Kill animals with a bow: 15.


Trapper Society Trials 3
- Skin one animal of each type. (Hare, raccoon, beaver, fox, wolf, deer, wapiti, bear, lynx, puma).
- Kill animals while riding: 5. (You need to kill with a melee weapon by jumping from a horse. Such a jump only works on medium-sized animals: foxes, deer).
- Sell loot for 2000 coins.
- Kill animals in melee: 10.
- Finish the hunting map. (The entire frontier is divided into 12 hunting grounds, each area contains 4 different types animals, you need to know all the types. You can view hunting areas in the map menu, in the top section).
- Obtain 50 intact skins.


Ogre

We go to the western part of the Frontier, look for evidence of a bear, and find a cave. We go inside and see a dead man, we take it and carry the body further into the depths. We see the second dead person, we throw the first one here - this is how we lure the bear out of the den. We kill a cannibal bear in the same way as a regular one, only the cannibal will resist longer.


Cat's step

We need to kill the lynx. We find it in the northern part of the Frontier. It is very difficult to catch up with a lynx, it is better to throw a shenbiao at it, it will die from one throw.


Patriarch

You need to find a deer in the northwestern part of the Frontier. At the top of the hill we find a deer bed. The deer itself lives on the rocky hillside. We don’t catch the eye of the beast, we enter the tall grass to the right of the slope, scatter food and bait in front of us, wait for the deer to approach, then kill it.


Leader of the pack

We need to kill the wolf. We go to the northwestern part of the Frontier. We kill three ordinary wolves to lure out their leader. We kill the leader of the wolves.


Kill a lynx

To the east of the village of Gangyahu you need to find a lynx. We kill the lynx using the usual method, the most difficult thing is to climb onto the rock where this lynx lives.


Lonely wapiti

We kill a unique wapiti at a watering hole in the center of the Frontier.


(Tasks are available after completing main mission 5.2)

Boston Fighters Trials 1
- Find Harold Ring at the old brewery in Boston.
- Disarm enemies: 5.
- Kill 5 enemies in 10 seconds using a smoke bomb. (We find a military detachment, throw a smoke bomb, hold down and do not release the left mouse button to make quick kills).
- Kill 25 enemies with the hidden blade.
- Remain undetected and stealth kill enemies: 10.
- Kill the officer.
- Kill 5 enemies in a row.


Boston Fighter Trials 2
- Kill a grenadier: 10.
- Kill one enemy with each weapon type. (Regular - sabers, shock - clubs, small - daggers, heavy - axes, firearms - pistols).
- Perform 5 double kills.
- Order your recruits to help you in battle several times: 10.
- Liberate forts: 3.


Boston Fighter Trials 3
- Apply the Shenbiao robber technique several times: 5. (We climb onto a horizontal tree branch, wait for the enemies to be below, hold down the “Q” key without releasing the enemy, jump off the branch (press “space” and to the side), the enemy will remain hanging on the tree).
- Kill 7 enemies in a row.
- Disarm the rangers and kill them with their own weapons: 10. (The huntsmen wear cocked hats on their heads, their faces are covered with a black scarf. To disarm the enemy, you need to be unarmed yourself, block, and then counterattack with the spacebar).
- Buy all types of weapons in the store. (This will require a lot of money. Money can be earned in the estate by selling animal skins using caravans).
- Defend against a chain of fire using an enemy's body: 10.


Peter Bunyon(CONNOR VS. PETER BUNYON)

The first fighter is located in the Frontier in the Troise Wood location. We hold the defense (constantly press “E”), parry the blow, deliver two or three regular blows, but no more, then stand in the block again.


Sailor(CONNOR VS. THE SAILOR)

We find it on the west coast of New York, south of Fort George. It is very difficult to defeat a sailor, but it is still possible.

To inflict the first blow on the sailor, we make a short block (the “E” key), then carry out a power attack (the “space” key). After this, hold down and do not release “E” at all, Connor will repel all the sailor’s attacks.

To inflict a second blow on the sailor, briefly release “E”, and then immediately press it again, this will cause a block with time slowdown, after such a block we press “space” and hit the sailor. We deliver the third blow in the same way.

To inflict the last fourth blow on the sailor, we also make a block with time dilation, after it we press the “space”, and then immediately finish off with ordinary blows (press the “left mouse button” several times) until the sailor comes to his senses.


Smuggler(CONNOR VS. THE SMUGGLER)

We find a smuggler in Boston on the northern river. It is useless to block a smuggler; he will counterattack faster than you. We attack him first, throw him to the ground with a power attack (“space”). When the enemy rises, we apply several simple blows (“left mouse button”), then move aside. We repeat this until the very end.

When the smuggler's health is low, he will call another group of fighters for help. We scatter three simple ones first, we finish off the second smuggler in the same way as the first.


Scorpion(CONNOR VS. THE STINGER)

We find Scorpio in the center of the Frontier. We make blocks with time slowdown (hold down “E”, release briefly, hold down again), carry out a power blow (“space”), if the enemy is bent over, we finish with regular blows.


Rope guy(CONNOR VS. THE ROPEBEATER)

To defeat the rope guy, you need to use the surrounding objects. We stand so that there is a barrel behind us. We place a block, press space, the hero will throw the rope guy into the barrel. You can also use walls: make the rope stand with its back to the wall, press “space” to hit it against the wall.


Dealer(CONNOR VS. THE MERCHANT)

We stand in a block, but don’t counterattack, it’s useless. We brush off three hits from the merchant, release the block, press “space” to drop the merchant to the ground. While the enemy is getting up, we can deal just one regular blow, then we stand in block again and repeat the actions.


Tournament(THE TOURNAMENT)

Red coat

We block the blows, counterattack by pressing the space bar, and then hit with regular blows. We repeat this again and again.

Docker

Defeated in the same way as Redcoat.

Doctor

The doctor is a weak fighter, you can beat him with various blows. The problem is that he poisons us at the very beginning of the battle, and our health gradually decreases. We need to act quickly.

Huntress

To defeat the huntress, hit her with the spacebar, then finish her off with regular blows. The difficulty is that there are actually two Huntresses, and they quietly switch places. While you are hitting one, the other is recovering while standing in the crowd. You need to attack very quickly without wasting time.

