Armored vehicles from secret basements. Armored vehicles from secret basements German Fri 10 level with drum

Tank fighters, mobile guns, row, rustic PT-saau"FUGE BULLY" Continues to publish the top best anti-tank self-propelled (start).

Boris: Razor "Peace Tanks"

At this level, a lot of good PT-SAU - yes the same Soviet ISU-152.- but the best of them, perhaps, still German Rheinmetall-Borsig Waffenträger.

Compare Makhina Rheinmetall-Borsig Waffenträger with a jeep left.

Waffenträger is not self-sizing the car under consideration, but rather the term combining a whole model range. Translated from German, this word means "squire", and the name is chosen for no accident. And rheinmetall-borsig waffenträger, and Krupp-Steyr Waffenträger, and even "waffle" Waffenträger AUF E-100 - The very mobile artillery boats, or artillery transport workers who had to carry heavy duty guns.

A distinctive feature of all "paper" projects, like a Rheinmetall-Borsig Waffenträger, - information about them is very difficult to find.

According to a few testimonies, Rheinmetall-Borsig began developing at the end of 1942, but in mid-1944, the project was closed, to find final result too expensive pleasure - which is strange, because for the chassis was going to use parts Hetzer. The same "Ferdinand" I did much more expensive, but the guidelines of the Wehrmacht still chose the project of the company Ardelt.WaffentRager 8.8cm Pak 43 L / 71.

There is nothing to be afraid to be afraid of the lowest rheinmetall-borsig waffenträger at such a position. Bushes, pumped skills and camouflage network will leave the "Svetlyak" ear at the base of the rock with a nose.

Wargaming From the project, which exists only on paper, created the strongest anti-tank self-propeller. Yes, it cannot boast of armor in 200 mm, but the combination of a very low silhouette with a disguise grid with more than this compensates.

The stories like "the ghost shot me, because there is nothing but the grass" - just about our hero, the benefit of the dignity of the "Barsika" is not limited. The movement of the rotary tower Rheinmetall-Borsig Waffenträger does not give your location and allow to hide the silent housing behind the stones. In addition, the tower can be installed excellent gun 15 cm Pak L / 29.5.

In contrast to the same ISU-152.With an equally impressive tool, "borsch" is very mobile for heavy PT-SAU thing. Where others find themselves blocked by a ram or an attack on the side and in the end defenseless, "Barsik" scares the height to death, just turning the tower.

There is a lot of armor

At the ninth level, it is not particularly from what: here only "Object 704" And with armor well, and caliber is pleased.

Soviet engineers feed no less love to sharp corners than German - to large sizes and caliber.

Development did not anyone else like J. Ya. Katin , the most important constructor of that time: KV-1, KV-2., IS-4., Su-152., ISU-152. And not less than a dozen models was done under his sensitive manual. The frontal armor "Object 704" sometimes made even the most powerful cancer 43, the thunderstorm of Soviet tanks.

Unfortunately, in the course of the test, it turned out that the requirements of the Red Army does not match the requirements. The chase of the ultimate security led to the fact that the crew faces had to move. The idea was unsuccessful, and the only existing sample of the "object 704" donkey in Cuban.

The object 704 is also known as the 1945 sample ISU-152, but you should not believe the name. ISU - "IS-INSTALLATION", adaptation of the test tank under the platform, and nothing more.

Nevertheless, the "union" - without exaggeration legendary self-propeller. Let her have no tower like Rheinmetall-Borsig Waffenträger, but with protection everything is fine. A 120 mm head-out showing armor at an angle of 50 degrees ricochetitis so often that in front of an enemy team is uncomfortable.

What to say about the gun mask! It is not even for a dispute anyone does not have breaking, which fully corresponds to the real characteristics of the "object 704". Believing the 152 mm Bl-10 gun (one of the best in WOT) hides at 320mm (!) Bronverta.

And for what a great car called "union"?

Of course, the side of the "object" of the monstrous thickness of the Armorist boasts can no longer boast, but this does not dispel the mystical fler around this car. Even a direct hit "Golden" shell at some time caused only bewilderment - how so E-100 did not break the Soviet "cardboard"? But the "union" still need to find. This PT has excellent disguise that there is a Bl-10 gun and brutally ricocheted armor makes it better at the ninth level. It would be more ame for, there was no price.

