An update will be released for world of tanks. How to update the World of Tanks game client. Graphics, system parameters, synchronization

27.4.2017 4469 Views

Game servers will be unavailable on April 27 from 4:00 to 10:00 (Moscow time), however, you can download update 0.9.18 WoT until technical work is completed.

Besides:

  • Game situation on Global map“frozen” from April 27 4:00 (MSK) to April 28 4:00 (MSK).
  • The clan portal will be unavailable on April 27 from 4:00 to 10:00 (Moscow time).
  • On April 27, “Offensives” will not be carried out in Fortified Areas.

Download World of Tanks from the official website:

Russian region. Current version of the game: 9.18

1. Select the download folder

2. Wait for the file to download

3. Run the downloaded file and follow the instructions

What's new in World of Tanks update 0.9.18:

Improved balancer

The new balancer is a template algorithm that selects equal team compositions in the minimum time. First of all, the balancer tries to create a three-level battle using the 3/5/7 template. If it might take too long to assemble commands using this template, the system loosens restrictions to assemble commands faster. Also, due to the composition of the queue, the balancer can create a two-level or one-level battle. Moreover, most battles will be three-level. Thus, you won’t have to wait long for the battle - the balancer will always select the optimal composition of teams based on the current situation on the server. With the new balancer, you will always be facing a team consisting of the same number of cars at the top/middle/bottom of the team list as your team. Moreover, regardless of the chosen template, the number of cars at the bottom of the team list will be greater than the cars in the middle, and they, in turn, will be more numerous than the cars at the top. Simply put, no matter which part of the list your vehicle falls into, there will always be enemy tanks of a similar level for you, which will allow you to have a greater influence on the outcome of the battle.

Expansion of light tank branches to level X

Light tank branches will be expanded to level X and will receive a standard battle level (±2), which will diversify game process on LT and will make it more enjoyable. They will no longer have to suffer: fast, but extremely “fragile” Tier VIII tanks will now play against “ten” tanks, but the number of Tier X tanks will not be significant - “eighth” tanks will easily find opponents that can match their strength. However, that's not all! Having received full-fledged research branches, light tanks turned into independent combat units and received a number of balance changes. They will still play the role of scouts, but will have decent firepower and excellent speed to influence the outcome of the battle when needed. New Tier X light tanks will be faster and more maneuverable than their “brothers” at lower tiers. Stabilization, maneuverability, armor penetration and damage will allow light tanks to perform excellently in combat at short and medium distances. In duels against STs, light tanks of Tier X will be far from being “whipping boys.” Their guns will be only slightly inferior to those of medium tanks, and their armor penetration will be enough to penetrate the side or stern of any enemy. Anyone who does not pay attention to them in battle will make a big mistake.

Changing the game mechanics of self-propelled guns

The new stun mechanic turns self-propelled guns into long-range fire support vehicles: effective team players will be able to reduce combat performance enemy tanks and set the direction of attack, remaining behind the backs of the allies. Having lost the ability to inflict high one-time damage, self-propelled guns will temporarily reduce the mobility, accuracy and reloading speed of enemy vehicles. The duration of the stun can be reduced with anti-fragmentation lining or completely removed with the help of reusable First Aid Kits. After the stun ends, the vehicle's parameters return to normal and the battle can continue. We have also significantly reduced the armor penetration and damage of high-explosive fragmentation shells and completely removed armor-piercing, armor-piercing sub-caliber and cumulative ammunition from the researched self-propelled guns. Now self-propelled guns will deal less damage, but will receive experience for damage inflicted by allies on stunned targets, similar to damage based on intelligence. Thus, shooting at groups of enemy vehicles will be more effective than shooting at single targets. This change, combined with the introduction of a stun mechanic, will force self-propelled gun players to adjust their playstyle and shoot at enemy clusters.

  • Added the ability to simultaneously use the office reserve and the reserve of another building.
  • The capacity of all buildings has been increased from 10 prepared reserves to 1000.
  • Fixed incorrect work chancellery reserve in the event of a repeated combat mission.

Maps and objects

Added new game cards

"Mittengard" (for initial levels of battles) - small map, created specifically for entry-level battles. Starting positions on rocky slopes do not provide any cover, so best tactic there will be a rush to occupy the city streets. There is artillery on both sides of the city cathedral - a breakthrough into this area will be a significant contribution to victory.