Adventurers Club Challenges 1
- Take a leap of faith: 10.
- Find 5 entrances to the tunnel network.
- Climb to a high point: 5.
- Find out the location of each fort: 7.
- Explore the forest canopy by walking through the trees for at least 100 meters.
- Collect the feather: 5.


Adventurers Club Challenges 2
- Jump into the water from a height of 50 meters. (The best place for this purpose - the highest cliff in the northeast of the Frontier, where the mission “Aggressive negotiations” was).
- Complete the almanac.
- Climb a total of 1500 m.
- Find out the location of all trading posts on the frontier. (You need to go to all the Frontier stores. There are only 3 of them: in the large central settlement, in the eastern settlement, in the southern settlement between the two bays).
- Listen to all Washington's conversations. You can talk to Washington in the main mission 9.1 “Lost Cargo”: load this mission again, watch the introductory video, after it we look for Washington in the camp and talk to him two more times. After completing all the main missions, Washington can be found on the streets of southern New York).


Adventurers Club Challenges 3
- Discover the entire map of Boston.
- Discover the entire map of New York.
- Discover the entire frontier map.
- Reach all high points: 30.
- Find all entrances to the tunnel network in New York and Boston.
- Visit all the taverns of the frontier, New York and Boston. (4 in Boston, 4 in the Frontier, 5 in New York).


Sea monster

We go to the northern part of Boston, three times we overhear what people are saying about the Kraken. We go to the cemetery nearby, we find the wife of a deceased old man who allegedly tamed the Kraken. From her we learn the location of the old man’s workshop. We go to the workshop, we find an underwater suit in the form of a Kraken. The mystery has been solved.


Unknown flying object

We arrive at a high hill in the west of Boston. We climb onto the toilet and from it onto a tree branch. We climb the trees and find an open umbrella on one of the branches. This is what was mistaken for a UFO.


Big Foot

We go to Frontier in the upper left corner of the map. We find a dwelling under the waterfall. But inside he is an ordinary person, he just likes to live alone.


Ghosts from the sea

We approach the lighthouse in the east of the Frontier. We climb to the top of the lighthouse and find a stuffed ghost.


Headless horseman

We approach the place where we are looking for the rider. We examine the dead man, at this time a headless horseman rides up. It seems that this is the first plausible tale of adventurers. But this time the rider is leaving us.

Thieves Guild Trials 1
- Steal 200 coins by pickpocketing.
- Kill 25 people from around the corner.
- Kill 15 people in the air.
- Catch up with the courier.


Thieves Guild Trials 2
- Avoid an open confrontation by hiding or blending in with a crowd 10 times. (Let's catch the enemy's eye, then run away from them. A yellow search zone should appear on the mini-map. Don't run out of this zone, it won't count, but hide somewhere in the grass, in a well, or in the crowd. After 10 - 20 seconds they will stop looking for us).
- Lead the guard's dog away using bait, 3 times.
- Steal all the property from the guard.
- Steal everything the rich man has without being noticed.
- Perform a stealth kill without being detected 30 times.


Thieves Guild Trials 3
- Kill with poison: 5.
- Win in gambling 500 coins. (The easiest way to win is by playing checkers or balls in the port next to the estate)
- Find 10 chests in New York.
- Collect 1500 coins from the bodies.
- Attack and plunder three enemy caravans. (Caravans appear in the frontier area every time in a random place).

Boston Liberation Missions

After main mission 6.2, liberation missions appear throughout Boston. These are various tasks in which the hero helps ordinary citizens resist oppression by the authorities and the Templars. Each task type is repeated three times.

After completing all the liberation tasks in a certain part of the city, we can go to the tavern and recruit the local resistance leader to join our team. The first leader - chef Stefan Shafo joins story task. In Boston, you can attract two more assistant assassins.


Liberate Boston's North End

The priest Duncan Little joins us - the “Protection” ability (helps to hide from persecution).

Liberate Downtown Boston

We get the opportunity to cause a riot among the townspeople (the townspeople will distract our enemies).

Liberate Boston's South End

We are joined by the sniper Clipper Ulkinson - the “Arrows” ability (invisibly kills the selected target with a shot).


After inviting another assistant to the team, we can use his unique ability (press the “T” key). You can select the required ability in the assistants menu (press and hold the “T” key). This unique ability can only be used outside of combat, when we have not yet been noticed. During battle, by pressing the “T” key, assistants appear nearby like regular allied fighters.



Recruits gain very little experience in battle. To upgrade your assistants, you need to send them to carry out special missions. These missions covered all 13 states of early colonial America.

In order to enter the menu of missions for recruits, hold down the “T” key, and on the screen that appears, left-click on the contracts icon on the left. We select a state, while paying attention to the complexity of the situation in the state (shown by the number of stars). We select a task, choose which of the recruits to send, and you can see the statistics of your assistants. You can send several recruits at once to increase the chance of successfully completing the task. Press the spacebar to give orders to the recruits to carry out. After this, you can exit the recruits menu and continue playing. We wait a certain amount of time, look at the result of completion, and send recruits to new tasks. Thus, without doing anything personally, you can earn money for the work of your assistants.


In order to initiate a recruit into the Order of Assassins, he needs to gain level 11 of experience.

New York Liberation Missions
Assassin's Creed 3. Walkthrough. Liberation Missions

Same as liberation missions in Boston, but there will be different types of missions and different recruits.


In the wolf's lair(for completing missions in East New York)

We approach the ship, call two disguised soldiers, and pretend to be a prisoner. So we go to the local leader of the Templars. We suddenly kill him and finish off all the other soldiers on the ship.

Officer Jacob Zenger joins us - the “Escort” ability (you can freely pass into enemy territory).


Protection of the clinic(for completing tasks in Western New York)

Choose the new kind help - ambushes. We set up four ambushes around the field clinic and begin to fight off the waves of arriving enemies.

We are joined by huntsman Jamie Colley - the “Ambush” ability (if the enemy is ambushed, an Indian will jump out of the ground and kill the enemy).


Food supplies(for completing tasks in northern New York)

You need to kill the local Templar leader.

The girl Deborah “Dobby” Carter joins us - the “Bait” ​​ability (We point to a detachment of soldiers, an assassin comes running and angers the soldiers. The soldiers run away after the assassin, clearing the way for us).

