1 general test of update 9.17. Damage direction indicators

A small update was released on December 24th. Game servers And clan portal will be unavailable from 06:00 to 06:45 (Moscow time).

What will be fixed:
. Error related to the lack of compression of the Panzerschiff 3D style texture for the Jagdpanzer E 100.
. An issue where the tooltip for the Large Decoration on the Reward Ribbon does not appear when opening a Small Box.
. There is an issue where the 2019 Christmas and Magic Collection rewards screens cause the emblems and labels to be reversed.
. Some other technical errors.

Available for patch 1.7.0.2:

You can download the updated client at link

1.7 List of version changes:

Major changes.
Added the ability to anonymize a player in battle:

A setting is being added to the game client that will allow any player to hide his game name during the battle. This setting is applied in Random battle (including Assault, Encounter and General battle), on the front line, in Ranked battles, as well as some limited-time modes and seasonal events. The setting does not apply in Training battles, Global map, in Sorties and Advances, as well as in tournament games.
. For all participants in the battle (except for your platoon members), a player with the activated setting will be displayed as an unknown player, that is:
a) the real game name will be automatically replaced with a created name, which changes every battle;
b) if the player is a member of a clan, then the clan tag and clan emblem are hidden;
c) as a consequence, for the duration of the battle receive Additional information about the player becomes impossible;
d) the anonymizer does not affect the display of badges;
. Players of a platoon formed both in the Hangar and during battle will only see the real names of each member of the formation.
. A player who uses this setting continues to see his real name, but can also recognize a replacement.
. The real names of the players can be found out after the end of the battle from the post-battle statistics window.

Please note that this setting cannot be used to violate the Game Rules and will not affect the technical capabilities of moderation. A player who hides his name and violates the Rules will not be able to escape responsibility.

Other:
. Fixed the 3D style icon “Basalt” (Burnout - EN ver.) for the Object 907 tank.
. The system for dealing damage from falling tanks from high and medium heights has been fixed.
. The client has been adapted to the new mechanics of double-barreled guns on tanks. An animation has been added to the gun in the client, other hints have been added, and a new performance characteristics parameter has been added in the “Firepower” section - Volley time.
. In the Control Settings, section “Shooting”, a new option has been added: Fire a salvo, you can assign a separate key to it.
* Fire a salvo - Volley, a key that, when pressed, activates salvo fire. If the same button is assigned to a single shot and multiple salvo fire, then a single shot will be fired when this button is pressed.

The next update to World of Tanks should be expected in the second half of February 2017. And as it became known, there will be an interim patch of update 9.17.1. In theory, there should be a next patch, but alas, no.

Release date for update 9.17.1 World of Tanks

General test of update 9.17.1

According to the release date, it is planned to launch a general test at the very beginning of February, namely February 2, 2017, unless of course any difficulties arise. This test will become available to the general public, and major errors will be identified in update 9.17.1.

Update 9.17.1 overview

Supertest 9.17.1

General test 9.17.1 is available for download!Download supertest 9.17.1

We expect Supertest 9.17 in early February, we suggest you familiarize yourself with all the important changes in brief, for a more detailed acquaintance with the characteristics, we suggest following the following:

- adding ;

changes in performance characteristics or more precisely UP mobility of medium tanks British branch research;

— changes in the “Fortified Area” mode;

- changes in performance characteristics American tank destroyers increasing the speed of movement;

— adding high-explosive shells to Japanese heavy tanks;

— booking changes or, more precisely, UP — MAUSA in the update;

List of changes in update 9.17.1 World of Tanks

New branch of mouse (MAUS)

Level
7 Tiger (P)Tiger (P)
8 VK 45.02 (P) Ausf. A
9
10 MAUS

It is known for sure that the changes will affect the German research branch and will be added. The meanings of most German words will be improved heavy tanks, namely see below.


The general test server has stopped.

The second general test of update 9.17.1 is starting, and over the next weeks our specialists will be working in enhanced mode. They will carefully study player feedback and analyze combat statistics, which will allow them to make the necessary changes before the update is released. You still have a chance to join in testing new features and changes in the next update, and also leave your comments for the development team!