Millennium Pain

The 10th level is rich in excellent samples of anti-tank self-propeller. Here I. AMX 50 Foch (155) , and British FV215B (183), I. Waffenträger AUF E100. - Certainly, great cars, but our choice fell not on them.

The number of Freudian jokes about the size of the Jagdpanzer E-100 is such that especially hot tankers with the go send in the side of the judder.

Jagdpanzer E-100 is a gun on a miniature, her shot is heard in any corner of the card, and you will not confuse him with anything. The "Millennium of Pain" embodied all the best and worst features of the design genius of the Third Reich: Willing armor and 170 mm PAK instrument, but truly monstrous sizes. How Jagdpanzer E-100 differs from the E-100 served for him, it is not clear because the project has not advanced on the "paper" stage and it did not even have a wooden layout.

Visual demonstration of the difference of projects PT-SAU E-series. Filted E-25 players next to the exercise E-100 looks like a pony next to heavyweight.

In WOT "punisher" to hide now, so forget about disguise, we will still light. The main thing is to take place out of artillery reach and start robbery on the selected area. The frontal armor is not such a slope to ricoish, but 200 mm is also very good, not every top tank will go On Jagdpanzer E-100 in the frontal.

The thickness of the armor "punisher" is great, but not irreplaceable. Stupidity is usually punished very quickly.

However, check "Bismarck" Nothing is worth it, because this commodity graceful, like a drunken penguin. It turns out a funny paradox. The highest one-time damage and thick skin make an excellent machine for defense, ambushes and a slow rush, but he definitely definitely in the near battle and on open spaces.

With the best soviet PT-SAU The level of the 10th situation is different. "Object 268" different from their competitors, except AMX 50 FOCH (155), increased mobility and smaller than Jagdpanzer E-100, dimensions. "Zvethoye" is not very well armored, but the angles of inclination of his armor compensates.

"Object 268" is usually called the "iron" due to external similarity, but not only: it is also smooth and descended by its enemies.

Like many Soviet top machines, the "object 268" is excellent ricochette, which in combination with a very accurate and powerful cannon makes it not only popular, but also self-sufficient. In previous machines, despite all their advantages, there are certain weaknesses in the rest of the team. "Borsch" - cardboard, "union" - slow, "Bismarck" - huge and bad. "Iron" of these shortcomings is devoid, in it (at least in gaming version) Harmoniously woven best features Soviet developments.

And so you can not say that it was a failed "King of Zverobyov."

History of creation "Iron" Started from the M-64 gun. In 1954, at the 172nd plant, a 152-millimeter gun was collected, driving a straight kilometer for a straight to a whole kilometer, and along the trajectory, according to the calculations, up to 13 km away. The military became interested in promising development and commissioned the KB to assemble the gun to the gun.

As a foundation took the running part of the tank T-10.But thoroughly converted it taking into account the subtleties of maintenance and operation of M-64. To reduce the length of kickback, the engineers equipped the "object 268" by a two-chamber dool brake and other things that are necessary for firing.

During the tests, all assumptions regarding the effectiveness of M-64 were confirmed, and it turned out to be more effective than ML-20 established on ISU-152. However, the guns had many small jambs, and their correction was delayed.

Trying to take the "iron" in such a situation - the top of stupidity. That this German and demonstrates.

When they finally sorted out with them, the need for M-64 disappeared. The Allies appeared new tanks, on security and armament, according to the calculations of Soviet analysts, not inferior to the "object 268". Tom and ended the life of the only experienced copy of the "Iron", to this day inhabiting in Cuba.

* * *

Life is full of small events and accidents that sometimes lead to unexpected results and catastrophic consequences. It is not known how the course of the Second World War would change, the Germans have managed to finish at least half of the developments of the E-series and let the tips in the CIP case closed due to small shoals of projects. On this philosophical note "Fugance Bulletin" says goodbye to you!

- PT-SAU Germany 10 level. German military designer thought during the Second World War. One of the representatives of the ambitious plans of the Germans can be considered self-propelled anti-tank installation Jagdpz E-100.