Quests to explore the game world


(Tasks are available after completing main mission 2.1)

The pages of the almanac appear in strictly defined places, but after that they fly in the air with the wind in a random direction. Pages appear only on certain time, you need to grab the page before it disappears. If you don’t have time, you need to move away from the place where it appears, then approach again, the page will appear again.

The pages are useless at first. You should collect them only after acquiring the estate and ledger (mission 5.4). If you collect all the pages of one almanac, then you have the opportunity to build a prototype of Franklin’s invention on your estate.

Chests
Assassin's Creed 3. Walkthrough. Treasure Chests

In the chests you can find money, useful items, or items needed to complete other tasks. The location of the chests can be found out if you buy travel maps at the mixed goods store.

They also come across open chests, but most often you need to open the chest lock to take the contents.

Hacking is carried out in three stages:

1. Move the mouse left and right. There are 8 lockpick positions in total, this can be seen by the rotating rod. We sequentially move the master key to each position, hold it for a couple of seconds, then move it to another (to do this, move the mouse to the right, and as slowly and smoothly as possible). After holding the master key for a couple of seconds in the desired position, we move on to the next stage.

2. Move the mouse up and down. Do not move the mouse left or right, otherwise you will have to hack again. There are only a few provisions here. In the same way, we check each position one by one and find the one we need (move the mouse up as slowly and smoothly as possible).

3. Click the left mouse button many times. The chest closing mechanism will turn on (the latch on top will slowly move to the left). If we don’t make it before it closes, we’ll have to hack it again. If we have time, the chest is open.

Feathers
Assassin's Creed 3. Walkthrough. Feathers

(Tasks are available after completing main mission 4.2)

Feathers appear when we start playing as a young Indian. Trees lie on high branches and on rocks. The location of the feathers can be found by purchasing travel maps from a general merchandise store.

If you collect all the feathers, you will have access to a traditional Indian costume. Costumes can be changed in the estate's basement.

We collect things from small boxes for the old one-man sailor sitting in the port near the estate. The location of all the trinkets can be found out if you buy a map at a mixed goods store in Boston or New York.

Having collected a certain amount of trinkets, we bring them to the sailor sitting in the port near the estate. The sailor will give us letters in exchange for trinkets. Letters provide access to new additional sea missions to search for pirate treasure.

There are 25 trinkets in total. The sailor gives the 1st letter for 1 trinket, the 2nd letter for 4 pieces, the 3rd letter for 14 pieces, the 4th letter for 24 pieces.

Capture of forts
Assassin's Creed 3. Walkthrough. Forts

To capture each fort, you need to quickly get inside before the doors are closed, kill the fort captain, set fire to the gunpowder warehouse, and then change the flag. After this, the fort will be captured.

It is best to start capturing forts located in Boston and New York, since in the cities you can call up to six assistants (press the "T" key). It will be much easier with them. Forts located in the Frontier will need to be captured alone.

Having captured the fort, you can open the chest located inside. For this we will receive 7500 - 10000 coins. Once captured, the fort can be used as a fast travel point on the map.

There is a whole network of underground tunnels under Boston and New York. Each city has 10 secret tunnel entrances. They can be used as points for quickly moving around the city. But first you need to go into the dungeon and walk from one entrance to another, so that you can constantly use this path.

The tunnels are winding and confusing, and you have to navigate in pitch darkness, with only a portable flashlight to light the road a little. In some places you will have to leave the lantern and climb the walls to open the intermediate doors on the arc side.

Some exit doors from the tunnel are locked with intricate locks. This is a flashlight with filter lenses applied to the light. The lantern shines on the door and four different symbols are displayed on it. The symbols need to be moved to make the right combination and open the door. Symbols can be stacked on top of each other, but in the correct combination, each symbol must be in a separate cell. You can always find a text hint next to the lantern; it can always be viewed in the menu in the section “Animus Database - Items - Magic Lantern”. In the text of the entries, those places that are hints are highlighted in large capital font.

Correct solutions to puzzles (the location of symbols is indicated starting from the top and then clockwise).


Globe - Steering wheel - Scales - Cross

Hint: I. Regarding God and religion.
…UNDER ANY CIRCUMSTANCES OBEY AND KEEP MORAL LAW...(scales below)
...IN EVERYTHING WORLD(globe to remaining cell)
…EITHER CHRISTIANITY WESTERN COUNTRIES... (cross in the west)
BUDDHISM ZEMEL EASTERN(circle in the east)

Crown - Man - G (Mason) - Kolos

Hint: II. On the civil chief magistrate and subordination.
MASON THERE IS PEACEFUL SUBJECT ANY CIVIL AUTHORITY...(Freemason from below)
...THE ANCIENTS TSAR PRINCE HIGHER...(crown on top)
…WHOEVER THRIVED IN THOSE DAYS OF PEACEFUL SUNSET OV... (ear of corn in the west)
...BUT THERE WAS ONLY TO BE SORRY FOR HIM, LIKE ANY UNHAPPY PERSON... (person in the remaining cell on the right)

G (Mason) - Symbol of a man - Libra - Symbol of a woman

Hint: III. About lodges.
... THERE IS A LODGE HIGH POINT WHERE MASONS THEY LIVE AND WORK...(Freemason above)
...BE HER UNDER GIVEN AND OBEY IT LAWS AND GENERAL RULES…(scales below)
MEN KIND, FAITHFUL AND RIGHTS FOOD...(man on the right)
WOMEN ENTRY IS PROHIBITED... (woman in the remaining cell on the left)

Pyramid - Crown - G (Mason) - Coat of Arms

Hint: IV. Masters, overseers, apprentices and apprentices.
…By seniority, BUT ONLY BY MERIT, WHICH ARE ALWAYS KNOWN TO THE ALL-SEEING EYE(pyramid on top)
...BY SPECIAL METHODS, CHARACTERISTIC ONLY TO THE BROTHERHOOD, AS INDICATED DOUBLE-HEADED EAGLE EAST…(???)
...MORAL STANDARDS AND RIGHTS ILAMI...(???)
…must obey…ALL MASONS WHO ARE MEMBERS OF THE BROTHERHOOD...(Freemason below)

Sun - G (Mason) - Libra - Symbol of a man

Hint: V. About the management of crafts and labor.
…ALL MASONS SHOULD WORK HONESTLY UNDER BY THE SUN...(sun above)
MASONS, WITH RIGHTS THEY HAVE BARELY RECEIVED A SALARY...(Freemason on the right)
…FOR NO ONE IS ABLE TO COMPLETE SOMEONE ELSE’S WORK WORTHY FOR THE GLORY OF THE LORD…(???)
…IT IS ALSO PROHIBITED TO TRAIN UNFREE WORKERS AND UNACCEPTED FREE MASONS WHAT SHOULD BE TAUGHT TO YOUR BROTHER AND FRIEND...(???)