  • Download the special installer (4 MB).
  • Run the installer, which will download and install the test version of the client 9.17.1_test2 (7.15 GB for SD version and additional 4.55 GB for HD version). When you run the installer, it will automatically offer to install the test client in a separate folder on your computer; You can also specify the installation directory yourself.
  • If you have the previous test version installed (9.17.1_test1), then when you launch the general test launcher it will be updated: 49.4 MB for the SD version and an additional 22.6 MB for the HD version.
  • note: Install to a folder containing files test clients previous versions may cause technical problems.
  • Run the installed test version.
  • Only those players who registered in World of Tanks before 23:59 (Moscow time) January 29, 2017 can take part in the test.
  • Due to the large number of players on the test server, there is a restriction on user entry. All new players who want to take part in testing the update will be placed in a waiting queue and will be able to log onto the server as it becomes available.
  • If the user changed the password after 23:59 (Moscow time) on January 29, 2017, authorization on the test server will only be available using the password that was used before the specified time.
  • Payments to test server are not produced.
  • In this testing, earnings of experience and credits do not increase.
  • Achievements on the test server will not transfer to the main server.

We would also like to inform you that during testing of 9.17.1_test2, scheduled maintenance will be carried out on the test server - 7:00 (Moscow time) daily. The average duration of work is 25 minutes.

  • Note! The test server is subject to the same rules as the main game server, and therefore penalties for violating these rules apply in accordance with.
  • The Help Center does not review requests related to the General Test.
  • We remind you: download the World of Tanks client, as well as its test versions and updates are most reliable on the official game portal. By downloading a game from other sources, you expose your computer to the risk of malware infection. The development team is not responsible for links to the game client and updates (as well as their content) on third-party resources.

Full list of changes from the second testing phase

Interface

  • Restored dynamic change interface after the equipment restoration period has expired.
  • Fixed client collapsegames when trying to enter hieroglyphs.
  • The display of damage inflicted on an enemy from an artillery sight has been restored in the detailed battle damage log.
  • The display of the total amount of gold and credits required to purchase equipment in the “Maintenance” window has been restored.
  • The volume of the national voice-over for the Swedish crew has been increased.
  • The display of the “Ammo empty” message in the chat when there are shells during reloading has been restored.
  • When switching the camera in the “after death” mode, the display of the location of your vehicles on the mini-map after destruction has been fixed.
  • The display of messages sent before the player joined the battle room has been restored in the chat.
  • Fixed an issue with the Fortified Area endlessly loading.
  • Fixed client getting stuck at the “Equipment Upgrade” item when selling equipment from the Hangar.
  • Fixed display system errors when manipulating an observer in the training room.
  • Minor technical issues have been resolved.

Technique changes

VK 45.02 (P) Ausf. A:

Maus:

  • Tank durability increased from 3000 to 3200 points.

Pz.Kpfw. VII:

  • Gun dispersion has been increased from 0.35 to 0.37 m per 100 m.
  • The gun aiming time has been increased from 2.5 to 2.6 s.
  • The dispersion of the gun due to movement and rotation of the chassis has been increased from 0.18 to 0.2 m per 100 m.
  • The armor penetration of the PzGr 44 L projectile has been reduced from 330 to 315 mm.

Tiger (P):

  • The armor of the commander's cupola of the second turret has been increased from 95 to 125 mm.

Pz. 58 Mutz, Pz. 58:

  • The gun depression angles have been improved (the elevation of the gun above the rear view mirrors has been removed).

"Object 907":

  • Hull side armor has been increased from 85 to 100 mm.
  • The armor on the top of the turret has been increased from 30 to 40 mm.

VK 100.01 (P):

  • The turret's front armor has been increased from 220 to 230 mm.
  • The forehead armor of the commander's cupola has been increased from 210 to 220 mm.
  • NLD armor has been increased from 125 to 135 mm.
  • The armor of the front part of the turret side has been increased from 160 to 170 mm.
  • The dispersion of all guns due to the rotation of the second chassis has been reduced from 0.28 to 0.25 m per 100 m.

Corrections for the 12.8 cm Kw.K gun. L/50:

  • the PzGr 40 (490/250) projectile has been replaced by the PzGr 40 K (440/260);
  • gun reload time 12.8 cm Kw.K. L/50 reduced from 18 to 15 s;
  • gun dispersion 12.8 cm Kw.K. L/50 from turret rotation reduced from 0.2 to 0.18 m per 100 m.