“The Lost City” (for team battles) - a symmetrical mixed map with a carefully adjusted balance, created with the participation of leading players, is offered as an arena for eSports competitions. Features of the map include the ability to fight in the center on several levels at once, skirmishing with a small group of enemy tanks while maintaining visual contact with the rest of his forces. The restrained color palette and soft daylighting are designed to provide maximum comfort when playing.

“Winterberg” - the map is completely identical to the well-known “Ruinberg”, differing from it only in the time of year. The circular square in the western part of the city serves as the site of protracted positional battles. Concentric city streets are suitable for gradually breaking through enemy defenses with heavily armored vehicles, and a long radial street will allow you to conduct dagger fire at the enemy. The eastern area of ​​the map is quite open and quite suitable for maneuvers of medium tanks, but only if they control a small settlement in the middle of this zone.

  • In version 9.5, the game locations “Severogorsk” and “Ruinberg on Fire” on the Global Map will be replaced. .
    The cards “Severogorsk” and “Ruinberg on Fire” have been removed from the game.
  • Fixed some uneven terrain on maps: " Fisherman's Cove", "Pass", "Windstorm".
  • Fixed some gameplay and visual issues on the Stalingrad map.
  • Fixed entry into non-playable areas on the Windstorm and Pass maps.
  • Fixed some visual issues on the Windstorm map.
  • Reduced memory consumption on the Windstorm map.
  • Errors in visual models and damage models for some environmental objects have been fixed.

Graphics, system parameters, synchronization

  • Reduced memory consumption by the game client.
  • Improved performance on some computer configurations.
  • The sound loading system has been changed, which should reduce the number of “freezes” during battle.
  • Disabled streaming of music and ambient noise from a disk at zero volume levels.
  • Fixed some freezes and crashes in the game client.
  • Fixed freezes when playing some special effects.
  • Fixed creation of screenshots in Windows by pressing Print Screen or Alt + Print Screen if the Wo T application is minimized.
  • Fixed unloading worldoftanks.exe from processes after closing the client.
  • Fixed the display of highly detailed shadows from some objects with low shadow quality.
  • Fixed the lack of a tank's own shadow in sniper mode.

Changing the parameters of military equipment

  • Fixed some problems and shortcomings in the visual models of tanks Maus, JagdPanther (sizes of guns corrected), M4A3E8 Fury, KV-1S, Centurion Mk. 7/1, IS-7.
  • Camouflage errors on Churchill I, T-34-85M, T-54 region, Pz.Kpfw tanks have been corrected. IV Ausf. H, T-34, M3 Lee.
  • Fixed some problems and shortcomings in the damage models of the Maus, T28 C oncept, SU-14-2 tanks.
  • The brightness and color of the tracks of some HD tanks have been fixed.
  • The display of emblems and inscriptions on some tanks has been fixed.
  • The damage of the Chinese 122 mm Sha bao-471 HE shell has been increased from 465 to 530 units.

Object 907:

The UBR-412B armor-piercing projectile will be replaced by the UBR-412PB sub-caliber projectile, thus, the average penetration of the base projectile will be increased from 219 to 264 mm (the specified sub-caliber projectile is the base for other Tier X STs of the USSR).

The following characteristics of the D-54TS gun have been changed:

  • Aiming time reduced from 2.3 to 2 seconds.
  • Reload time reduced from 7.1 to 6.5 seconds.
  • Spread when shooting while moving has been reduced by 20%.

The FV215b (183) tank destroyer has been rebalanced: the frontal armor of the rotating wheelhouse has been increased and the maneuverability and turning speed have been reduced:

  • c the rotation speed of the FV215b chassis has been changed from 32 to 24 degrees/sec;
  • The cross-country ability of the FV215b chassis on hard soils has been reduced by 50%, on medium soils by 43%, and on soft soils by 25%.