Characteristics of PT-SAU Jagdpz E-100

Possessing the most powerful in the game 17 cm pak46, PT-saau jagdpz e-100 It is able to plunge into fear and horror any tank in the game. One-time damage from each shot from this gun is 788-1313 HP. At the same time, JagDPZ E-100 due to high caliber, easily thick up to 224-374 mm. Fighting machine It is capable of shooting with a frequency of 2.33 shots per minute.

It is damage and a serious note german PT-saau jagdpz e-100 Allow it does not feel like a "robust monster" on the battlefield. The maximum speed of the car along the horizontal direct is 30 km / h. Ideal for defense of the most difficult directions on the battlefield. At the same time, PT-SAU Jagdpz E-100 is equally good and when counteranately on enemy tanks in several cover tanks. PT-SAU E-100 Can quickly break through the deaf defense of the enemy.

How to play JagdPZ E-100?

Playing in world of tanks in german PT-SAU level 10, Jagdpz E-100, do not seek to sit in the rear. Go to the place of the main combat clashes with the tanks of the enemy. Take the frontiers, well-protected from shots of enemy sau. When attacking the enemy, accurately shot on it, Jagdpz E-100 is recommended to adjust the fodder close to the terrain or edge, not allowing the enemy to come back to you from behind. Never move forward, with a direct meeting with the enemy's tank. Spice in one place around your axis, constantly holding a windshield armor in front of the enemy.

Try to defend on closed hills. In the attack - constantly move forward. Surrounding yours PT-saau jagdpz e-100, Allied tanks, after you are shot in the tank, will "pick up" for you frags. This will allow you to quickly provide a team victory. Try to shoot from JagdPZ E-100 in the most powerful enemies first, especially if they have less than 50% HP.

We will get acquainted with the features of the technique, analyze the TTX, will understand how to play GRILLE 15 in the conditions of modern random and is it worth pumping this branch in general.


For a clearer understanding that the technique came to our hands, we turn from the TTX numbers to the full compared of all GRILLE 15 indicators with the rest of PT-SAU level 10.

Firepower

One-time damage 750 units average for PT-SAU level level 10, but the Basic Proofing of the Baseline is one of the lowest 279 mm, worse only in French FOCH B. The rapidity allows 3.5 shots per minute, which is also within the normal range.

Quite comfortable angles of vertical guidance -7 ... + 15 °. Among PT-SAU GRILLE is allocated to the tower of incomplete rotation with the angles of horizontal guidance -50 ... + 50 °.

Exceptional features of GRILLE 15 were the excellent accuracy of the gun 0.26 and the time of information 1.44 seconds is the best performance among all "classmates" at 10 level.

Weapon and ammunition


Even special shells have a weak armor of 334 mm, so relying on excellent accuracy will have to fill the least protected enemy zones.

The ammunition includes 30 shells, which is quite enough for one battle, taking into account a long recharging. Shell flight speed:

  • armor-piercing 1200 m / s, which is quite good;
  • cumulative 900 m / s and this is certainly not enough for level 10 with one-time damage 750 units;
  • explicit-fugasic 1000 m / s.

For comparison, Jagdpanzer E 100 cumulatives with damage 1050 units fly at a speed of 925 m / s.

Vitality

In the German ambush PT-SAU, as well as the Swedish "neighbor on the Kuste" the smallest stock of strength points of 1800 units. At the same time, GRILLE 15 is absolutely deprived of the booking, on all sides of the cardboard and also has an open logging. This means that from artillery and other opponents on the Fugasas will fly a lot of damage.

In front projection is the engine, and on the sides of it fuel tanks. Therefore, often when hitting the forehead in best case The car will slow down, and in the worst possible fire is possible, which is rather often.

Also in front, a radio lane and a driver mechanic are located. If there is no first to do without the first, then at contusion the second car becomes completely disgusting in terms of maneuverability.

Other indicators

With a mass of 40 tons, the specific power is 21.25 hp / t and allows you to recruit maximum speed 60 km / h, thereby making GRILLE 15 the fastest. Overview of 390 meters, and a range of 751 meters, as in most PT-SAUs at this level.

Despite the lack of booking, Grille received one of the lowest masking coefficients.

Advantages and disadvantages

By comparing the top PT-SAU level 10 and closerly familiarized with the technical and tactical characteristics of GRILLE 15 can now highlight its strengths and weaknesses.