Pyramid - Libra - Jester - Cross

Hint: VI. About behavior, viz.
IT IS FORBIDDEN BEHAVIOR TOO FREELY AND SHUTOVSKI IF THE LODGE IS ENGAGED IN SACRED OR SERIOUS WORK...(jester from below)
…FOR BELONGING, AS FREE MASONS, TO THE ONE RELIGIONS WHICH WAS SPEAKED ABOVE ALSO BELONG TO ALL NATIONS AT THE SAME TIME...(???)
BASE AND CROWN(pyramid on top)
…AVOID CONTACTING TO THE LAW NON-MASONIC...(???)

Fully open map of the Boston dungeon and the New York dungeon.


Routine delivery tasks. We approach the person and receive a stack of letters. Letters need to be distributed to their recipients, this can be done at any time, there are no restrictions. For each such task we receive from 500 to 950 coins.

Delivery of things
Assassin's Creed 3. Walkthrough. Delivery Requests

It is necessary to collect a wide variety of household items for local residents. The necessary things are given in a whole list. Most often you need to prepare things yourself. To do this, we collect all the chests, in them we find instructions for creating items. In the estate we carry out all the tasks of the settlers. We arrive at the estate, go to the ledger book menu, create the necessary items. After this, we return to the person who gave the task and give him all the necessary things. We receive 1000 coins as a reward.

Sea missions


Chase

We are escorting a merchant ship. We fight off small ships. We pass through a narrow bay, shooting cannonballs at the mines to clear them. At the end of the path we come under fire from a ground fort. We shoot his three towers.

The rescue

We sail forward during the storm. We need to help the merchant ship ahead. We swim, destroy 4 small ships. We are pursuing the main enemy ship. We destroy 2 frigates supporting the main ship. The main enemy is hiding.

French intervention

We accompany french ship"Belladonna." At first we fight off many small ships, but soon large ships arrive and break the main mast of the Belladonna. We need to protect the immobilized ship.

Beedle's Hideout

We are catching up with the enemy ship "Randolph". We shoot with nipples to break the main mast of the ship and leave it motionless. We deal with two huge battleships using conventional cannonballs. After the victory, we board the Randolph and kill the Templar Beedle in battle.

Dead Man's Chest

We land on the pirate island. We reach the cemetery of plundered ships. On the ship we need, we see how the pirate finds a piece of the map faster than us. Seeing us, he runs away. We catch up with him and take a piece of the map.

Ghost ship

We run across the ice floes to the destroyed ship. Inside the ship we take a piece of the map and quickly get out before the ship sinks.

Mad Doctor's Castle

In Jamaica we find the abandoned estate of a mad doctor. We go inside and look for evidence. After that, we quickly climb onto the stuffed bear, run along the second floor, cling to the first chandelier, and jump to the second. We climb up the second chandelier and jump onto the beam of the first chandelier. We jump to another part of the second floor. We are looking for a couple more clues, and along the secret passage we return to the previous room.

We find three more clues and solve the puzzle with the large grandfather clock. We set the short hour hand to 5 o’clock, the long one to 10. We go through the secret passage and find a piece of the map.

Oak Island

We land on treasure island. We get to the clearing where the treasure should be buried. We walk around, looking for 4 landmarks. At each landmark we find a special sign. After this, you need to complete a small puzzle: move and rotate the drawing so that it matches the trees and stones on the ground. We correctly arrange the four pictures and determine the exact location of the pirate treasure.

We approach the treasure, at this time wolves attack us. These wolves attack much faster than normal ones, so be prepared to act quickly. After the victory, we dig up the treasure and find a protective electromagnetic ring of the first civilization (completely protects the hero from shots).

Ruins of Serros

We land on the island and look for the lost Mayan temple. Inside the temple you need to go upstairs. We look for the outermost column on the right, climb along it to the second floor. We run across the vines to the other side of the second floor. We jump onto the ledge in front of a small waterfall, jump away (hold down the right mouse button, press the spacebar) to the opposite ledge. We climb to the third floor and go around it. We find a sarcophagus, and inside is the unique sword of Captain Kidd.

Privateering contracts
Assassin's Creed 3. Walkthrough. Privateer Contracts


Login to missions through any port.

The missions themselves can be easily completed on a standard ship, but some additional tasks are best left for later, after we have purchased all the ship’s upgrades. Improvements are sold in the port next to the estate; to select improvements you need to use the book lying next to the captain of our ship.


Henderson is in trouble

Together with an ally you need to destroy 11 small ships.

Additional assignment: Limit of lost health of an ally to 50%.

Paving the way

You need to destroy 10 small ships.

Additional assignment: Destroy 3 ships using a ram.

Dead hour

It is necessary to destroy the frigate St. John's and its flotilla.

Additional assignment: Receive less than 25% damage from the environment.

Call for help

You need to protect the ship "Independence" from 17 small ships.

Additional assignment: Limit the health lost by an ally to 75%.

Search for "Somerset"

It is necessary to destroy the frigate Somerset and 5 small ships.

Additional assignment: Limit of lost health from the environment 35%.

Troubled waters

You need to sink three large ships during a storm. You will have to monitor not only the shots of enemy ships, but also the position of the waves on the water, so as not to get hit by a rogue wave.


Chasing the Scout

We destroy 8 small ships and hide in ambush among the rocks. We destroy the frigate "Reconnaissance" and 10 small ships of the encirclement.

Additional assignment: Destroy the second group of ships in 1.30 minutes.

Incomparable

We protect the entrance to the bay for 4 minutes. An infinite number of small ships and two frigates will attack.

