Diablo 3 sets for the Crusader. Diablo III Theoryicraft: Crusader - commander. What did we like this development option

You are unlikely to make a mistake calling the Crusaders and Paladinov kings of tanks, this is exactly the case. Due to the huge set of spells on protection, the Paladinov class turns into an impregnable fortress. And with the advent of the advanced classes of the game "Ragnarök", such as Paladin like a simple tank, can be turned into a murder machine, with a huge margin of health. As well as knights, crusaders have the opportunity to ride the riding animal and significantly add in the speed of movement.

And so you create your swordsman and come across the first difficulty, which stats to swing at the beginning. In principle, there are practically no options. When creating a character, we choose: 9 forces (STR), 9 Dex (Dex) and 9 AGI (AGI). This choice is for the standard Bild of the future Crusader, if you chose the Cruise Cruise HC, then pay attention to the builds and what stats for this you need to download.

Power (STR) - affects the damage of neighbor attacks, as well as the amount of portable weight (every 10 forces give a bonus to the attack).
AGI (AGI)- affects the speed of attack, as well as the chance of fatigue.
Dex (Dex)- It affects the accuracy of any attacks, and also gives a little bonus for a melee attack (Dec is needed in order to fall on monsters and people). Also, Dex, increases damage from attacks of long-range arms.
Luck (LUC) - Increases the chance to apply a critical strike (a blow that ignores completely physical armor of the opponent and never smears), and also increases the chance of successful fad.
INTELEKT (INT) - Increases maximum amount Mana, and also increases the speed of regeneration and the magical protection of your character (every 6 int, they give +1 to mana regeneration. Every 100 mana also give a regeneration bonus).
Vita (VIT) - affects the total number of lives and the rate of health regeneration (1 VIT gives 1% to the total number of health. 97 Vita give immunity to such spells as stunning (STUN)).

For more information about the statics and features of the game, you can read in the overall guide on the game. Also in this article you will find some useful tables, such as the table of elements or a weapon damage table.

And so, with the initial stats we figured out. It's time to go to swing your future knight. You like everything start noob. At your disposal of a novelo and no-shirt. We dress and go swing. In order not to click for each impact on the mold mouse, you can clamp Ctrl, in this case your character will attack the monster until its complete kill. If you tired of pressing Ctrl, then this procedure can be simplified, press "Alt + Y" and in the menu that appears by activating the "Noctrl" modes (click on it). Below I will give the options on whom to download your Nuba.

  • Pincha (Red drops) - Location below Raters (Capital). Here you can ask the caste at the front (they always eat there), thereby facilitating a lot of pampering. From the peins are very well falling bottles (Empty Bottle), which must be taken by buyers. At the beginning of them you can earn a little.
  • Drops. - Similar to pending. The only difference is that the drops give a little more experience, and another card falls with drops, respectively, which is in demand and then will be something worth
  • Lunatic - Curly rabbits for which you can do not get a bad increase for experience.
  • Fabry (Slow green caterpillars) - Location up from Hephena. From Fabre there is a chance to knock out a good card.
  • PUP (Cocoons) - if you are very difficult to beat monsters, then this option is just perfect. Puffs are fixed cocoons that have a large number of lives and they do not attack. Also for the PAP give a lot of experience and falls of them good cardwhich gives + 700 HP (if inserted into armor), very useful for the news. Puffs dwell on the location above from Hephene.
Drops.
Fabre
PUPA

If you want to take a little more to be a dummy, as an option you can go to an anthill (Location from Raters below -\u003e below -\u003e below (left teleport) -\u003e Entrance in the center of the location (on the MINICART Big Black Point). Here the input you find a big The number of eggs ants, of which you can bundled the bottles and other Lut, for which you get good money. Bottles are better to take the buyers, they are very often buying for cooking alchemists.

In principle, this is not the entire list on whom you can show by your future swordsman at the very beginning of the game. You may find your individual way of pumping Nuba.

Also to speed up the pumping of the Novis, you can improve your weapons. As soon as you have a little money (Zeni-Zeny) go to Trutor and buy from the gunsight (the store on the right and slightly higher from the fountain in the center) Main Gauche (knife). Then go to the blacksmith (building a little below the gunsmith) and drag Main Gauche to +7 using EmveTarcon (it can be bought immediately from the NPC). Do not sharpen the knife above, otherwise you can break it. After you have a sharpened knife, you can try to shake your nub in stronger monsters, such as rockers and copies. And those and others can be found down -\u003e left from Prontera.

But consider that these monsters just do not kill, have to eat a lot of meat to restore health. The meat can be purchased at NPC in coordinates 64.123 (in order to find out its coordinates, you must enter the following command "/ where").

With each new Level, you have the ability to pump stats, as well as JobSkill (various skills). From the stoves, I swing the strength (STR) at least 50 at the beginning and only then think about other stats. In order to pump stats, press "Alt + A" (English layout) and opposite the STR indicator, click the arrow to increase the level of the stat. From the skills, everything is much easier, Nuba has only one skill skill, it needs to be pumped up to 10 leisers. In order to pump skills, you need to click "Alt + S" (English layout) and click on the desired skill and then confirm the selection. Each Level of this skill gives you new opportunities, below they are all listed.

  • Level 1. - Ability to trade with other players.
  • Level 2. - Ability to express emotions using animated emoticons.
  • Level 3. - The ability to sit down (Insert button). Increases the speed of recovery HP and SP.
  • Level 4. - Ability to create your chat.
  • Level 5. - It is allowed to join groups (to enter into a party).
  • Level 6. - It is allowed to use the Kafra Chest, in which you can put your storage things.
  • Level 7. - the ability to create your own group (pati).
  • Level 8. - It is allowed to kill players in specially reserved places.
  • Level 9. - It is possible to change the profession.
  • Level 10. - You will find a quest for your profession.

In order not to spend money on teleports between cities, use the free Warper (Novice Warper). It can be found in every main city, he teleports only noobs. It looks like this varper as an ordinary champion. Also, so far you are new, after each death you will be recovered with half HP and MP.

After you reach 10 Job (Jobskill), go to perform quest to receive the profession of "swordsmen".

And so you reached 10 Job. Pouring nude skills, otherwise the NPC simply will not give the quest to receive the profession.

We go to the port city of izlud, the location down-\u003e right from the truters. In the left part of the city we find the entrance to the Guild of swords.

Inside the building we speak with the NPC of the swordsman (the name of the NPS may vary).

After a small dialogue, he will ask you to take the test, in the room to the right of it. For you, this room will be left. We go inside and speak with the NPC of the sword at the table.

Then in the same room we go down and speak the NPC on duty. He will send us to the room, to pass the quest.

There is nothing complicated in Quest. It is necessary to just go through the three tracks to the end, while not to occur on the pit. No one needs to kill in Quest. If you still do care about any pit, you will fall into a small dungeon, in which you just need to go to the teleport and you will start passing the path on which they stopped.