Benefits:

  • best accuracy;
  • very rapid information tools;
  • comfortable UGN and UVN;
  • good dynamics;
  • big alpha strike;
  • decent damage per minute.

Disadvantages:

  • lack of booking;
  • open cut;
  • bad stabilization of guns;
  • problems with medium and soft soils;
  • very low masking coefficient as for "cardboard" PT-SAU;
  • frequent engine crituch;
  • medium fire hazard.

Equipment

This PT-SAU has both pronounced pluses and tangible flaws. However, the car is very functional due to the characteristics of its TTX, therefore it provides for two sets of equipment depending on the preferred gaming style.

If desired, you can experiment with their combination to choose the best option.

Ash Sniper:

  • large-caliber gun - the best choice to raise DPM due to accelerating reloading tools by 10%;
  • masking Network - in a stationary state will increase the imperceptibility of the machine, which a little leverals a weak standard disguise;
  • stereotrub - standing on site will add to the basic review of 97.5 meters, which will achieve the maximum value.

The disadvantage of this assembly is a complete dependence on the team. When you need to move, the car becomes vulnerable without disguise and review. In the conditions of modern random, it is better to count on ourselves, and not on the allies. Such a choice additional modules You can call the "economy option" if there are not enough loans to the next selection of equipment.

Universal:

  • eastern rate - always relevant;
  • reinforced sticking drives - will help to fight with bad stabilization of the gun and more effectively implement damage;
  • enlightened optics - adds to the basic review of 39 meters, but will work constantly and will not leave the car "blind".

Due to open logging, the installation of improved hematlation is impossible.

Education crew

To the selection of skills on level 10 technique, it is necessary to approach responsibly. The correct placement of priorities will help make the game more comfortable and efficient. Grille 15 one of best cars For damage, it is based on this we will choose the peppers to increase its effectiveness in battle.


The priority of learning skills and their influence

Masking will fix a bit of the situation with a bad imperceptibility ratio, without this GRILLE skill for a long time will not live

The combat fraternity will increase all the characteristics of the machine and to the level 10 should already be damaged.

The study of the radio equipment and eagle eye will increase the review of 19.5 meters.

Combination of smooth stroke and smooth turn of the tower Reduce the scatter in motion, which will increase the stabilization of the gun slightly.

King off-road It will help to quickly gain speed on soft and medium soils.

Contactless smoking tab It will increase the strength of the BC, and accordingly survival and DPM, because with a broken BC recharge will be very long. Sniper will allow critical damage to the enemy technique.

When the margin of the strength is less than 180 units, then the skill is desperate will accelerate the reloading of the gun by 9.1%. Intuition will allow with a certain share of the likelihood to change the projectile without recharging, the effect is summarized when you master the two charging and with full study will be a chance of 34%.

Equipment

When playing "dozens" is better not to save on consumables, because they can significantly increase survival, efficiency and just comfort from the game. For GRILLE 15, we recommend such a choice of equipment:

  • remkomplekt;
  • first aid kit;
  • automatic fire extinguisher (will reduce the likelihood of a fire by 10%)

Instead of a third slot, you can take a national dish of chocolate, it will increase all the TTX techniques, but will entail a greater consumption of loans and in the event of arson will hope not to hope.

How to play grille 15

Before we proceed to the analysis of tactics in battle, we suggest familiarizing yourself with the final TTX, which will receive a car according to our configuration:

Comparison with stock options:

Grille has excellent potential for damage. Although the alpha strike is not the largest, but get 750 damage units will even be unpleasant even with full strength points. But thanks to excellent accuracy and note, you can promptly get the "shoes" of enemies, which hoped unnoticed to make a shot and roll back to the shelter. The review reached the maximum value of 445 meters, and everything else will go to the demo to the enemy, but for an appeal PT-SAU, this radius is quite enough.

This PT-SAU is a danger at any stage of the battle, which is why each lights it, and especially artillery will try to destroy. Because of the weak booking, it is even feared even the awake from the art, which will be in addition to possible damage to give a stunning, reducing our TTX.

Maintaining fire and distance. Damage is our main task. At the same time, it is best to place on the third line, as a last resort on the second. Before the end of the battle, you should not climb ahead, and if it comes to this, then the recommended configuration with installed optics will help detect the enemy in motion, which is very important at this stage.