Mauschen:

  • The shells of the 12.8 cm Kw.K gun have been changed. L/50:
    • the PzGr 39 (490/220) projectile has been replaced by the PzGr 39 K (440/220);
    • The PzGr 40 (490/250) projectile has been replaced by the PzGr 49 K (440/260).
  • Reload time for 12.8 cm Kw.K gun. L/50 reduced from 15 to 14 s.
  • Reload time 8.8 cm Kw.K. L/100 in the second tower was reduced from 5.5 to 5 s.

E 50 Ausf. M:

  • NLD armor has been increased from 100 to 120 mm.

Indien-Panzer:

  • Gun aiming time 8.8 cm Kw.K. 43 L/71 reduced from 2.7 to 2.5 s.
  • The aiming time of the 9 cm Kanone gun has been reduced from 2.5 to 2.3 s.

Panther mit 8.8 cm L/71:

  • Mask armor has been strengthened.

Pz.Kpfw. IV Ausf. H:

  • The depression angles of all guns for all turrets have been increased.

We listened to your feedback and requests after the announcement of adding an analogue of the VK 72.01 (K) tank to German branch heavy tanks and took into account the wishes to leave this vehicle unique for the players who received it for battles on the Global Map.

A new Pz.Kpfw VII vehicle will be added to the branch. There will be one very important difference between it and the prize car - this is their weapon. The Pz.Kpfw VII will be equipped with a 12.8 cm Kw.K gun. 46 L/61. Therefore, the behavior of vehicles on the battlefield will be slightly different, and players who received VK 72.01 (K) for battles on the Global Map will still have an exclusive vehicle.

The VK 72.01 itself (K ) will receive some improvements, including increased shooting comfort, increased armor penetration of the projectile Pzgr. 42 (for 15 cm Kw. K. L gun /38) and ammunition expanded to 35 shells. Besides, VK 72.01 (K) and Pz. Kpfw. VII will receive more strong armor, but their maximum speed will be reduced to 33 km/h.

  • Download the special installer (4 MB).
  • Run the installer, which will download and install the test version of the client 9.17.1 (7.15 GB for SD version and additional 4.55 GB for HD version). When you run the installer, it will automatically offer to install the test client in a separate folder on your computer; You can also specify the installation directory yourself.
  • If you have the previous test version installed (9.17), then when you launch the general test launcher it will be updated: 440 MB for the SD version and an additional 450 MB for the HD version.
  • note: Installing in a folder containing legacy test client files may cause technical problems.
  • Run the installed test version.
  • Only those players who registered in World of Tanks before 23:59 (Moscow time) January 29, 2017 can take part in the test.
  • Due to the large number of players on the test server, there is a restriction on user entry. All new players who want to take part in testing the update will be placed in a waiting queue and will be able to log onto the server as it becomes available.
  • If the user changed the password after 23:59 (Moscow time) on January 29, 2017, authorization on the test server will only be available using the password that was used before the specified time.
  • Payments are not made to the test server.
  • In this testing, earnings of experience and credits do not increase.
  • Achievements on the test server will not transfer to the main server.

We would also like to inform you that during testing of 9.17.1, scheduled maintenance will be carried out on the test server:

  • The first server is 7:00 (Moscow time) daily. The average duration of work is 25 minutes.
  • Second server - 8:00 (Moscow time) daily. The average duration of work is 25 minutes.
  • Center - 12:00 (Moscow time) daily. The average duration of work is 2 minutes.
  • Note! The test server is subject to the same rules as the main game server, and therefore penalties for violating these rules apply in accordance with.
  • The Help Center does not review requests related to the General Test.
  • We remind you: the most reliable way to download the World of Tanks client, as well as its test versions and updates, is on the official game portal. By downloading a game from other sources, you expose your computer to the risk of malware infection. The development team is not responsible for links to the game client and updates (as well as their content) on third-party resources.

Full list of changes

Interface

Combat Efficiency Ribbons

  • The ability to display two or more feeds for the same event in battle has been implemented. For example, when causing damage to two vehicles with one shot (or when damaging two different vehicles with different shots in a very short period of time), not one tape will be displayed with the amount of damage and the name of the vehicle (the last one to which the damage was dealt), but two different ones tapes displaying damage for each vehicle. This will be done for all combat effectiveness tapes.
  • If the enemy is destroyed, the player does not need to see a tape with the number of “crit” modules of the destroyed vehicle (after the “Destroyed” tape). The display of the “Critical Hit” ribbon will be disabled in this case.
  • A new “Fall Damage” tape has been added. This event will be displayed separately in the detailed damage log. You can also configure the display of the feed in the menu.