We reach the end of the third and last track, we speak with NPC May.

On this quest ends and you get a cherished profession. I would like to note that among other professions it is one of the fastest and simple tasks.

We are interested in skills: Two-Handed Sword Mastery (Ur.1)
Max. level: 10
Class: Passive
Formula: 4 * Ur.Skilla
Description: Enhances the damage from the arms of the class "One-handed swords" and "knives". In the formula, damage is taken into account after all modifiers, except for the element and card coefficient. This means that the skill bonus to ATK ignores VIT and VITDEF, and increases the coefficient (%) of the element of the weapon and the coefficient (%) from the cards in weapons

[Level 1]: Attack power (ATK) +4
[Level 2]: Attack power (ATK) +8
[Level 3]: Attack power (ATK) +12
[Level 4]: Attack power (ATK) +16
[Level 5]: Attack power (ATK) +20
[Level 6]: Attack power (ATK) +24
[Level 7]: Attack power (ATK) +28
[Level 8]: Attack power (ATK) +32
[Level 9]: Attack power (ATK) +36
[Level 10]: Attack power (ATK) +40

Requirements: SWORD MASTERY (Ur.1)
We are interested in skills: Auto Counter (UR.1), Bowling Bash (UR.5), Two-Hand Quicken (UR.1), Parrying (Ur.10 Lord Knight), Aura Blade. (UR.5 Lord Knight).
Max. level: 10
Class: Passive
Formula: 4 * Ur.Skilla
Description:Enhances the damage from the weapon of the 2-handed swords. In the formula, damage is taken into account after all modifiers, except for the COEF. Element and cards. This means that the skill bonus to ATK ignores VIT and VITDEF, and increases the coefficient (%) of the element of the weapon and the coefficient (%) from the cards in weapons

[Level 1]: Attack power (ATK) +4
[Level 2]:Attack power (ATK) +8
[Level 3]: Attack power (ATK) +12
[Level 4]: Attack power (ATK) +16
[Level 5]: Attack power (ATK) +20
[Level 6]: Attack power (ATK) +24
[Level 7]: Attack power (ATK) +28
[Level 8]: Attack power (ATK) +32
[Level 9]: Attack power (ATK) +36
[Level 10]: Attack power (ATK) +40

We are interested in skills: concentration (Ur.1 Lord Knight), Tension Relax. (UR.10 Lord Knight)
Max. level:10
Class:Passive
Formula: (5 * ur.skilla) + (maximum HP * 0.002 * ur.skilla)
Description: Additionally restore HP, every 10 seconds in 1 cell without moving (sit, stand, attack). It does not work when the translate. Also further increases the effect of all attending (10 * ur.skilla)%.

[Level 1]: Rest. HP: 5 + (0.002% Max HP) / Bonus to HEAD. Customers: + 10%
[Level 2]: Rest. HP: 10 + (0.004% Max HP) / Bonus to HEAD. CASES: + 20%
[Level 3]: Rest. HP: 15 + (0.006% Max HP) / Bonus to Lead. Customers: + 30%
[Level 4]: Rest. HP: 20 + (0.008% Max HP) / Bonus to Lead. Customers: + 40%
[Level 5]: Rest. HP: 25 + (0.010% Max HP) / Bonus to Legal. Customers: + 50%
[Level 6]: Rest. HP: 30 + (0.012% MAX HP) / Bonus to Lead. Customers: + 60%
[Level 7]: Rest. HP: 35 + (0.014% Max HP) / Bonus to HEAD. CASES: + 70%
[Level 8]: Rest. HP: 40 + (0.016% MAX HP) / Bonus to Lead. Customers: + 80%
[Level 9]: Rest. HP: 45 + (0.018% MAX HP) / Bonus to Lead. Customers: + 90%
[Level 10]:Rest. HP: 50 + (0.020% Max HP) / Bonus to Lead. Customers: + 100%

Bash (Bash)

We are needed: Magnum Break (UR.5), Bowling Bash (UR.10 Knight), Aura Blade. (UR.5 Lord Knight).
Max. level: 10
Class: Attacking
SP consumption:
1-5 ur.: 8 SP;
6-10 UR.: 15 SP
An object:Enemy
Range: 1 cell
Caste time: Instantly
Delay:ASPD.
Duration: Instantly
Formula:
Atk \u003d (100 + 30 * ur.skilla)%;
Hit \u003d (5 * ur.skilla)%;
Stunning \u003d 5% * (Ur.Skilla - 5)
Description: Damage to the attacked enemy, increasing the force of attack (ATK) and accuracy (HIT) depending on the skill level. The accuracy bonus (HIT) is considered based on the HIT character, and is added to% accuracy (HIT) on the enemy. Starting from the 6th level, there is a chance to stun an opponent if your character has a quest ability [fatal kick].

[Level 1]: Attack power (ATK) 130% / Accuracy Bonus (HIT) + 5% / Stun Chance (Stun) 0%
[Level 2]: Attack Power (ATK) 160% / Precision Bonus (HIT) + 10% / Stun Chance (Stun) 0%
[Level 3]: Attack Power (ATK) 190% / Accuracy Bonus (HIT) + 15% / Stun Chance (Stun) 0%
[Level 4]: Attack power (ATK) 220% / Accuracy Bonus (HIT) + 20% / Stun Chance (Stun) 0%
[Level 5]: Attack power (ATK) 250% / Accuracy Bonus (HIT) + 25% / Stun Chance (Stun) 0%
[Level 6]:Attack (ATK) 280% / Accuracy Bonus (HIT) + 30% / Stun Chance (Stun) 5%
[Level 7]: Atcas (ATK) 310% / Accuracy Bonus (HIT) + 35% / Stun Chance (Stun) 10%
[Level 8]: Attack Power (ATK) 340% / Accuracy Bonus (HIT) + 40% / Stun Chance (Stun) 15%
[Level 9]: Attack (ATK) strength 370% / Accuracy Bonus (HIT) + 45% / Stun Chance (Stun) 20%
[Level 10]: Attack Power (ATK) 400% / Accuracy Bonus (HIT) + 50% / Stun Chance (Stun) 25%

Provoke (provocation)

Need for skills: Endure(UR.5), Parrying (UR.5 Lord Knight), Tension Relax. (UR.5 Lord Knight).
Maximum level: 10
Class: Auxiliary
SP consumption: 3 + Ur.skilla
An object:Enemy
Range: 9 cells
Caste time:Instantly
Delay: not
Duration:30 seconds
Formula:
Reduction of protection (DEF) \u003d (6 * ur.skilla)%;
Increasing attacks (ATC) \u003d (2 * ur.skilla)%
Description: The ability provokes a monster attack, reducing DEF and VIT DEF enemy, but increases its attack (ATK). The time duration of the provocation is 30 seconds. It does not act on the element "Undead" (UNDEAD) and monsters-bosses. Also, skill breaks ice with frozen monsters.