Mostly the game comes down to supporting and covering the allies. Thanks to the good indicators of the gun, you can conduct aiming fire on the far distance. Priority objectives should be primarily the most dangerous tanksFor example, the same enemy grille. The second goal is "shoes" opponents with a margin of strength of less than 650 units.

In the protection of GRILLE 15, too, it can also show well, having charged a cumulative projectile and aiming in a vulnerable zone is not a problem to damage the forehead even well armored heavy tanks.

Security and mobility. On the cardboard technology should be played carefully, choosing a position to keep fire so that later it is possible to quickly drive into the shelter. For reinsurance, you should not wait after the shots of the lamp response, because it turns on with a small delay after lighting, so it's better to immediately drive away.

Good speaker allows you to change the position after lighting, you should not neglect this, because the enemies will be waiting for you old on the old location. If the situation on the flank acquires a dangerous outcome for you, the high maximum speed will help you to leave or return to the capture of your own base.

Brief results

Grille 15 One of the best PT SAU support. Depending on the team, therefore, in the interests of its owners to provide maximum support to the allies. With a shootout 1 to 1C, any opponent is a guaranteed exchange of strength points, because it is very unlikely to dissolve on the shots or something to repel.

Most recently, an update was renewed 0.7.5, the main change of which was the appearance of Art and PT of the 10th level. And since the test wORLD server Of Tanks plays almost a 10th part of all players, we decided that it would be nice to tell you about these machines, about their strengths and weaknesses, whether they are suitable for your battle style, what skills and equipment will be most useful for and what do these cars differ from each other?

And in this review it will be about PT of the RAU of the 10th level. So, in the update 0.7.5, PT lovers received as many as five new cars - this is the object 268, Yak Panzer E-100, T110E3 and E4, as well as the 155th FOSH. Let's first be comparable to their TTX.

The greatest margin of strength in the Yak Panzer Age is 2,200 units - even more than some TT level of the level of level 10. Next, there are t 110 E3 and E4 - 2050 and 2000 units, respectively, a little from them is lagging behind the object 268 - 1955 units, and finally the 155th FOSH is only 1850 units. Overview of all other PT is equal - 400 meters without modules. Now you are represented by the dynamics of all PT of the 10th level. Unconditional leadership from the beginning of the distance in Fosh, it slightly behind the object 268, T110 E4 is held in the middle, and E3 and the German closure. By speed of reversal, the best fosh and E4, a little bit worse than the 268th, then it goes E3, well, the gentleman's gap can be seen with the naked eye.

You can also say a few words about the imperceptibility of our PT, compare it with a PT of the 9th level. The object 268 is slightly unnoticed on the go than the 704th, standing the same. Yak Panzer E-100 on the move glows the same as the Yak Tiger, standing with it is imperceptibly worse. Masking T110 E3 and E4 is slightly better than that of T30 and standing on the go. The inconsistency of the fosh of the 10th and 9th levels is the same.

Now let's talk about guns. The best rapidity of the object is 268 - 17 seconds, then there is T110 E3 - 17.5 seconds, then E4 - 20.2, then Yak Panzer - 25 seconds and finally fosh - 45 seconds. Fans of the French should not be sad, their PT in the presence of a drum on 3 shells, as a result of damage from it, it turns out a serious - 2550 units, this allows us to disassemble any tank in the game, except Musa. But do not forget that you cannot shoot all three shells at once, there is an interval between them in 5 seconds and during this time the enemy may have to hide from French Fri. All anti-tank guns are very accurate, which allows you to conduct effective fire at the distance up to 400-500 meters. The best sniper is the object 268, then with a small lag for scattering in 0.02, the other guns go. The armor-proof of all guns is also about the same, on average 300 mm. Such an indicator is better than all other machines. The Gold Pauseability reaches 400 mm and above, which makes it possible to aim almost in any part of the hull in the tank of the enemy. By damage, the unconditional leadership holds Yak Panzer E-100 - 1050 units, which compensates for its long charging, the remaining PT damage is the same - 850 units. It can also be said that all PTs of the level of the 10th level without towers compared with the 9th level is a very bad angle of horizontal tip, on average by 6-8 degrees less, as a result of which it will often have to change the position of the housing.