Damage direction indicators

  • The display of damage direction indicators has been changed (to relieve the burden on the combat interface).
  • Added a setting that will allow you to turn on/off the display of a dynamic damage indicator (changes the width of the indicator depending on the amount of damage received/blocked). By default, the setting will be disabled; indicators of the same size will be displayed in battle.
  • Indicator timings have been changed and added animation.
  • Additional information has been added to the settings, explaining the principles of some feedback settings in combat.
  • Information about receiving damage or critical damage has been added to the feeds and detailed log.
  • Damage or critical damage received from an ally will also be recorded in the feed and in a detailed log. The color of the ribbon and the detailed log message will be the same for both damage received from an enemy and damage received from an ally (red for damage, Orange color- for critical damage).
  • The projectile type has been added to the detailed log. Premium shells will be highlighted in gold. The player will not be able to enable or disable the indication in the settings that the projectile was premium. The type of projectile is not added to ribbons and fire indicators. The projectile type is indicated only in detailed log messages for the following cases:
    • taking damage from a shot;
    • receiving critical damage;
    • receiving damage blocked by armor.
  • Updated detailed log settings:
    • Added the option to display an entire block of damage: damage received, critical damage and damage blocked by armor.
    • Added a setting to move the display of the damage block to a new location: displaying damage received, critical damage and damage blocked by armor to the right of the own team lists.
  • The fonts of all damage log feeds have been improved.
  • The fonts and backgrounds of detailed log messages have been improved.
  • The texts of the damage log settings window have been improved.
  • When all the summary indicators of the detailed log are disabled, the log itself will be able to be displayed to the player (in versions 9.16 and 9.17, when all three summary indicators were disabled, the detailed log was forced to be hidden).
  • When a vehicle is hit by rapid-fire guns, tapes and detailed log messages will display the total sum of the series of shots.
  • The mechanism for placing members of one platoon when loading a battle has been improved: co-platoon members appear on the map as close as possible based on the capabilities of the map and the number of platoons.
  • The mechanism for switching the camera in observer mode / in “after death” has been improved:
    • platoon tanks are displayed first;
    • further in order according to the location in the team list.
  • Changed appearance tooltips.
  • Added numerical influence valid bonuses on the main performance characteristics in the tooltip.
  • The effect of situational equipment on the main performance characteristics (Stereo Tube and Camouflage Network) is visualized in the interface.
  • The format for displaying armor penetration and damage with a basic projectile has been changed from range to average values ​​in the Hangar, in the vehicle preview. You can find out the range of performance characteristics in the tooltip.
  • Added indication of the base projectile in the tooltip.
  • Implemented a comparison of the performance characteristics of shells in the tooltip in relation to the base shell.
  • Improved tank carousel filters in the Hangar:
    • Text search by tank name has been added to filtering.
    • Added the ability to switch the appearance of the “carousel” directly into filtering.
    • Added additional statistics to the vehicle slot - the percentage of wins on the selected vehicle in random battles, signs of class and “Masters”. Displayed when hovering over a vehicle slot and can be disabled in the settings.
    • Added setting for displaying a two-level carousel: adjustable and minimalistic.
  • Improved mission informer and mission window interfaces:
  • Added educational task informers for new players.
  • Added notifications about new combat missions in the mission window.
  • Components of irrelevant crew bonuses (“zeros”) have been removed from the customization interface.

Technique changes

Changes in the German heavy tank branch:

  • Added Tier VIII tank VK 100.01 (P). The tank can be opened after Tiger (P).
  • Added Tier IX Mäuschen tank. The tank can be opened after VK 100.01 (P).
  • Mäuschen and VK 100.01 (P) will be researched if Maus is researched.
  • Maus moved to new branch heavy tanks: it is pumped through VK 100.01 (P) and Mäuschen. Moreover, all experience earned on VK 45.02 (P) Ausf. B, remains on it and is not transferred anywhere.
  • Tank X added level Pz.Kpfw. VII. The tank can be opened after VK 45.02 (P) Ausf. B.

Tanks redesigned in HD quality:

  • E 50;
  • Pz.Kpfw. IV Schmalturm;
  • VK 30.01 (D);
  • VK 30.02 (D);
  • Panther II;
  • E 50 Ausf. M;
  • VK 45.02 (P) AUSF. A;
  • T-15;
  • Indien-Panzer;
  • AMX 38;
  • Hotchkiss H35;
  • Renault FT;
  • ARL V39;
  • Type 4 Chi-To;
  • Type 64;
  • WZ-111 (model 1-4);
  • 59-16;
  • TOG II;
  • AT 2;
  • AT 7;
  • A-32;
  • "Object 140";
  • "Object 268";
  • "Object 263";
  • "Object 907".