Other fixes

  • The player will receive an additional 10% experience for damage based on his highlighting, for each level of difference between the player's tank and the highlighted target, but not more than 30%.
  • The functionality of the mini-map has been expanded. Added viewing vector, firing sector (only for self-propelled guns), display of tank names, display of the location of the last “light” of the tank.
  • Now a warning for inaction in combat will be issued only for the third violation in a row, punishment will be applied after the fourth violation.
  • Fixed some interface and game flaws in the “Fortified Areas” mode.
  • Interface improvements have been made to the special battles window.
  • The interface for re-obtaining the class badge has been changed.
  • The display of camouflage on the tank has been improved in improved graphics.
  • The effects of shells hitting a tank have been reworked.
  • Increased the volume of the reload end sound.
  • The text of the conditions for issuing the Arsonist, Explosive Technician and Kamikaze medals has been changed.
  • The 2014 Racer medal has been moved to the Special category.
  • Flickering of vehicle markers on the minimap has been fixed.
  • Fixed calculation of the number of hits to external modules (tracks and guns) in post-battle statistics.
  • Fixed a problem with some tanks not receiving “elite” status when all modules were upgraded.
  • Fixed tank sinking in the hangar floor.
  • Fixed platoon chat turning off when turning off battle chat in random battles.
  • Fixed the display of messages in the battle chat after reconnecting to battle.
  • Fixed failure to issue the “Support” medal if the player only damages the tracks of enemy vehicles.
  • Fixed rare camera movement to zero coordinates when switching between allies in the "death" mode.
  • Fixed the display of tank tracks when switching between allies in the “after death” mode.
  • Fixed the display of several hit circles when shooting into water at an angle.
  • Fixed non-working restrictions on gun declination after it was damaged.
  • Fixed the crew returning to the vehicle not working if the disembarked crew had previously filled the Barracks.
  • The list of hints on the battle loading screen has been added.
  • Fixed an error when trying to auto-search in a team battle.
  • Fixed some minor interface errors and texts of some messages.

With the release of each update, there is a need to update the client.

Basically, it automatically updates itself, but there are situations when:

The game itself tells you that you need to update the client;
after installing a game update, the client gives an error;
During the client update, additional downloading of updates begins.

Most of the problems that arise with updating the client in a gaming application can be associated with the extensive use of cheating mods. It is they that are downloaded and installed with a large number of viruses that do not allow gamers to play normally in an online game.

Let's look at some ways to update the World of Tanks game client

1. Try to run the file gaming application with a link to the new update. After launch, the client must update itself, so it provides for independent (automatic) updating.

2. In cases involving a manual or selective update method, you must go to the official website of the game application in the “Game” tab, find the released one by date Last update. Select the required file and download it to the World of Tanks installation folder.

The next step is to launch the client and, if necessary, specify the path to the update to the new downloaded update file

3. If the client refuses to start, you need to check for permission to automatically install updates. If there is a ban, the game will not start without updating and rebooting.

4. Sometimes you need to find “Launcher” in the installation folder and launch it. This action will push the braking system to quickly update.

5. The last way to update the client Games World of Tanks and solve problems with the game not starting after an update, you can call it eliminating prohibited modifications.

It is a large number of them that sometimes do not give permission to automatically update the client.

Therefore, it would not be sad for “honest” players, but they will have to remove all prohibited mods and run the client to update. Subsequently, of course, you can download and install all the necessary mod packs again. But again, this is at your own peril and risk, since they are prohibited and in the future they may also be a source of such problems.

You don’t have to touch official mods, they can’t cause any glitches and when you remove cheating mods, others shouldn’t be touched.

Update 1.3 for World of Tanks will be released very soon. What awaits players in the new patch and when its release date we will tell you right now.

WOT 1.3 update

Firstly, new maps will be added, decals will appear with which you can change appearance technology. Personal combat missions Now it will be possible to browse quickly and conveniently. New tanks will be added to the game. The old legendary "firefly" will be returned to the Soviet tree. They will rework the cards and add one new one. There are a lot of changes. Now the details of what awaits us in patch 1.3 for World of Tanks.

Maps in WOT 1.3

Adding new maps to World of Tanks will be a constant and continuous process. So version 1.3 will delight you with fresh game locations. The "Oryol Ledge" is being added to the game - this is a map with industrial buildings and railway tracks on the outskirts of the city. Against the backdrop of huge clouds of smoke blocking the sunlight, battles will take place on this map in World of Tanks 1.3.