When using Aloevera (Aloevera) (Aloevera) (Aloevera), the provoke level is superimposed.

[Level 1]: Enemy Protection (DEF) -6% / Atk Enemy + 2% / Chance Provocation 53%
[Level 2]: Enemy Protection (DEF) -12% / Atk Enemy + 4% / Chance provocation 56%
[Level 3]: Enemy Protection (DEF) -18% / Atk Enemy + 6% / Chance Provocation 59%
[Level 4]: Enemy Protection (DEF) -24% / Atk Enemy + 8% / Chance provocation 62%
[Level 5]: Enemy Protection (DEF) -30% / Atk Enemy + 10% / Chance provocation 65%
[Level 6]: Enemy Protection (DEF) -36% / Atk Enemy + 12% / Chance Provocation 68%
[Level 7]: Enemy Protection (DEF) -42% / Atk Enemy + 14% / Chance Provocation 71%
[Level 8]: Enemy Protection (DEF) -48% / Atk Enemy + 16% / Chance Provocation 74%
[Level 9]: Enemy Protection (DEF) -54% / Atk Enemy + 18% / Chance provocation 77%
[Level 10]: Enemy Protection (DEF) -60% / Atk Enemy + 20% / Chance provocation 80%

Magnum Break (Magma Punch)

Requirements: Bash (UR.5)
Need for skills: Bowling Bash (Ur.3 Knight), Aura Blade. (UR.5 Lord Knight)
Max. level: 10
Class: Attacking (fire)
SP consumption: from 20 to 16
An object: Region
Radius of action: 5 × 5 cells
Caste time: Instantly
Delay: 2 seconds before the next blow of magma
Duration: Instantly
Formula: Attack power (ATK) \u003d (100 + 20 * ur.skilla)%; Bonus to accuracy (HIT) \u003d + (10 * ur.skilla)%
Description: Elemental attack (fire), beats over the area - 3 for 3 cells (the center where the player is worth it, does not require an indication of the goal). Returns enemy (s) on 2 cells. In addition to the increased impact, adds a bonus to an increase in accuracy (HIT). When used, takes 15 HP, but cannot kill the character. The ability passes the statuses of weapons and card statuses

[Level 1]: Attack power (ATK) 120% / Bonus to accuracy (HIT) + 10% / spending SP \u003d 20
[Level 2]: Attack power (ATK) 140% / Bonus to accuracy (HIT) + 20% / spending SP \u003d 20
[Level 3]: Attack power (ATK) 160% / Bonus to accuracy (HIT) + 30% / spending SP \u003d 19
[Level 4]:Attack force (ATK) 180% / Bonus to accuracy (HIT) + 40% / spending SP \u003d 19
[Level 5]: Attack power (ATK) 200% / Bonus to accuracy (HIT) + 50% / spending SP \u003d 18
[Level 6]: Attack force (ATK) 220% / Bonus to accuracy (HIT) + 60% / spending SP \u003d 18
[Level 7]: Attack power (ATK) 240% / Bonus to accuracy (HIT) + 70% / spending SP \u003d 17
[Level 8]: Attack force (ATK) 260% / Bonus to accuracy (HIT) + 80% / spending SP \u003d 17
[Level 9]: Attack power (ATK) 280% / Bonus to accuracy (HIT) + 90% / spending SP \u003d 16
[Level 10]: Attack power (ATK) 300% / Bonus to accuracy (HIT) + 100% / spending SP \u003d 16

Endure

We are interested in skills: Tension Relax (Ur.3 Lord Knight), (Ur.1 Paladin), (Ur.5 Paladin).
Requirements: Provoke (UR.5)
Max. level: 10
Class: Auxiliary
SP consumption: 10
Caste time: Instantly
Delay: 10 Seconds
Duration:7 + (3 * ur.skil) seconds
Description: Allows you to attack and move upon receipt of damage. A sitting character will not get up when damaged. It does not work in the zones of the war of the Imperium. The skill is stopped after 7 hitting. Delay after using the skill of 10 seconds. Adds + 1 * ur.skil to MDEF.
[Level 1]: Duration 10 seconds, MDEF +1
[Level 2]: Duration 13 seconds, MDEF +2
[Level 3]: Duration 16 seconds, MDEF +3
[Level 4]:Duration 19 sec, MDEF +4
[Level 5]:Duration 22 seconds, MDEF +5
[Level 6]: Duration 25 seconds, MDEF +6
[Level 7]: Duration 28 seconds, MDEF +7
[Level 8]: Duration 31 seconds, MDEF +8
[Level 9]: Duration 34 seconds, MDEF +9
[Level 10]: Duration 37 seconds, MDEF +10

Max. level: 1
Class: Passive
Description: During the movement, HP restores 50% more efficiently than in calm condition. During use, the skill Increase HP Recovery does not work.

To get the quest skill, you must have 36 Job Level and go through a small quest.
First you need to collect a little Lute:

Empty Bottle: 200 pcs. - You can knock out from the peering (Poring) in the vicinity of Raters.
Moth Wings: 1 pc. - You can knock out from flies (Dustiness) on the location up from the aldebaran.
Padded Armor: 1 pc. - In Quest, this item is not closed, on this it can be borrowed for some time with friends. If you do not have acquaintances with these items, it can be bought in the weapon store of the city of Ozloid. Before purchasing armor, immediately go to the rest of the melt, as the quest is held in the same city.

It is best to buy a merchant, since merchants have very big discount For the purchase of objects from NPC. And so, we go to the city of izlud, the location down-\u003e right from the rter. In the city we find a small building a little higher and the left of the city center.

Inside the building we buy Padded Armor at the right NPC.

Inside the building we speak with the NPC Knight de Thomas (Knight Tommaso).

We give him Lout and get a new skill.

Max. level: 1
Class: Passive
Description: With this skill, starting from 5 level, Bash with some chance can stun your opponent. The stunning chance depends on the used level of the Bash skill.
[Bash 6]: 5% chance stun
[Bash 7]: 10% chance stun
[Bash 8]: 15% chance stun
[Bash 9]: 20% chance stun
[Bash 10] level: 25% chance stun

To get this skill, you must have a minimum of 30 Job Level and go through a small quest.
For the quest we will need only to collect a little Lute:

Fire arrow: 10 pcs. - The easiest way to ask for some archer. Or fly to Island Sanneshype and buy from NPC.
Silver Arrow: 10 pcs. - You can also ask to the archers or buy from NPC in the city of Pajon.
Banana Juice: 1 pc. - You can knock on Choco minibus. As an option, you can ask the archers who swing in the goning, there banana juice is constantly falling and he does not stand anything.
Tentacle: 30 pcs. - You can knock out the Hydra monsters. The simplest location, where they can be found, to the right of the Komodo.
ROYAL JELLY: 5 pcs.