The following tank models have been added for testing by supertest participants:

  • STRV 81;
  • Jagdtiger (H);
  • T-44-85M;
  • T-44-100M;
  • Tiger II (H).

Changed parameters of military equipment:

Centurion Mk. I :

  • The reload time of the OQF 20-pdr Gun Type A Barrel in the second turret has been reduced from 8 to 7.5 s.
  • Maximum forward speed changed from 40 to 50 km/h

Centurion Mk. 7/1 :

  • The reload time of the 105 mm Royal Ordnance L7A1 gun in the second turret has been reduced from 12 to 11.2 s.

FV4202:

  • The maximum forward speed has been increased from 40 to 50 km/h.

Panther:

  • Reload time for 7.5 cm Kw.K gun. L/100 in the second tower was reduced from 4.4 to 4 s.
  • Reload time for 7.5 cm Kw.K gun. L/100 in the first tower was reduced from 4.6 to 4.2 s.

Tiger I:

Krupp-Steyr Waffenträger:

  • The power of the 12 cylinder Boxer-Motor engine was increased from 140 to 220 hp. With.

Grille 15:

  • The reload time of the 15 cm Pak L/63 gun has been increased from 16.5 to 18 s.
  • The declination angle of the 15 cm Pak L/63 gun has been reduced from 8 to 7 degrees.
  • Projectile flight speed Pzgr. 15 cm Pak L/63 guns decreased from 1350 to 1200.
  • The maximum reverse speed has been reduced from 20 to 15 km/h.
  • The Maybach NL 234 engine power was reduced from 900 to 850 hp. With.

VK 36.01 (H) :

  • Armor penetration of the Pzgr 40 projectile for the 8.8 cm Kw.K gun. 36 L/56 increased from 171 to 194 mm.

Jagdpanzer IV:

Jagdpanther:

  • The armor penetration of the Pzgr 40 projectile for the 8.8 cm Pak L/56 gun has been increased from 171 to 194 mm.

VK 30.02 (D) :

  • The rotation speed of the second turret has been increased from 30 to 45 deg/s.
  • The rotation speed of the first turret has been increased from 32 to 45 deg/s.
  • Armor penetration of the Pzgr 40 projectile for the 8.8 cm Kw.K gun. 36 L/56 increased from 171 to 194 mm.
  • The MB 507 engine power has been increased from 720 to 800 hp. With.

VK 30.01 (P) :

  • The dispersion of all guns due to the movement of the first chassis has been reduced from 0.28 to 0.25 m per 100 m.
  • The dispersion of all guns from the rotation of the first chassis has been reduced from 0.28 to 0.25 m per 100 m.
  • The dispersion of all guns due to the movement of the second chassis has been reduced from 0.25 to 0.22 m per 100 m.
  • The dispersion of all guns due to the rotation of the second chassis has been reduced from 0.25 to 0.22 m per 100 m.
  • Gun dispersion 8.8 cm Kw.K. 36 L/56 for the first turret when rotating the turret was reduced from 0.18 to 0.16 m per 100 m.
  • Gun dispersion 8.8 cm Kw.K. 36 L/56 for the second turret when rotating the turret was reduced from 0.16 to 0.15 m per 100 m.
  • Armor penetration of the Pzgr 40 projectile for the 8.8 cm Kw.K gun. 36 L/56 increased from 171 to 194 mm.
  • Durability with the first tower has been increased from 610 to 650 units.
  • Durability with the second tower has been increased from 710 to 750 units.
  • The mantlet armor of all guns for the second turret has been strengthened.

Pz.Kpfw. III/IV:

  • Reload time for 7.5 cm Kw.K gun. 40 L/48 in the second turret was reduced from 4.3 to 4 s.
  • Reload time for 7.5 cm Kw.K gun. 40 L/43 in the second turret was reduced from 4.3 to 4 s.
  • The viewing range of the first tower has been increased from 320 to 340 m.
  • The viewing range of the second tower has been increased from 320 to 350 m.
  • Durability with the first tower has been increased from 380 to 420 units.
  • Durability with the second tower has been increased from 440 to 480 units.