Now let's look at the booking of new Fri, start with the object 268. In TTH, it means 160 mm and at the beginning it seems that this PT will be pierced to all who are not too lazy. However, the armorists are located at a very large angle, this car has the most random armor, but she also discovered several weaknesses.

At the near distance, this car is worth beating to the lower armorist, the rangeference or in these observation slots, there is a chance to damage the waggelading or contapulate the gunner. The top guns are also able to break through almost any part of the housing, you can beat the mehwod in the hatch, there is probability to cut it out. On the medium-long distance, it is better to shoot in the left or right side of the cut, even there is armor and thicker than on the housing, however, the angle of inclination is less, which means less the chance of smoking.

Next, the list goes Yak Panzer E-100. At the near distance, it is best to shoot in the roof turret that even the tanks of the 8th level can be punked, on the middle-far - to the lower armorist. Note, enter the clinch against Yak Panzeres is not recommended, with such a situation you lose the possibility of getting into the lower armorist, as well as in the roof turret, if your tower is not high enough. The mask is almost impossible to break, only the cutting will remain, which is given only to the tools of the 10th level, and not every time.

The next on the list of American PT T110 E3 and E4. The housings are completely identical to T110 E5. Weak spots They are the following - the lower armorist, as well as on the lid, E3 is the observation slots, and the E4 is a machine gun. The upper armorist is better not to shoot with these machines, as well as in the pancake, E3 and the brick, E4, is extremely large, the likelihood does not cause damage.

Well, finally french me. In the near distance, the weakest armor at the machine gun and the road barrier on the roof. At the middle distance, NLD is not bad, as well as an armorist below the arrangement. The above is somewhat more complicated.

Let's now tell, which modules should be put on our cars. So, for all PT, except for the Jac of Panzer - the rate, fan and the third module to taste. The camouflage network, if you like the game of bushes, stereotrub or reinforced actuators for shooting from afar or optics, if you like the melee. We also note that the Foca does not have the rate, it is better to put the actuators instead, because the Frenchman comes down longer, three seconds. German Fri is better to take modules such as the rate, fan, as well as to choose from - horns or optics. A note, with a short-range repair module, the crew will not be an excess box with tools, remember, shot down the guzzard in the battle of the battle can be the reason that you will soon find yourself in the hangar. As we have already been told, we have a bad angle of horizontal tip, here except that the T110 E4 has advantages due to the presence of the tower, and that it rotates only 180 degrees, that is, 90 left and right.

Now you can talk about the crew skills. A good idea will be in the crew scam from jagi with small additions. After studying the crew of the second skills, you can reset them on silver whether gold and put everything first of all combat fraternity, because the third round of study is twice as slower than the second. You can also add that the object 268 is more imperceptible PT in the game and the masking skill in contrast, for example, from the Polera Jak will be very useful on it.

So, the test time came to an end. Let's talk about combat application Our Fri.

At the facility 268 there are two main tactics - sniper and a female warrior. In the first case, you can rely on our high accuracy and imperceptibility. The 268th is almost the only car that can stay on the hill, on the map of the Malinovka in the Sturm mode. The enemy will not see us even after the shot. For melee, we have ricochet armor, very high rapidity, as well as good speed and maneuverability that allow you to quickly change the position. The 268th no equal in the urban battles, he first comes to a position, shoots the opponent who disappeared and time to drive back, avoiding retaliation.

Yak Panzer E-100 is best suited to contain the occurrence of the enemy, little the enemy will voluntarily come out on our instrument, even from the enemy of the 10th level, only half of the strength remains, which is, to talk about the enemies less. Unfortunately, this PT due to very bad maneuverability and a long charge is extremely undesirable to be alone, the support of the Allies E-100 is needed as air. Yes, you can say that a friend is charged much longer, but after shooting the drum, he can just escape from the enemy, and the German does not know how to run. But you should not despair, playing German PT platoon is very interesting, paying the defense of the enemy with their powerful guns. Any opponent is bursting from a powerful volley, and durable armor and a huge amount of health will help relive long charging.

Next machine for studying T110 E3. Because of our novelty, the enemy does not recognize that as mentioned above, our corps are similar to T110 E5 and persistently trying to pierce us into a mask or cutting. T110 E3 literally created in order to go to the attack in the first rows. Our rapidity is only slightly behind the object 268, and the presence of a strong armor and threshing maneuverability allows you to conduct active combat life. On T110 E4 you can fight as hard. Yes, we are PT, but PT with the tower. We are often confused with the same E5 gravity, and then they are very surprised how we manage to apply such a huge amount of damage for one shot. On E4 it is very convenient to use the terrain relief to hide our lower armorist. Even left with a small amount of strength at a small hill, you can live long and fun.