Having collected the necessary Lut, we go to the left upper part of the city of Rier in the guild of swords.

Inside the building at the bottom of the room we find NPC Leon Von Frich (Leon von Frish).

We talk to him several times until he takes the quests for us and he will not teach a new ability.

Max. level:1
Class:Passive
SP consumption: 5 every 10 seconds
An object:to myself
Caste time: Instantly
Delay: Not
Duration:Up to the conditions of cancellation
Description:In a state close to death (HP less than 25%), causes rage (equivalent to overlapping the Provoke level 10 spells).
The character decreases protection and the attack force increases as in Provoke status. + 20% to ATK and -60% VITDEF.
Acts until your life is out of danger (HP is more than 25%).

To get the quest skill, you must have a minimum of 30 Job Level and go through a small quest.
For a quest, we need to collect a little lute:

Honey: 10 pcs. - It is easiest to buy from other players, they are often sold very often. Or you can knock out the Vitata monster in an anthill.
Powder of Butterfly: 35 pcs. - You can knock out the butterflies (creamy) on the location of the left-\u003e left from the city of Priter.
Horrendous Mouth: 10 pcs. - You can knock out the Ghoul monsters on the second floor of the hefena dance.
Decayed Nail: 10 pcs. - You can only knock out from Zombie (Zombie) on the first floor of Pion's dance.

Having collected the necessary Lout, we go to the forge of the rider. It is right from the fountain in the center.

Inside the forge climb the upper room.

We speak with NPC Juan (Juan) in the corner of the room.

We give him Lout and talk to him until he teach us a new ability.

Pumping of the swamp star, as in most elementary classes is quite boring. There are good combat skills, but because of the small number of mana and very low regeneration, they will have to use them very rarely. But if for example the swordsman is not the first of your character, then the items restoring Manu will not be a problem.
Also before pumping it is necessary to immediately think about the future profession of the Crusader, since the crusaders are different: atakers, tanks, Cruz GK and so on.

From the skills as a rule, be sure to swing:
Bash Ur 10. "This is the main combat skill of the swordsman, and by completing the quest for the quest skill" Fatal Blow ", this skill also has a big chance to stun a monster or opponent. The ability spends only 15 SP, but even this figure for a swordsman big digit and use the ability to do a lot.
Increase HP Recovery UR.10 - This skill allows you to quickly restore health even during the battle, and having received the quest skill "HP Recovery While", this skill begins to restore health during movement.
Magnum Break Ur.3. - It sometimes helps to push the bulky monsters, but it will be useful, it is extremely rare.
Provoke Ur.5 (and above) - The ability is pretty much useful and in principle many take it not only the fifth but also the maximum tenth leisure. The fifth Level is taken as passing to the skill Endure.
Endure Ur 10. - Like the past skill, this skill is also quite interesay, as it makes it possible to move, getting damage, and also increases the magic protection of +10 MDEF at 10 level. The first ledel skill is swinging as a passing to the skill of the Knight Peco Peco Ride.

The skill for the swordsman may look as follows:

Bash Ur 10.
Increase HP Recovery UR.10
Provoke Ur.10.
Endure Ur 10.

With such build, all these skills are already pumping out for the 41st Job Level. And in principle on simple (not high level) The profession of the swordsman can already go to receive the profession of the Crusader.

At first, you can hang on the brackets or on the first floor of Pajon Dunza on Schelets, Zombies and Bathers. We do not forget that the main stat for the swordsman, which increases the attack, is the strength and it is at the beginning, it is precisely 50).
When you feel that they are given too little for the popurnies, and in Danz and is already tired at all, you can go to try to run in Danza Bailan. You can get there through the sailor in the right side of the city of ie. On the first floor of the dance, interesting monsters will be only: Cornutus, Marina and Vadon. For the rest of the monsters give very little experience, but also to beat them too. All dance monsters have a water-water element, which means it will be stronger than the wind-air element weapon. It is best to buy elemental weapons in Kuznetsov who are engaged in forging. A good option can be elemental damaskus due to its good attack and the ability to dress the shield in the second hand.

Vadon.

If Kach in Baylan-Dange, you failed, you can simply go to the next 2nd and 3 floor of Baylana.

In addition to Baylan Dunza, there are many places and one of them is an orc-dang. From the advantages of the Orc of the Navigation, you can note very quick access to it and the fact that all weapons and the ammunition that you will buy there will be almost identical to the one that you will use when capturing locks.

On the second floor of the orc of the duture, it is possible to shift well on zenoryans, but it will be needed high accuracy and will have to pump a little dex indicator. In any case, accuracy swinging sooner or later. As soon as you have less normal weapons, we are selected from the dance and swing on the surface on the Orc Lady. You can become a good weapon to become elemental fiery damascus. For an orc lady give a lot of experience, but they will be good for you, bow to meat to the reselle itself. In principle, the Lady can be swallowed to the Orc of the Knight's profession.

Alternative pumping can be called toy factory. We fly to Aldebaran and a little right and above from the city center you will find Santa Claus, who sends to the island where the toy factory is located. I will pass the first two locations and at the very top of the second location we find the entrance to the factory. It is better to swing on the second floor on the boxes. Be sure to take with you more meat or something that restores health. Be careful, the MVP lives on this floor.

You can still run on metals. Using a chaff, fly first to Hephene, then to Aldebaran, then to the young man. In Youth, we are looking for a airship in the left part of the city, a little money will be required for the entrance to the Derezhable. Next, sitting on the airship and wait for the ENBROUCH stop (Enbroch). We leave from the airport of Enbrochuch and persist near the nearest chaffer. We go to the location above, metalings live here.
Also, as an option, you can hang on the DESERT WOLF wolves in the vicinity of the moroka. Of them in a good percentage rims falling, which for good price Rent to the store.

Taking 50 Job Level, we go to fulfill the quest to receive a new profession.

You can get the profession of the Crusader already with 40 Joba, but it is not recommended to do this, but it is worth up to 50 Joba and only after that go to execute the quest.
Quest is pretty long, on this are patience. First of all, we pump all the free points of the skills, and then go to the castle of truters, which is located at the top of the city.

Before performing the quest, you must first get two main subjects: Rosary 1pc. and Holy Water 1pc. Kaptist can be bought in the church of Prestra (the right upper part of the city), and the holy water is asked from some kind of camp.

If you do not want to fulfill the first part of the quest, namely to collect lout from various monsters, you can take with you Chivalry Emblem 1pc. (You can knock out: Khalitzburg and Raydric) and Hand of god 1pc. (You can knock out: Osiris, Deviruchi, Mini Demon and Dark Priest). In this case, NPC will take items and will miss the first part of the quest, but it must necessarily have it immediately, otherwise you will also have to collect one of the sets of Lute.