Nashorn:

  • The armor penetration of the Pzgr 40 projectile for the 8.8 cm Pak L/56 gun has been increased from 171 to 194 mm.

Maus:

  • The dispersion of the gun due to the movement of the chassis has been reduced from 0.22 to 0.2 m per 100 m.
  • The dispersion of the gun due to rotation of the chassis has been reduced from 0.22 to 0.2 m per 100 m.
  • Gun dispersion has been changed from 0.38 m to 0.36 m per 100 m.
  • The dispersion of the gun when turning the turret has been reduced from 0.06 to 0.05 m per 100 m.
  • The gun reload time was reduced from 14.9 to 12 s.
  • The gun aiming time has been reduced from 2.3 to 2.1 s.
  • The turret's front armor has been increased from 240 to 260 mm.
  • The armor of the lower part of the hull sides has been increased from 80 to 140 mm.
  • The armor of the hull bevels has been increased from 200 to 250 mm.

E50:

  • Gun dispersion 8.8 cm Kw.K. L/100 in the second tower has been reduced from 0.3 to 0.29 m per 100 m.
  • Gun dispersion 8.8 cm Kw.K. L/100 in the second turret when rotating the turret is reduced from 0.12 to 0.1 m per 100 m.
  • Gun dispersion 8.8 cm Kw.K. L/100 in the first turret when rotating the turret has been reduced from 0.12 to 0.1 m per 100 m.
  • Reload time for 8.8 cm Kw.K gun. L/100 in the second tower was reduced from 6.6 to 5.5 s.
  • Reload time for 8.8 cm Kw.K gun. 43 L/71 in the second turret was reduced from 7 to 5.5 s.
  • Reload time for 8.8 cm Kw.K gun. 43 L/71 in the first turret was reduced from 7.3 to 6.9 s.
  • Gun aiming time 8.8 cm Kw.K. L/100 in the second tower was reduced from 2.9 to 2 s.
  • Gun aiming time 8.8 cm Kw.K. L/100 in the first tower was reduced from 2.9 to 2.2 s.
  • The depression angles of all guns on both turrets have been increased from 5 to 8 degrees.

E 75:

  • The dispersion of the gun due to the movement of the first chassis has been reduced from 0.24 to 0.22 m per 100 m.
  • The dispersion of the gun due to the movement of the second chassis has been reduced from 0.22 to 0.21 m per 100 m.
  • The dispersion of the gun due to the rotation of the first chassis has been reduced from 0.24 to 0.22 m per 100 m.
  • The dispersion of the gun from turning the second chassis has been reduced from 0.22 to 0.21 m per 100 m.
  • Gun dispersion 12.8 cm Kw.K. 44 L/55 in the second turret when rotating the turret is reduced from 0.18 to 0.11 m per 100 m.
  • Gun aiming time 12.8 cm Kw.K. 44 L/55 in the second turret was reduced from 2.9 to 2.4 s.

E 100:

  • Gun dispersion 12.8 cm Kw.K. 44 L/55 reduced from 0.38 to 0.36 m per 100 m.
  • Gun dispersion 12.8 cm Kw.K. 44 L/55 when turning the turret was reduced from 0.1 to 0.07 m per 100 m.
  • Reload time for 12.8 cm Kw.K gun. 44 L/55 reduced from 14.3 to 13.3 s.
  • Gun aiming time 12.8 cm Kw.K. 44 L/55 reduced from 2.9 to 2.3 s.

Tiger (P) :

  • Armor penetration of the Pzgr 40 projectile for the 8.8 cm Kw.K gun. 36 L/56 increased from 171 to 194 mm.
  • The mantlet armor of all guns on both turrets has been strengthened.

VK 45.02 (P) Ausf. B:

  • The dispersion from the movement of the first chassis has been reduced from 0.23 to 0.22 m per 100 m.
  • The spread from the rotation of the second chassis has been reduced from 0.23 to 0.22 m per 100 m.
  • Gun dispersion 12.8 cm Kw.K. 44 L/55 in the second turret was reduced from 0.38 to 0.37 m per 100 m.
  • Gun dispersion 12.8 cm Kw.K. 44 L/55 in the second turret when rotating the turret is reduced from 0.16 to 0.13 m per 100 m.
  • Gun aiming time 12.8 cm Kw.K. 44 L/55 in the second turret was reduced from 2.9 to 2.6 s.
  • NLD armor has been reduced from 200 to 170 mm.
  • The armor of the hull sides has been increased from 100 to 120 mm.
  • Vulnerable areas with VLD have been removed.