In addition to the "Oryol Ledge" map in wot, in patch 1.3 such maps as "Himmelsdorf", "Mannerheim Line", "Fisherman's Bay" and "Industrial Zone" will be changed. Here are the changes in World update of Tanks versions 1.3 awaits these cards:

  • Fisherman's Bay will receive additional shelters, which can be used effectively to attack from the urban part of the map. Some trees have been removed from the center of the game location. The shooting positions will be blocked.
  • Himmelsdorf will receive a new redesigned central part and convenient angles for firing. When climbing the mountain, an embankment will appear behind which you can put your combat vehicle to protect from enemy preemptive fire. Embankments have also been added to the northwestern part of Himmelsdorf near the destroyed depot. (at the very beginning you can see it on our forum)
  • The Industrial Zone is perhaps the most modified map in update 1.3. Buildings will appear on the map in places where tanks pass. The hills will become lower. Relocated obstacles in major battle areas, such as mounds of rubble and construction debris. On the territory of the coal mine, mountains of mined ore have shifted. The river in the northeast of the map will no longer have a hole, but a house will appear. And the entire eastern part of the map has been completely redesigned to give this area balance during battles on both sides.
  • Mannerheim Line in patch 1.3 it will have new places for ambushes and defenses in the northern and eastern parts of the map. So, after the update, new trees and defensive fortifications will appear on the map. Also on the Mannerheim Line, the shots that players love will disappear - you will have to look for new ones. Many obstacles that impede passage have been altered or completely removed.

In general, changes to game locations can be called balanced. The reworks are aimed at providing high-quality and interesting combat for each of the maps reviewed. Also, previously found bugs have been fixed in some other game locations.

LBZ in WOT 1.3

The number of new LBZ in patch 1.3 will be impressive. The classification of LBZ has changed. All old combat missions have been reworked. The menu for viewing personal combat missions will become truly new. At one time you can see general situation according to the progress of LBZ on your account.

Now, for completing LBZ in wot 1.3, reward tanks will be given out. They were the T-55A and Object 260, which received additional improvements. New rewards have been prepared for completing combat missions. To view the LBZ in update 1.3, visit the new menu in the game interface.

Changes in the LBZ include new interface hints with descriptions and tips for their implementation. Platoon tasks will become personal. Added a graphical progress indicator for each combat mission.

The LBZ of Operation Second Front, which we talked about in the changes in Update 1.2 and Operation Excalibur, have also been reworked.

General test of update 1.3

From 15 to 30 percent of the entire mass takes part in testing future updates World players of Tanks. What changes await the game in the next patch? An overview of the general test will tell you details about all the upcoming innovations and changes that are already being tested on test servers.

Download general test World of Tanks 1.3

To participate in the general test of update 1.3, download a special installer (4 MB)

Second general test Update 1.3 will be accompanied by the addition of tanks controlled by artificial intelligence to test the possibility of adding them to World of Tanks new game modes. For now, the goal of adding AI tanks is to reduce the waiting time before battle.

Tanks in update 1.3

The main work in World of Tanks today is in the area of ​​expanding functionality to change the appearance of tanks. Update 1.3 marks the beginning of a long and complex journey to personalize the vehicles in the game.

Return of the T-50-2 tank to World of Tanks

The sensation of update 1.3 will be the return of the legendary Soviet tank T-50-2 to the game. At one time, when the T-50-2 was removed from World of Tanks, this resulted in a large wave of negative reviews for the game creators. But then the developers did not listen to the opinion of the gaming community and removed the tank anyway. And now, a few years later, the tank returns. For now only for the super test.

We are waiting for the "firefly" based in patch 1.4 or 1.5. The likelihood that a tank will be added to level 5 is negligible. Most likely he will receive the status of a level 10 tank or 7th in extreme cases. The developers plan to maintain the characteristics of the T-50-2 that it previously had.

Decals in World of Tanks

The new patch version 1.3 will add large decals to the game for all level 10 vehicles and premium level 8 tanks. To select a decal, you need to enter the tank appearance menu "Decals" and go to the last tab at the bottom. There will be 40 pieces added to choose from. various decals, each of which can be adjusted to size in the chosen location. You can add up to four different decals to one tank.



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