Inside the castle we pass forward 2 halls, and in the third room we turn left and climb the steps up.

The head of the guild will ask us to bring one of the sets of Lute:

Set 1:

Danggie: 10 pcs. - You can knock out Monsters (Munak) in Danza Paison.
Decayed Nail: 10 pcs. - You can knock out in the same Dange Pion from Zombie (Zombie).
Stinky Scale: 10 pcs. - You can knock out from fish (Megalodon) to location to the right from the city of Komodo.
WORN-OUT PRISON UNIFORM: 10 pcs. - The easiest way to knock out alligator (Alligator) on the location of Rights to the right from the city of Komodo.

Set 2:

Skel-Bone: 10 pcs. - You can knock out the skeletons (ORC Skeleton) in the Orc-Dunge dungeon.
ORC CLAW: 10 pcs. - It is knocked out only from ORC Zombie in the same orc-dance dungeon.
Manacles: 10 pcs. - The easiest way to knock out from soldiers (Cruiser) at the toy factory.
Short Daenggie: 10 pcs. - Embossed from Monster (Bongun) in Danza Paison.

Set 3:

Rotten Bandage: 10 pcs. - It is best to knock out of mummy in the pyramid of the moroka.
Horrendous Mouth: 10 pcs. - It is best to knock out monsters (ghoul) in Danzhe Hephene.
Lantern: 10 pcs. - It is best to knock out the monsters in the miners (Skeleton Worker).
Jack O "Pumpkin: 10 pcs. - It is best to knock out from Monsters (JAKK) in Danzhe Hephene.

Collect the necessary LUT, we return to the chapter of the guild after which he will send us to NPC Man in Anguish. To find this NPC, go down to the first floor and return to the first hall of the castle of Pruter. We find the right staircase down and go down to the basement.

NPC stands behind bars. Before conversation with him, stocking of therapeutic objects and put the best ammunition. Also, for a conversation with NPC, you need to wear a cross (Rosary), otherwise it will not say anything to us.

After dialogue, Man in Anguish will send you a test room in which you just need to run to the very end.

The complexity of this test is that the room is inhabited by many monsters, besides half of them, it does not move and then it will not be possible to run away from them. The easiest way to go through this room running one of the edges using the Endure skill. The benefit of monsters in this room is not necessary at all.

After the test, we go to the chapter of the guild, and he, in turn, will send us to the church of Rutter. Inside the church we pass to the very end and the altar find NPC. Its coordinates: PRT_CHURCH (95.127).

NPC will task 10 questions. You need to answer correctly by 9-10 questions, with the second attempt there will be enough 8 correct answers. The correct answers will be given below.

If the first question: Which Attribute Is The Most Effective in Attacking The Undead?

  • Holy.
  • MONK HAT.
  • Zombie Prisoner.
  • Drake.
  • ORC Zombie Card
  • CHILDHOOD FRIENDS IN THE SAME VILLAGE
  • Skeleton.
  • Amulet Shield.
  • Munak

If the first question: Which Of The Following Monsters Is A Different Attribute Than the Others? That Vaita response will be as follows.

  • Isis
  • Decussate Tsurugi.
  • Golden Hammer.
  • Marionette
  • Ghostring.
  • Shield from Hell.
  • Earth.
  • Whisper.
  • INCREASE DEFENSE AGAINST GHOST ATTACKS BY 30%
  • PUT HOLY WATER ON WEAPON AND ATTACK

If the first question: What LEVEL OF "Divine Protection" Do You Need To Learn "Demon Bane? That Vaita response will be as follows.

  • Level 3.
  • Zephyrus.
  • Level 2.
  • 80% of Normal Speed
  • ONLY ACOLYTES CAN LEARN THE SKILL
  • Curse.
  • One Preparing for the Holy War

At the time of the conversation with this NPC, you must have a crucifier and be with you holy water. Before conversation with NPC, stocking health restorations and say that they are ready to undergo a test. After that, Patron Knight will send you to the waiting room.

By clicking on the NPC in the expectation room, we will start passing the final part of the quest.

Do not rush to run forward, in this part of the quest you need to kill all the monsters that will appear on your way. As soon as you kill the required number of monsters, go to the teleport at the end of the room.

Then we return to the chapter of the guild and get the cherished profession of the Crusader.

Divine Protection (Holy Protection)

Need to: Demon Bane (UR.3), (UR.5)
Requirements: Cure (Ur.1)
Max. level: 10
Class: Passive
Description: Increases protection against attacks of undead and monster demons, formula 3 * ur.skil + 0.04 * (basic ur. + 1).
[Level 1]: DEF +3.
[Level 2]: DEF +6.
[Level 3]: DEF +9.
[Level 4]: DEF +12
[Level 5]: DEF +15
[Level 6]: DEF +18.
[Level 7]: DEF +21
[Level 8]: DEF +24.
[Level 9]: DEF +27
[Level 10]: DEF +30.

Need to: Heal (UR.5), (UR.5 Paladin)
(UR.3)
Max. level: 10
Class: Passive
Description: Increases the force of attack against undead and monsters-demons, formula 3 * ur.skil + 0.05 * (basic ur. + 1). Ignore DEF from armor, but not Vitdef. The damage applied depending on the character level.
[Level 1]: Attack power +3.
[Level 2]: Attack power +6.
[Level 3]: Attack power +9.
[Level 4]: Attack power +12
[Level 5]: Attack power +15
[Level 6]: Attack power +18.
[Level 7]: Attack power +21
[Level 8]: Attack power +24.
[Level 9]: Attack power +27
[Level 10]: Attack power +30.

Heal (Treatment)

Requirements: Demon Bane (UR.5), Faith. (UR.10)
Max. level: 10
Class: Alignment
SP consumption: 10 + 3 * ur.skil
An object: The character
Range: 9 cells
Caste time: Instantly
Delay: 1 second
Description: Treats the goal on ((basic ur. + Int) / 8) * (4 + 8 * ur.skil) hp. When used against monsters or players with UNDEAD element, his holy attack causes damage ignoring MDEF and INTMDEF, but only half the damage of the holy element. To use against a monster, you must clamp shift or turn on / noshift mode.

We are interested in skills: Spear Quicken (UR.10)
Max. level: 10
Class: Passive
Description: Increases the force of attack when using a spear + 4 * ur. When driving on the Becopeco at each level of skill, the attack force is added +1 ignores the VITDEF armor, but not an element and card.
[Level 1]: Attack power +4.
[Level 2]: Attack power +8.
[Level 3]: Attack power +12
[Level 4]: Attack power +16
[Level 5]: Attack power +20.
[Level 6]: Attack power +24.
[Level 7]: Attack power +28.
[Level 8]: Attack power +32.
[Level 9]: The strength of the attack +36.
[Level 10]: Attack power +40.