Additional assignment: Destroy the frigate.


Ghost War, Act I

We need to sink the huge battleship Undermir.

Ghost War, Act II

We need to sink the huge battleship Leviathan and two large support ships.


Escort

We escort 8 merchant ships. We are attacked by 4 large ships, we need to destroy them.

Additional assignment: Leave at least 4 merchant ships alive.

Midnight meeting

We are moving behind a large enemy ship through narrow passages between the rocks. We go out to the open sea, destroy the ship and the four escort vessels.

Additional assignment: Receive no more than 25% damage from the environment.

The Giant and the Storm

You need to destroy the giant ship "Orpheus" and two large escort ships during a storm.

Additional assignment: Destroy all three ships with a shot into the powder hold.

Quests in the estate


After completing the main mission 5.4 in the game Assassins Creed 3 additional estate missions appear. For fulfilling these additional tasks New residents are moving into our estate. Each resident is a master in a certain field. He can mine resources or process them into useful items.

Management of mining, production and trade is carried out using the ledger. You can extract resources simply if you have the necessary settler. For production you need not only a settler, but also instructions for creating a certain subject. All collected instructions can be viewed in the “ledger” menu in the “Production” section (Careful! All instructions are divided into categories that are not immediately noticeable. You can select a category by pressing “up” and “down”).

After the settler begins to live on the territory of our estate, you can continue to complete tasks from him. For each completed task, the settler’s level will increase, he will be able to extract new resources and produce new goods.

Created goods can be sold to city stores. The movement of goods occurs only with the help of carts (caravans). When a caravan moves, there is a chance that it will be attacked by enemies (the chance of attack can be reduced if you capture forts). In this case, you need to go to the global map, find where the caravan is, get there and repel the attack. If the caravan is destroyed, you can create new carts in the “Ledger” menu - “Production” - “Special goods” - “Cart”. In total, you can create a maximum of three land caravans at the same time. After completing tasks at sea, you will be able to send sea caravans.



Encyclopedia of the Common Man

We need to walk around the estate and examine (press the “F” key) the workers for whom we perform additional tasks. But watch for a reason, but only when they do a certain job. Each worker has three different types of occupations.


Lost secret

Old man Achilles talks about a chest in a cave, you need to get it. We go to miner Norris for explosives. Together with him we go to the cave, blow up a barrel of explosives, and go inside the cave. We pass through the narrow caves, break open the chest, and take the bag. Now in 2 minutes you need to get back out of the collapsing cave. As a reward for completing the mission, we receive the clothes of the first colonist assassin.


Secrets of the estate

We go to New York to the burned-out quarter. In a three-story house on the top floor we find a cache with a painting. We return the painting to Achilles.


Heritage(appears after completing tasks for all residents of the estate)

Achilles dies. We go to the priest and report this news. We attend the funeral and bury the grave.


Achilles painting

We approach the place on the wall above the fireplace, hang a picture here, which depicts the entire family of Achilles. In the portrait we see the son of Achilles, after whom he named us Connor.



Deserter

In the northeastern region of the Frontier we find a detachment of soldiers beating a man. We kill the soldiers, we save the man.


The right tool

We go to any store in New York, go to the trade menu, select the line “items for tasks of citizens”, buy a handle and a hammer. We return to the estate to Dave.


Keep your eyes open

A soldier was caught on the estate. He came looking for Dave. We find another soldier nearby, run after him, shoot at the moment when he mounts his horse. Let's go back. The first soldier caught broke free and ran away. Now they will definitely come back for Dave.


Return

We are preparing for the arrival of detachments of soldiers. We take a barrel of explosives and place it on the road away from the allies. We simply drag the second barrel closer to a safe place. We are waiting for the arrival of the first detachment, we blow up the barrel. Immediately after this, you can have time to run for the second barrel, and then blow up the second squad in the same way. Dave is staying with us.



River Rescue

The task is completed according to the plot in mission 5.4.


Burglar in the estate

While Godfrey and Terry are working in the sawmill, a robber breaks into their house. Let's deal with him.


Fight

Godfrey and Terry quarreled among themselves and started a fight. To break up the fight, you need to complete a small mini-game. To win it, you need to simultaneously move two moving lines apart. The left line is controlled with the “A” and “D” keys, the right line with the “left” and “right” keys. The "W" and "S" and "up" and "down" keys are not really used. Smoothly draw colored lines into different sides. If one of the lines goes beyond the button image, it will go back to the center. In this case, we return the image of the buttons back so that the line is again inside the image of the buttons, then we begin to draw the lines again.


Bowling Basics

You just need to play the game with lumberjacks, you don’t have to win it.



Carver's Weapon

We find a destroyed cart on a mountain road. We help a person fight off bandits. Once completed, we are joined by a master carpenter who can produce barrels and boxes from the harvested wood.


Tools

We return to Lance's workshop. But his student has already sold the workshop. We should at least return the tools. Together with Lance, we quietly follow the student and find where he hid the tools.


Million Pound Idea

We return to the port near Lance's workshop. We learn that Lance’s package was taken by a student. Again he appropriated the property, but now he gave it to three people for safekeeping. We find these three people, quietly strangle them from behind, and take the drawings. We bring the drawings to Lance.


Warrens and Prudence (farmers)
Assassin's Creed 3. Walkthrough. Warren & Prudence Missions

Victims

A family of farmers was attacked by a detachment of soldiers. We enter into battle with the soldiers. We invite two farmers to our estate.


Oslinnik Prudence

Prudence went into the forest in search of healing herbs. She was attacked by wild animals. We kill the attacking animals and carry Prudence back home in our arms.


Swineherd

We run around the garden, forcing the pigs to run into the pen located to the right of Prudence. We just walk behind the pigs, they will run away from us the opposite side. So you need to herd three pigs.


Norris (miner)
Assassin's Creed 3. Walkthrough. Norris Missions

Brawl in a tavern

In one of the neighborhoods in the north of Boston, we are protecting a person from robbers. A man joins our estate as a miner.


Norris in Love(after Miriam appears)

Norris wants to give Miriam a gift, but he doesn't know exactly what to give. Let's go to Prudence for a hint. Then we climb the northern rock. We climb up the gap between the rocks, run across the log at the top, and crawl along the rocks. We crawl into the gorge between the rocks, here we press “space” + “ right button mouse" to jump to another rock. Let's crawl further, climb up. We collect flowers and take them to Norris.