Panther II:

  • An 8.8 cm Kw.K gun has been added for the second turret. L/100.

VK 45.02 (P) Ausf. A:

  • Armor penetration of the Pzgr 40 projectile for the 8.8 cm Kw.K gun. 36 L/56 increased from 171 to 194 mm.
  • The elevation and depression angles of all guns on both turrets have been changed from +17..−6° to +15...−8°.
  • VLD armor has been increased from 120 to 150 mm.
  • NLD armor has been reduced from 120 to 100 mm.

Pz.Sfl. IVc:

  • The armor penetration of the Pzgr 40 shell for the 8.8 cm Flak 37 L/56 gun has been increased from 171 to 194 mm.

Pz.Kpfw. IV Schmalturm:

  • The dispersion of the gun due to movement and rotation of the chassis has been reduced from 0.2 to 0.15 m per 100 m.
  • Gun dispersion due to turret rotation has been reduced from 0.16 to 0.11 m per 100 m.
  • The gun reload time has been reduced from 4.6 to 4.2 s.
  • Added side screens 5 mm thick.

Panther/M10:

  • The dispersion of the gun due to movement and rotation of the chassis has been reduced from 0.19 to 0.15 m per 100 m.
  • Gun dispersion has been reduced from 0.35 to 0.32 m per 100 m.
  • The dispersion of the gun after firing has been reduced from 4 to 2 m per 100 m.
  • Gun dispersion due to turret rotation has been reduced from 0.12 to 0.11 m per 100 m.
  • The gun reload time has been reduced from 4.5 to 4 s.
  • The viewing range has been increased from 350 to 365 m.
  • The maximum forward speed has been increased from 46 to 55 km/h.
  • 5 mm thick screens were added to the forehead, sides and rear of the hull, along the perimeter of the turret and on the forehead of the mask.

VK 30.01 (D) :

  • The turning speed of the second chassis has been increased from 38 to 40 degrees/s.
  • Reload time for 7.5 cm Kw.K gun. 42 L/70 in the second turret was reduced from 4.4 to 4.2 s.
  • The traverse speed of the first turret has been increased from 32 to 35 deg/s.
  • The rotation speed of the second turret has been increased from 32 to 45 deg/s.
  • The maximum forward speed has been increased from 56 to 60 km/h.

Indien-Panzer:

  • The aiming time of the 9 cm Kanone gun for the Indien-Panzer turret has been reduced from 2.7 to 2.5 s.
  • Gun aiming time 8.8 cm Kw.K. 43 L/71 for the Indien-Panzer turret reduced from 2.9 to 2.7 s.
  • Armor penetration of the Pzgr 40 projectile for the 8.8 cm Kw.K gun. 36 L/56 increased from 171 to 194 mm.

Leopard Prototype A:

  • The depression angles of all guns on both turrets have been increased from 6 to 8 degrees.

VK 72.01 (K) :

  • The dispersion of the gun due to movement and rotation of the chassis has been reduced from 0.23 to 0.21 m per 100 m.
  • Gun dispersion due to turret rotation has been reduced from 0.16 to 0.1 m per 100 m.
  • The gun reload time has been reduced from 22 to 20 s.
  • The gun aiming time has been reduced from 3.4 to 2.9 s.
  • Armor penetration of the Pzgr 42 gun 15 cm Kw.K. L/38 increased from 235 to 246 mm.
  • Ammunition increased from 24 to 35 shells.
  • The maximum forward speed has been reduced from 43 to 33 km/h.
  • The hull armor has been strengthened.

VK 30.02 (M) :

  • Gun dispersion 7.5 cm Kw.K. 42 L/70 in the second turret when rotating the turret is reduced from 0.2 to 0.12 m per 100 m.
  • Gun dispersion 7.5 cm Kw.K. 42 L/70 in the second turret after firing was reduced from 4 to 3 m at 100 m.
  • Gun dispersion 7.5 cm Kw.K. 40 L/48 in the second turret after firing has been reduced from 4 to 3 m at 100 m.
  • VLD armor has been increased from 60 to 85 mm.
  • NLD armor has been reduced from 60 to 50 mm.

Waffenträger auf Pz. IV:

  • The armor penetration of the Pzgr 42 projectile for the 15 cm Pak L/38 gun has been increased from 235 to 246 mm.