Faith (Vera)

Need for tag: Heal (UR.10 Crusader), (UR.7 Crusader), (UR.10 Crusader), (UR.5 Paladin), (UR.5 Paladin), (Ur.8 Paladin).
Max. level: 10
Class: Passive
Description: Increases the maximum amount of HP and increases the sustainability for the holy attack. Skill reduces damage from all attacks with HOLY element (holy): Holy Light, silver arrows, weapons with Aspersio, Grand Cross.
[Level 1]: +200 HP / 5% Resistance to holy attacks
[Level 2]: +400 HP / 10% Resistance to Holy Attacks
[Level 3]: +600 HP / 15% Resistance to Holy Attacks
[Level 4]: +800 HP / 20% Resistance to Holy Attacks
[Level 5]: +1000 HP / 25% Resistance to holy attacks
[Level 6]: +1200 HP / 30% Resistance to Holy Attacks
[Level 7]: +1400 HP / 35% Resistance to Holy Attacks
[Level 8]: +1600 HP / 40% Resistance to Holy Attacks
[Level 9]: +1800 HP / 45% Resistance to Holy Attacks
[Level 10]: +2000 HP / 50% Resistance to Holy Attacks

Auto Guard (Auto Protection)

Need to: Shield Charge (UR.5)
Max. level: 10
Class: Auxiliary
SP consumption: 10 + 2 * ur.skilla
An object: To myself
Caste time: Instantly
Duration: 300 seconds
Need to: Shield
Description: With some probability blocks the enemy strikes during physical attacks. You can only use if there is a shield. With a successful shock blocking, the character cannot move or attack a certain time (Delay).
If Crusader, with AUTO Guard activated Skeil, holds another Silla Devotion character (Sacri, Sacrifice), then this character will have a chance to block shocks with the chance of the Crusader. Also, with a successful blocking with another character, the effect of the crusader delay is transmitted.
AUTO GUARD is valid for all physical attacks, including Asura Strike and all remote non-magic attacks. If "Auto Guard" blocked the physical attack, then it interrupts the stalking character skill, including Bash and Grand Cross. If the ETERE ETERNE effect is installed on the character, and "Auto Guard" blocks the attack - the effect of the Lex Eterna is removed.

[Level 1]: Chance Block Fuss.Task \u003d 5% / Delay \u003d 0.3 seconds / Consumption SP \u003d 12
[Level 2]: Chance block Fiz.Toika \u003d 10% / delay \u003d 0.3 seconds / consumption SP \u003d 14
[Level 3]: Chance block Fiz.Taki \u003d 14% / delay \u003d 0.3 seconds / consumption SP \u003d 16
[Level 4]: Chance Block Fiz.Taski \u003d 18% / Delay \u003d 0.3 seconds / Consumption SP \u003d 18
[Level 5]: Chance Block Fuss.Taki \u003d 21% / Delay \u003d 0.3 seconds / Consumption SP \u003d 20
[Level 6]: Chance block Fiz.Ataki \u003d 24% / delay \u003d 0.2 seconds / consumption SP \u003d 22
[Level 7]: Chance Block Fiz.Toika \u003d 26% / Delay \u003d 0.2 seconds / Consumption SP \u003d 24
[Level 8]: Chance block Fiz.Toika \u003d 28% / delay \u003d 0.2 seconds / consumption SP \u003d 26
[Level 9]: Chance of a block of fiz.apack \u003d 29% / delay \u003d 0.2 seconds / consumption SP \u003d 28
[Level 10]: Chance Block Fuss.Taki \u003d 30% / Delay \u003d 0.1 seconds SP \u003d 30

Need to: Shield Boomerang (UR.3 Crusader), (Ur.2 Paladin)
Requirements: Auto Guard (UR.5)
Max. level: 5
Class: Attacking (Status: Stun)
SP consumption: 10
An object: Enemy
Range: 3 cells
Caste time: Instantly
Delay: ASPD.
Duration: Instantly
Need to: Shield
Description: Allows you to attack the enemy shield (acts at a distance of 3 cells), repulcing it into several cells, with a certain likelihood of stunning. You can only use with a dressed shield. "Shield Charge" repels the enemy by 5-9 cells, depending on the level of the skill. The repelling effect does not work on the GW. Skill "Shield Charge" transfers the status of "stunning": weapons / cards with the effect of stunning are added to the effect of stunning from skill.
[Level 1]: Damage - 120% of ATK / CHANCE "Stunning" \u003d 20% / Egg repulsion - 5 CL.
[Level 2]: Damage - 140% ATK / CHANCE "Stunning" \u003d 25% / repulsion of the enemy - 6 CL.
[Level 3]: Damage - 160% of ATK / CHANCH "Stunning" \u003d 30% / repulsion of the enemy - 7 CL.
[Level 4]: Damage - 180% of ATK / CHANCE "Stunning" \u003d 35% / repulsion of the enemy - 8 CL.
[Level 5]: Damage - 200% of Atk / Chance "Stunning" \u003d 40% / Pumping the enemy - 9 CL.

Riding (riding riding)

We are interested in skills: Cavalry Mastery (Ur.1)
Requirements: Endure. (Ur.1)
Class: Passive
Max. level: 1
Description:Allows the character to ride Peko-Peko. This gives an additional 25% to walking speed and 1000 weight. The modifier to the damage of copies against medium-sized mobs becomes 100% instead of 75%. Character on PEO receives a penalty to ASPD 50%, the normal attack speed can be restored by Cavalry Mastery skill. Peko-Peko can be purchased from the NPC Becopeco Breeder. If the character gets off Peko, then the ido disappears and must be bought again.

Requirements: riding (Ur.1)
Class: Passive
Max. level: 5
Description: Allows you to compensate for the reduction of the speed of the attack when the battle is riding on the Becopeco, the formula 50% + 10% * ur.
[Level 1]:60% attack speed
[Level 2]:70% attack speed
[Level 3]:80% of the speed of attack
[Level 4]: 90% of the attack speed
[Level 5]: Normal speed of attack

Shield Boomerang (shield-boomerang)

We are interested in skills: Defender (Ur.1 Crusader), (Ur.3 Crusader), Shield Chain. (UR.5 Paladin)
Requirements: SHIELD CHARGE (UR.3)
Max. level: 5
Class: Attacking (element: neutral)
SP consumption: 12
An object: Enemy
Range: (1 + 2 * ur.skilla) cells
Caste time: Instantly
Delay: 0.7 seconds
Need to: Shield
Description: Throwing the shield causes damage to the enemy. You can only use with a dressed shield. The attack strength depends on the weight and quality of the shield sharpening; from ATK, which depends on Str, Dex, LUK stats; Maps that raise ATK (Andre, Bear with Lightning, etc.)
The damage from the skill does not depend on the ATK weapons, sharpening weapons, skills that increase the damage from weapons: Sword Mastery, Provoke, Imposisio Manus, etc. Skill transmits statuses from cards and from special weapons, such as madone and armoring. The skill attack is always a neutral element.