Another try from Norris

On Norris' instructions, we go to Miriam's house. We quietly approach the girl's house. While she is sitting on a stump, we inspect the area at the entrance to the house and find a broken knife. We return to Norris and advise giving the girl a knife.


Raw materials

We go to the center of the Frontier. Norris will clear the tunnel with explosives, and at this time we will be outside fighting off the soldiers who come running at the sound of explosions. You can use three barrels of explosives, placing them in the path of the soldiers, and then shooting them.



Pending

Prudence asks us to find a doctor to deliver the baby. Let's go to the east side of Boston. We beat up all the people who attacked the doctor in the alley. The doctor settles near the estate.


Doctors, urgently!

Prudence goes into labor. We get on the horse and quickly gallop after the doctor. You need to do it in three minutes. On the way back we stop by to pick up my husband Warrens. The doctor delivers the baby.


Slander

We head to the south of Boston. We speak with the man who brought the letter to the doctor. After that, we walk around the city, paying money to four boys who sell newspapers so that they do not spread slander. Using eagle vision, we find the person paying for this slander, and rob him using pickpocketing.



Broken Ties

In the center of New York, a girl comes up to us and asks us to help her mother. We approach hand-to-hand and beat the drunkard husband. We invite mom, the seamstress, to the estate.


Get silk

We return to New York. In Ellen's quarter we find an empty box behind the fence, on the other side we find a roll of silk. We take the find to Ellen.


The last straw

Ellen's ex-husband and his accomplices break into Ellen's house. We deal with all the attackers hand-to-hand.


Miriam (huntress)
Assassin's Creed 3. Walkthrough. Myriam Missions

Silent Hunter

After completion, the hunter Miriam joins us; she will get hunting trophies for us: skins, meat.


White trophy(Need Norris on the estate)

Miriam goes hunting for a white puma. Let's help her.


Trying is not torture(you need a level 2 blacksmith in the estate)

We approach Norris. He wants to give Miriam a knife made by a blacksmith. We approach Miriam, Norris gives her a knife, and we go hunting with her. We kill the wolf, climb the tower on the tree. We run to help Miriam in the battle with the poacher.


Estate life
Assassin's Creed 3. Walkthrough. Oliver & Corinne Mission

Is there room in the tavern(Innkeeper appears)

We meet a homeless innkeeper in the south of the estate, we lend him 1000 pounds to build a house. Now we have our own tavern "Bear's Corner".


A flock for a shepherd(Priest appears)

The priest, Father Timati, comes to the tavern. We give him 1000 coins to build a building, after which we will have our own church.


Wedding(needs all settlers in the estate)

We talk with Norris in the mansion, go in search of Miriam. We go up to the second floor, find a couple of clues, go out onto the balcony and run to the tower on the tree near Miriam’s house. We chase Miriam along the tree branches. The wedding still took place. We talk with the guests at the wedding, we receive a personal flag from the seamstress Ellen.


Construction of inventions
Assassin's Creed 3. Walkthrough. Homestead Inventions

If we collect all the pages of one of Benjamin Franklin's almanacs, then in return we will receive instructions for creating a unique invention. There are 7 such inventions in total.

Having received the instructions, in the estate in the “Ledger” menu you can see what is needed to create an invention. Most often, to create inventions you need a blacksmith of the last 4th level. And since the blacksmith’s tasks appear last in the estate, in the end, in order to create a working prototype of the invention, you first need to complete all the tasks of the estate.

Main character costumes

1. Assassin's Outfit(standard) – unlocked by completing main mission 5.5. (All outfits sold in mixed goods stores are copies of the standard assassin outfit, only with a change in color scheme).

2. Altair's Outfit(the hero of the first part of Assassin's Creed) - unlocked for completing all additional assignments in the main missions.

3. Achilles' old outfit– opens for completing additional tasks. Achilles' quest "Secrets of the Manor".

4. L'Aquila captain's uniform- unlocked by completing main mission 5.5.

5. Captain Kidd uniform– unlocked by completing all additional tasks of the one-legged sailor (collecting all trinkets, completing all sea tasks to find treasure).

6. Ezio's Outfit(the hero of the second part of Assassin’s Creed) – a reward from UPlay.

7. Ganyageha Outfit– Unlocked by collecting all the feathers.

8. Prisoner's outfit– unlocked by completing main mission 8.3.

9. Traditional colonial assassin outfit– unlocked by completing mission 6.4.



Assassin's Outfit
Altair's Outfit
Achilles' old outfit

L'Aquila captain's uniform

Captain Kidd uniform

Ezio's Outfit

Question: how to upgrade artisans(in the game Assassin's Creed 3)

Answer: artisans are upgraded only by completing additional missions in the estate.


Question: how to recruit assassins(in the game Assassin's Creed 3)

Answer: to recruit each assassin, you need to complete all additional liberation missions (liberation icons on a white background) in a certain area of ​​the city, after which you need to go to the tavern and complete the mission to recruit an assistant (liberation icon on a dark background).


Question: how to protect a caravan(in the game Assassin's Creed 3)

Answer: after a message appears about an attack on a caravan, enter Frontier, find the caravan icon on the global map, run there and kill the attackers. Capturing forts will significantly reduce the chance of your caravans being attacked. If the caravan is nevertheless captured, then in the ledger menu you can make a new cart (for this you need to have a tree, a craftsman and the appropriate instructions). A little later it will be possible to create sea caravans.


Question: how to break up a fight(in the game Assassin's Creed 3)

Answer: in additional mission estate, where you need to separate two red-haired Irishmen, there is a mini-game that is not entirely clear. To win it, you need to simultaneously move two moving lines apart. The left line is controlled with the “A” and “D” keys, the right line with the “left” and “right” keys. The "W" and "S" and "up" and "down" keys are not really used. Smoothly draw colored lines in different directions. If one of the lines goes beyond the button image, it will go back to the center. In this case, we return the image of the buttons back so that the line is again inside the image of the buttons, then we begin to draw the lines again.