And finally, the last on the list, but not by meaning - Frie 155. The main advantages - better speed And maneuverability and unconditionally - drum. Do not forget that after shooting it, we remain completely defenseless, for half of 45 seconds. As a result, it is better not to even shoot tanks from the 1st to the 7th level without acute necessity. Our armor will save from their guns, beat your damage for more dangerous enemies. Playing a platoon you can arrange bold raids in the rear or in the enemy flank. They came, shot drums, ran to charge. For the fight you can do this several times or you can use another tactic: one shot the drum, the other covers the exclusion, while the first is charging.

Summing up It can be said that the appearance of PT of the 10th level is an important event in the history of the game, along with the introduction new nation. Each machine has an extremely powerful tool with high accuracy, beautiful armor and damage. But when playing a platoon, each of these machines can arrange a real chaos on the battlefield.

Friends, today our guest is a very interesting PT-SAU, which has a serious combat power, but at the same time having a large number of weaknesses. Speech in Guide will go about the French PT-SAU of the tenth level in World Of Tanks - AMX 50 FOCH B.

This car replaced in french branch Research PT-SAU AMX 50 FOCH (155), at 10 level, with update output 0.9.20.

TTH AMX 50 FOCH B

To begin with, I will draw your attention to the fact that we have a margin of strength less than many PT-SAUs at the level, and the basic review of 380 meters leaves much to be desired, although this parameter can be significantly increased due to perks and equipment, but about This is lower.

Now consider the characteristics of the booking AMX 50 FOCH B and there is nothing to be proud of it. The fact is that the strongest part in our armor is VLD, which occupies almost the entire frontal projection. This site has an excellent tilt and in the shift reaches approximately 314 millimeters of armor, which is very good. But our PT-SAU to break through the enemy will not be difficult, because he will focus Nld and turrets, and they are not so well protected. It is also worth noting that VLD can calmly be punched by another PT-SAU level 10. Bords are also not particularly protected, so the diploma will not particularly help this car.

Regarding mobility, the situation is good. PT-SAU AMX 50 FOCH B in World Of Tanks Dali The good maximum speed and, speaking to be honest, the specific power of the engine makes it pretty cheerfully developing maximal speed, and the dynamics on the backdrop of PT-SAU classmates are decent.

AMX 50 FOCH B gun

The most important argument in the dispute! The tool at AMX 50 FOCH B is really outstanding and affairs not in a means of neglect and armor, the fact is that this PT-SAU has 6 shells in the drum. With an average damage of 400 units, we obtain 2400 medium yield damage. It turns out that in a shootout one on one with most tanks 10 levels we have a good chance of picking up the tank opponent from one drum. I think no longer arguments and do not need to start downloading this car. And besides, the reloading of the drum also occurs quite quickly, about 35 seconds.

Advantages and Disadvantages AMX 50 FOCH B

As you can see, AMX 50 FOCH B in World of Tanks really has big advantage In their TTX, but the car is not deprived of the shortcomings, so let's struggle them.

Fast reloading drum;

Big damn damage;

Good circuitating parameters;

Strong front armor VLD;

High maximum speed;

Good nonsense coefficient

Basic overview is below average;

A large number of vulnerable seats In booking.

Small amount of hp.

Equipment for AMX 50 FOCH B

In view of the above for this unit, the choice and the installation of additional modules plays a huge role, and I will emphasize the deficiencies on the leveling. In addition, it is worth remembering that the rate cannot be installed due to the drum processing system and on AMX 50 FOCH B in WOT. Therefore, the equipment is as follows:

- The most useful module in our case, because it acts comprehensively, allowing you to improve the review, reduction, recharge, etc..

- Also an extremely important choice, because only with it speed information can be closer to comfortable.3.

- Good increase in the range of review, especially in the complex with the first item and correctly selected peppers.
As usual, the third point is an alternative, or rather two:

- An even greater increase in the review, especially relevant, if you do not have a pumped crew.



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