T-34-85M:

  • The shells have been replaced with shells from the T-34-85 “Rudy”:
  • UBR-365K (160/126) was replaced by UBR-365KBM (180/144).
  • UBR-365P (160/167) was replaced by UBR-365PBM (180/194).
  • UOF-365K (280/43) was replaced by UOF-365BM (300/44).
  • The visibility has been increased from 350 to 360 m.
  • The dispersion from movement and rotation of the chassis has been reduced from 0.24 to 0.22 m per 100 m.
  • Gun dispersion has been reduced from 0.42 to 0.37 m per 100 m.
  • Aiming time reduced from 2.5 to 2.2 s.

T28:

  • The turning speed of the T28VVSS T46 chassis has been increased from 18 to 20 deg/s.
  • The turning speed of the T28VVSS T56 chassis has been increased from 20 to 24 degrees/s.
  • The maximum forward speed has been increased from 18 to 22 km/h.

T95:

  • The turning speed of the T95HVSS chassis has been increased from 16 to 20 deg/s.
  • The turning speed of the T95HVSSM2 chassis has been increased from 18 to 24 degrees/s.
  • The maximum forward speed has been increased from 13 to 20 km/h.
  • The maximum reverse speed has been increased from 6 to 10 km/h.

T28 Prototype:

  • The maximum forward speed has been increased from 18 to 28 km/h.
  • The maximum reverse speed has been increased from 7 to 10 km/h.

T110E5:

  • The thickness of the commander's cupola armor has been reduced.
  • The side armor behind the roller has been reduced from 254 to 76.2 mm.

Heavy Tank No. VI:

  • Armor penetration of the Pzgr. 40 guns 8.8 cm Kw.K. 36 L/56 increased from 171 to 194 mm.
  • The armor of the gun mantlet has been strengthened.

Type 5 Heavy:

  • The armor of the hull and turret has been strengthened.

Type 4 Heavy:

  • Added 15 cm/45 41st Year Type gun.
  • The carrying capacity of the Type 4 Heavy Kai chassis has been increased from 165,000 to 170,000 kg.
  • The hull armor has been strengthened.

Sound improvements

  • Switched to new version Wwise 2016.2.
  • Expanded functionality and support for sound mods (original project with structures, remapping capabilities, documentation, compilation of an unlimited number of sounds, etc.).

"Fortified areas"

The “Battles for the Stronghold” format has been replaced with a new one called “Offensive”. This is still a series of battles in a “tug-of-war” format with three lines for defense, but with a number of significant differences:

  • There is no more looting; if a clan is defeated, it does not lose anything, and the winner’s earnings depend on the level of his own Stronghold.
  • There is no longer any need to defend the Fortified Area 6 days a week. Battles in the mode are carried out only at will.
  • Battles start at a fixed time, and the opponent for the attack is selected automatically from those available in the queue.
  • The refusal to plunder in case of defeat and the mandatory defense of the Fortified Area led to significant changes in the economy of the regime. As a result, the Office, which this moment mainly used by “top” clans that have earned their authority in battle, it would become available to a significantly larger number of clans, which could lead to an imbalance in the economy of the game as a whole.
  • To replace the advantages of the Chancellery, a competition system is being introduced - “War Games”, where clans participating in sorties and offensives will be able to compete for prizes in several categories. Prize winners will be rewarded with gold, advanced reserves and other rewards.
  • IMPORTANT: War games will start some time after update 9.17.1.
  • The battle room in both sorties and offensives can be opened for legionnaires who can join your squad (as in team or company battles). A list of open battle rooms will be available to everyone in a special interface.

Graphic changes and effects

Reworked the visual quality of mini-maps:

  • "Sacred Valley";
  • "Fire Arc";
  • "Tank range".

Other changes

  • The “Game in Ladder” mode has been removed from the client. Players will be able to view their statistics by this regime on the "Achievements" tab.
  • In the graphics settings window, the “Mode” and “Window Size” settings were swapped, and for the “Window (no frame)” mode, the ability to select the resolution was added, which may be useful for streamers with a single monitor.
  • Implemented automatic selection of the correct display aspect ratio and removed the corresponding item from the graphics settings.
  • Added the ability to compare tanks taking into account the skills and abilities of the crew, installed equipment and equipment, selected ammunition and camouflage.
  • Added a new way to connect game mods, in which all the content of each mod is packaged in one file.


Different games