Question: how to earn money(in the game Assassin's Creed 3)

Answer: You can get a lot of money for opening secret chests located in the fort. Quite a lot of money can be received from the estate for selling goods through the state ledger. The most profitable things to sell are bear skins, deer skins, alcohol, and guns.

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The fastest and most reliable method to get rich is to collect all Treasure Chests. Any such chest contains money and various items. Some of them store recipes (which will be needed in making items to complete courier and other missions), others - a decent amount of money in the amount of 1,500? up to 10.000?.

Estate Missions

Completing the missions of Connor's Manor is extremely important for obtaining huge income from the sale and production of goods of the best quality. Make them when they are cheap. By completing each mission, you invite new characters to your own Estate or increase the level of skill of the artisans already working for you.

The inhabitants of the Estate will assist you in the production of goods.

Forts in Assassin's Creed 3 serve a couple of functions, but as far as their relationship to the economic aggregate is concerned, the more forts under Templar influence, the higher the taxes on the goods you sell. Liberate all the forts as quickly as possible (sequence 6 - Boston and sequence and Frontier 9 - New York), and gain more profit from sales.

Very good method it’s easy and simple to earn a little money first by playing games - mining, selling and buying beaver and bear skins.

Beavers in Assassin's Creed 3 have one of the most expensive and useful skins, so keep in mind that there is a constant spawn point for them in the game. When you appear on the Frontier side of the Homestead, walk straight ahead until you come across a pond containing 4 beavers. Beavers do not run quickly, so catching them will be easy (use a hidden sword to kill).

A bear skin costs an average of 160?. Fast travel to the Frontier on the road that leads to Connor's Homestead. Head in the opposite direction and turn left towards the water as quickly as possible.

From the cliff you have the opportunity to spot two bears, which are quite easy to catch and kill in order to collect their skins, fat and claws.

Selling and Manufacturing various items is really the only way to get a lot of money in Assassin's Creed 3. In order to create an item, you must first get its recipe from Treasure Chests or after completing missions.

To create an item, activate the Ledger, which can be found in Connor's Manor or any store. The ledger consists of three sections: Inventories, Crafts and Trade.

Reserves is a section in which you have the opportunity to purchase all the resources needed for production, which are obtained for you by the inhabitants of the Estate. You have the opportunity to purchase a maximum of 10 copies of a particular resource at one time, after which it will take some time to restore them.

Craft is a section in which it is possible

allow all your mined and purchased resources and other materials already produced to go into motion. Here is a list of recipes, each of which consists of the requirements needed for the item, and also contains data on what level of skill is required from your artisans. The first two times, when you instruct an artisan to create this or that item, you spend 25?.

For any subsequent time, the price for favors done will increase by 25?. If an item requires two or more artisans to create it, the price for their joint services will be averaged. Wait 7 minutes for the price to drop again to 25?.

You can only create 10 copies of each item before your inventory is completely filled with it.

Trade - the section in which you send goods for sale. Initially, you only have access to land caravans, but after that you will be able to send goods by sea. In both cases, the trading process is the same: select the product that you want to sell, then the merchant to whom you want to sell the product.

In order for the sent caravans to safely reach their destination, reduce the risk by liberating territories and forts captured by the Templars and doing Naval Missions. In the Trade menu, you can at any second look at the content, time and income of the arrival of each caravan you sent.

By sending sea caravans on their way, you have the opportunity to get a decent amount of money. When you max out the level of the Huntress in the estate, you will be able to purchase bear skins from her. And having completed all the tasks of the Estate, you gain access to selling goods by sea. By doing Sea missions you clear the way for caravans and reduce the risk of them being captured by pirates.

By loading one ship to St. Augustine with bear skins, you can get up to 23,000 at a time?!

We invite you to familiarize yourself with the list of the most profitable goods for shipping by sea:

    Good Clothes (Virgin Islands) - 1922? for each unit. Good Clothes (Louisbourg) - 1861? for each unit. Bear Pendant (St. Augustine) - 1690? for each unit. Blankets (Virgin Islands) - 1670? for each unit.
    Blankets (Louisburg) - 1617? for each unit.

Keep in mind that the sea caravan takes 32 60 seconds to reach its destination.

In Assassin's Creed 3, it's not just the player who sends caravans. While traveling along the Frontier, you have the opportunity to accidentally stumble upon one of the enemy convoys. Attack him to get some money.

If one of your caravans is attacked, you will receive a notification about it. You have the opportunity to make a rapid journey to your destination in order to protect your goods from raiders. And if you are on this moment are busy - send your own recruits to deal with the situation.

Source: assassins-cread.ru

Assasin's Creed part 3. 2 (How to make money quickly) from Denchika

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Income on a bond Income on a bond Bonds, being, like other shares, an investment object on the stock market, bring their holders a certain income. Non-specialized bond income is folded...

F1- activate the trainer
F2- endless health
F3- endless money
F4- endless ammo and grenades
F5- shooting without reloading
F6- endless assassin signal
F7- freeze timer
F8- stealth mode
F9- increase walking speed

Installation

  1. Launch the trainer.

F1- activate the trainer
F2- immortality
F3- endless cash
F4- endless ammo/grenades
F5- shooting without reloading
F6- endless summoning of assassins
F7- freeze timer
F8- invisibility
F9- increase walking speed

Installation

  1. Extract all files from the archive into the directory with the game.
  2. Launch the trainer.
  3. Launch the game without closing the trainer. Trainer functions are activated by the keys listed above.

Home- activate the trainer
F1- super health
F2- endless money
F3- endless ammo
F4- shooting without reloading
F5- endless smoke bombs
F6- endless arrows
F7
F8- super invisibility
F9- detectability reset
F10- super speed
F11- super jump
6 - slow down time
7 - speed up time
8 - temporary turnover reset
9 - slow down opponents
0 - speed up opponents
Insert- disarm opponents
Page Up- increased damage
Page Down

Teleporter
Num 0- remember the location
Num 2- teleport
Number 3- cancel teleportation

Installation

  1. Extract all files from the archive into the directory with the game.
  2. Launch the trainer.
  3. Launch the game without closing the trainer. Trainer functions are activated by the keys listed above.