[Level 1]: Damage - 130% ATK / Distance - 3 cells
[Level 2]: Damage - 160% ATK / Distance - 5 cells
[Level 3]: Damage - 190% ATK / Distance - 7 cells
[Level 4]: Damage - 220% ATK / Distance - 9 cells
[Level 5]: Damage - 250% ATK / Distance - 11 cells

REFLECT SHIELD (reflective shield)

Requirements: SHIELD BOOMERANG (UR.3)
Need to: Devotion (UR.5)
Max. level: 10
Class: Auxiliary
SP consumption: 30 + 5 * ur.skilla
An object: To myself
Caste time: Instantly
Delay: 1 sec
Duration: 300 seconds
Need to: Shield
Description: Returns the enemy a certain percentage of damage caused from the nearest attack of the enemy. You can only use with a dressed shield.

[Level 1]: Return damage \u003d 13% / consumption SP \u003d 35
[Level 2]: Return damage \u003d 16% / consumption SP \u003d 40
[Level 3]: Return damage \u003d 19% / consumption SP \u003d 45
[Level 4]: Return damage \u003d 22% / consumption SP \u003d 50
[Level 5]: Return damage \u003d 25% / consumption SP \u003d 55
[Level 6]: Return damage \u003d 28% / consumption SP \u003d 60
[Level 7]: Return damage \u003d 31% / consumption SP \u003d 65
[Level 8]: Returned damage \u003d 34% / consumption SP \u003d 70
[Level 9]: Return damage \u003d 37% / consumption SP \u003d 75
[Level 10]: Return damage \u003d 40% / consumption SP \u003d 80

Holy Cross (Holy Cross)

Required for: Grand Cross (UR.6)
Requirements: Faith. (UR.7)
Max. level: 10
Class: Attacking (Element: Sveti / Holy, Status: Disposal / Blind)
SP consumption: 10 + Ur.skilla
An object: Enemy
Range: 2 cells
Caste time: Instantly
Delay: ASPD.
Description: Does enemy two blows using holy power. There is an opportunity to blind enemy (impose the status of "Blind").
When calculating damage, 2 skill strikes are taken into account.
[Level 1]: Damage - 135% of ATK / Chancing - 3% / Consumption SP - 11
[Level 2]: Damage - 170% of ATK / Chance of Dazzleps - 6% / SP - 12
[Level 3]: Damage - 205% of ATK / Chance of Olepping - 9% / SP - 13
[Level 4]: Damage - 240% ATK / Chance of Dazzlezhet - 12% / Consumption SP - 14
[Level 5]: Damage - 275% of ATK / Chance of Dazzlement - 15% / Flow SP - 15
[Level 6]: Damage - 310% of ATK / Chance of Dazzleza - 18% / Flow SP - 16
[Level 7]: Damage - 345% of ATK / Chance of Dazzleza - 21% / SP - 17
[Level 8]: Damage - 380% ATK / Chance of Dazzleps - 24% / SP - 18
[Level 9]: Damage - 415% of ATK / Chance of Dople - 27% / Consumption SP - 19
[Level 10]: Damage - 450% ATK / CHANCH OF DOSE - 30% / SP - 20

Need to: Devotion (UR.4).
Requirements: Faith. (UR.10), (UR.6)
Max. level: 10
Class: Attacking
SP consumption: 30 + 7 * skill level
An object: Land
Caste time: 3 seconds
Delay: 1.5 seconds
Duration: 0.8 seconds
Description: Attacks all in the zone of the skill, the 20% of their own HP is spent. Understanding the skill can not be interrupted. On monsters demons and undead imposes blindness (not valid on monsters-bosses). Caster inflicts 3 strokes (holiness element) in the form of a cross with a rush attack, being an epicenter of the attack.
Damage for each blow \u003d (100% + 40 * [skill level]%) * (ATK + MATK) * holy element, where:
a) ATK - damage that you apply Mob using the usual (neutral element) attacks:
- skills that increase the attack do not work;
- Maps that increase directly ATK or STR;
- Do not work cards that increase damage in percentage ratio.
b) MATK - damage that you apply mob using a neutral magic: - Maps that increase directly int.
During the caste, your defense decreases by 1/3.
After the caster, HP is selected for each blow in the amount of the current HP + ([(100% + 40 * Skillv%) * (ATK + MATK)] / 2) * Holy element, where:
a) ATK - damage that you apply to yourself using ordinary attacks: - Tara map reduces damage;
- Damage in the amount of 20% of HP cannot be reduced.
b) MATK - damage that you apply to yourself using neutral type magic.
- Damage (for you) decreases twice: first because of the "half damage", then due to the skill of Faith (reduces damage from attacks by the holy element twice).
During the caster it is impossible to change the shield.
Skill damage ignores size modifiers.
[Level 1]: 140% atk
[Level 2]: 180% atk
[Level 3]: 220% atk
[Level 4]: 260% atk
[Level 5]: 300% atk
[Level 6]: 340% atk
[Level 7]: 380% atk
[Level 8]: 420% atk
[Level 9]: 460% atk
[Level 10]: 500% atk

Devotion (dedication)

Need to: Sacrifice (Ur.3 Paladin)
Requirements: Reflect Shield (UR.5), (UR.4)
Max. level: 5
Class: Auxiliary
SP consumption: 25
An object: Party participant (excluding himself and crusaders)
Range: (6 + ur.skilla) cells
Caste time: 3 seconds
Duration: (15 + 15 * ur.skilla) sec
Description: The player assumes all the damages applied to the specified participant of his party (sacry character). If the level of the specified player is less than the level of the Crusader at 10 levels, it came out of a certain zone, teleported or died, the skill is stopped. Does not work on the Crusaders. If Crusader activated AUTO Guard, Reflect Shield, Endure, Defender - the effects of these skills are transmitted to sacry characters. Skilles characters on Sacri are not interrupted from physical and magical attacks, since all damage is transmitted to the Crusader. Crusader gets damage based on protection (DEF) sacry characters. And not from its defense.