Home- activate the trainer
F1- super health
F2- endless money
F3- endless ammo
F4- shooting without reloading
F5- endless smoke bombs
F6- endless arrows
F7- endless consumables
F8- super invisibility
F9- detectability reset
F10- super speed
F11- super jump
6 - slow down time
7 - speed up time
8 - temporary turnover reset
9 - slow down opponents
0 - speed up opponents
Insert- disarm opponents
Page Up- increased damage
Page Down- significant increase in damage

Teleporter
Num 0- remember the location
Num 2- teleport
Number 3- cancel teleportation

Installation

  1. Extract all files from the archive into the directory with the game.
  2. Launch the trainer.
  3. Launch the game without closing the trainer. Trainer functions are activated by the keys listed above.

Num 1- immortality
Num 2- endless money
Number 3- endless ammo
Number 4- endless arrows
Num 5- endless smoke bombs
Number 6- super jump
Number 7- shooting without reloading
Number 8- instant call of assassins
Num.- save position
Num +- teleport
Num -- cancel teleportation
Num 0- teleport to a custom marker
Page Up- endless consumables
Home- disable the trainer

Installation

  1. Extract all files from the archive into the directory with the game.
  2. Launch the trainer.
  3. Launch the game without closing the trainer. Trainer functions are activated by the keys listed above.

Home- activate the trainer
F1- super health
F2- endless money
F3- endless ammo
F4- shooting without reloading
F5- endless smoke bombs
F6- endless arrows
F7- endless consumables
F8- super invisibility
F9- detectability reset
F10- super speed
F11- super jump
6 - slow down time
7 - speed up time
8 - temporary turnover reset
9 - slow down opponents
0 - speed up opponents
Insert- disarm opponents
Page Up- increased damage
Page Down- significant increase in damage

Teleporter
Num 0- remember the location
Num 2- teleport
Number 3- cancel teleportation

Installation

  1. Extract all files from the archive into the directory with the game.
  2. Launch the trainer.
  3. Launch the game without closing the trainer. Trainer functions are activated by the keys listed above.

Home- activate the trainer
F1- super health
F2- endless money
F3- endless ammo
F4- shooting without reloading
F5- endless smoke bombs
F6- endless arrows
F7- endless consumables
F8- super invisibility
F9- detectability reset
F10- super speed
F11- super jump
6 - slow down time
7 - speed up time
8 - temporary turnover reset
9 - slow down opponents
0 - speed up opponents
Insert- disarm opponents
Page Up- increased damage
Page Down- significant increase in damage

Teleporter
Num 0- remember the location
Num 2- teleport
Number 3- cancel teleportation

Installation

  1. Extract all files from the archive into the directory with the game.
  2. Launch the trainer.
  3. Launch the game without closing the trainer. Trainer functions are activated by the keys listed above.

Home- activate the trainer
F1- super health
F2- endless money
F3- endless ammo
F4- shooting without reloading
F5- endless smoke bombs
F6- endless arrows
F7- endless consumables
F8- super invisibility
F9- detectability reset
F10- super speed
F11- super jump
6 - slow down time
7 - speed up time
8 - temporary turnover reset
9 - slow down opponents
0 - speed up opponents
Insert- disarm opponents
Page Up- increased damage
Page Down- significant increase in damage

Teleporter
Num 0- remember the location
Num 2- teleport
Number 3- cancel teleportation

Installation

  1. Extract all files from the archive into the directory with the game.
  2. Launch the trainer.
  3. Launch the game without closing the trainer. Trainer functions are activated by the keys listed above.
  • Money in the account - 8264 pounds
  • Obtained Assassin Outfit
  • Purchased an outfit from Philadelphia
  • Bought an outfit from Boston
  • Obtained Assassin's Tomahawk
  • Purchased a stone tomahawk
  • Purchased a French ship's ax
  • Obtained a flintlock pistol
  • Pitcairn-Putnam pistols received
  • Purchased maximum amount arrows (8 pieces)
  • Maximum number of cartridges purchased (8 pieces)
  • Maximum quantity of shenbiao purchased (5 pieces)
  • Purchased the maximum number of poison darts (3 pieces)
  • Purchased the maximum number of smoke bombs (3 pieces)
  • Maximum number of traps purchased (10 pieces)
  • Purchased the maximum number of booby traps (3 pieces)
  • Maximum number of baits purchased (10 pieces)

Installation:

Unpack the archive into a directory

C:\Program Files\Ubisoft\Ubisoft Game Launcher\savegames\[folder with a bunch of numbers and letters in the name]

Num 1- immortality
Num 2- endless money
Number 3- endless ammo
Number 4- endless arrows
Num 5- endless smoke bombs
Number 6- super jump
Number 7- shooting without reloading
Num.- save position
Num +- teleport
Num -- cancel teleportation
Page Up- endless consumables
Home- disable the trainer

Installation

  1. Extract all files from the archive into the directory with the game.
  2. Launch the trainer.
  3. Launch the game without closing the trainer. Trainer functions are activated by the keys listed above.

Home- activate the trainer
F1- super health
F2- endless money
F3- endless ammo
F4- shooting without reloading
F5- endless smoke bombs
F6- endless arrows
F7- endless consumables
F8- super invisibility
F9- detectability reset
F10- super speed
F11- super jump
9 - slow down opponents
0 - speed up opponents
Insert- disarm opponents
Page Up- increased damage
Page Down- significant increase in damage

Teleporter
Num 0- remember the location
Num 2- teleport
Number 3- cancel teleportation

Installation

  1. Extract all files from the archive into the directory with the game.
  2. Launch the trainer.
  3. Launch the game without closing the trainer. Trainer functions are activated by the keys listed above.

Home- activate the trainer
F1- super health
F2- endless money
F3- endless ammo
F4- super jump

Teleporter
Num 0- remember the location
Num 2- teleport
Number 3- cancel teleportation

Installation

  1. Extract all files from the archive into the directory with the game.
  2. Launch the trainer.
  3. Launch the game without closing the trainer. Trainer functions are activated by the keys listed above.

Num 1- immortality
Num 2- endless money
Number 3- endless ammo
Number 4- endless arrows
Num 5- endless smoke bombs
Page Up- endless consumables
Home- disable the trainer

Installation

  1. Extract all files from the archive into the directory with the game.
  2. Launch the trainer.
  3. Launch the game without closing the trainer. Trainer functions are activated by the keys listed above.


Preference