[Level 1]: Sailla duration - 30 seconds / Skill range - 7 cells / count. Sacry characters - 1 person
[Level 2]: Sailla duration - 45 seconds / Sailla range - 8 cells / count. Sacry characters - 2 people
[Level 3]: Sailla duration - 60 seconds / Sailla range - 9 cells / count. Sacry characters - 3 people
[Level 4]: Sailla duration - 75 seconds / Skill range - 10 cells / count. Sacry characters - 4 people
[Level 5]: Sailla duration - 90 seconds / Sailla range - 11 cells / count. Sacry characters - 5 people

Providence (Soul Resistance)

Requirements: Divine Protection (UR.5), Heal (UR.5)
Max. level: 5
Class: Auxiliary
SP consumption: 30
An object: Any player except Crusaders
Range: 9 cells
Caste time: 3 seconds
Duration: 180 seconds
Description: Temporarily increases resistance from demons (Rass: Demon) and from holy attacks (element: holy). Skill can not be rid of himself or on other crusaders.

[Level 1]: Resistance (resistence) from demons and holy attacks - 5%
[Level 2]: Resistance (Resistence) from demons and holy attacks - 10%
[Level 3]: Resistance (Resistence) from demons and holy attacks - 15%
[Level 4]: Resistance (Resistence) from demons and holy attacks - 20%
[Level 5]: Resistance (Resistence) from demons and holy attacks - 25%

Defender (Protective Aura)

Requirements: SHIELD BOOMERANG (Ur.1)
Max. level: 5
Class: Auxiliary
SP consumption: 30
An object: To myself
Caste time: Instantly
Duration: 180 seconds
Need to: Shield
Description: Reduces damage from distant physical attacks (Range Attack). During the skill, the accpair of the attack (ASPD) decreases, which is normalized at the 5th Sailla level, and decreases by 1/3 of the character movement. Reuse leads to cancellation of the skill. You can only use if there is a shield.
The effects of Sailla "Defender" are transmitted to the character, which is kept using a skill Devotion.

[Level 1]: Protection against distant fiz.aak \u003d 20% / Attack speed (ASPD) \u003d -20%
[Level 2]: Protection against distant fiz.aak \u003d 35% / Attack speed (ASPD) \u003d -15%
[Level 3]: Protection against distant physicalness \u003d 50% / Attack speed (ASPD) \u003d -10%
[Level 4]: Protection against distant physicals \u003d 65% / Attack speed (ASPD) \u003d -5%
[Level 5]: Protection against distant fiz.aak \u003d 80% / no fine for attack speed (ASPD)

Requirements: Spear Mastery (UR.10)
Maximum level: 10
Class: Attacking
SP consumption: 20 + 4 * ur.skilla
An object: To myself
Caste time: Instantly
Duration: (30 * ur.skilla) sec
Need to: Two-handed spear
Description: Increases the speed of the attack by a spear. With an increase in the level of skill, the attack speed increases and skill time. You must have a two-handed spear. When changing weapons, the ability is canceled, also abolish such skills as Decrease Agility (Decrease Agility) and Bollard (Quagmire)

[Level 1]: Attack speed (ASPD) \u003d + 21% / Flow SP \u003d 24 / Duration \u003d 30 seconds
[Level 2]: Attack speed (ASPD) \u003d + 22% / Consumption SP \u003d 28 / Duration \u003d 60 seconds
[Level 3]: Attack speed (ASPD) \u003d + 23% / Consumption SP \u003d 32 / Duration \u003d 90 seconds
[Level 4]: Attack speed (ASPD) \u003d + 24% / consumption SP \u003d 36 / Duration \u003d 120 seconds
[Level 5]: Attack speed (ASPD) \u003d + 25% / Consumption SP \u003d 40 / Duration \u003d 150 seconds
[Level 6]: Attack speed (ASPD) \u003d + 26% / Consumption SP \u003d 44 / Duration \u003d 180 seconds
[Level 7]: Attack speed (ASPD) \u003d + 27% / Flow SP \u003d 48 / Duration \u003d 210 seconds
[Level 8]: Attack speed (ASPD) \u003d + 28% / consumption SP \u003d 52 / Duration \u003d 240 seconds
[Level 9]: Attack speed (ASPD) \u003d + 29% / Consumption SP \u003d 56 / Duration \u003d 270 seconds
[Level 10]: Attack speed (ASPD) \u003d + 30% / consumption SP \u003d 60 / Duration \u003d 300 seconds

SHRINK (compression)

Max. level: 1
Class: Auxiliary
SP consumption: 15
An object: To myself
Caste time: Instantly
Duration: 300 seconds.
Description: Pushes the enemy on 2 cells ago. The skill time is 5 minutes, the reuse of the skill cancels its action. At the 1st level of ability, the likelihood to push the enemy is 5%. With each level of ability, the likelihood to push the enemy increases by 5%. At the 10th level of skill, this probability is 50%.

To obtain the ability, you must have 40 Job Level and go through a small quest. For the beginning you need to prepare a little lute:

Red Potion: 1 pc. - bought from any major Tuldilera.
Grape: 1 pc. - The biggest percentage of dropping out of Blue Plant.
Unripe Apple: 1 pc. - You can knock out from the peering (Poring) in the vicinity of Raters.
Empty Bottle: 3 pcs. - knocks out of the same peins.
Jellopy: 5 pcs. - Again, knocked out of the peins.
Sticky Mucus: 20 pcs. - knocks out of the popurni (poporing) on \u200b\u200bthe location down-\u003e left from the rter.
COAL: 1 pc. - You can knock out in mines, for example from Skeleton Worker.
Cyfar: 3 pcs. - The easiest way to knock out from ORC Lady in the village of Orcs.

The first thing to fly to the city of Hephene and in the city center, to the left of the tower, we find NPC Ford.

He will ask to find Soldier. It is located on the Locations left-\u003e down from the city of Gephen. Coordinates: GEF_FILD13 (297.242). It is necessary to have Red Potion with you 1 pc.

Then we go to the church of the truters (the right upper corner of the city). Inside the church we pass to the end of the corridor at the left of the altar we find the NPC Arther Pastor. Coordinates: PRT_CHURCH (87.127). With you need to have a list of ingredients: Sticky Mucus 20 pcs., Empty Bottles 3 pcs., Jellopy 5 pcs., COAL 1 PC., Cyfar 3pcs, Grape 1 Piece, Unripe Apple 1 pc.

We give all the fly and get antidote for a soldier (perhaps in the inventory it will not appear in any way).

Once the attempt goes well, a new spell will appear in the skill list.

Before starting hunting new monsters, first of all it is necessary to pump a merchant. First of all, you can sell all the escaped lout on 25% more expensive, and consumables buy by 25% cheaper. Movement pumping does not take you too much time, since you already know how to swing at the beginning of the game. Having received the profession of a merchant, it is necessary to pump: ENLARGE WEIGHT LIMIT (UR. 3), DISCOUNT (UR. 10) and OVERCHARGE (UR. 10). Later you can pump vending in order to sell rare things in your own store.

Of course, having received a profession at once, you do not need to rush where to swing, as you need to fill at least the first Job Levels. First, swinging on the locations on which you swore being a swamp, and then go to new ones.
Pumping of the future paladin will be almost the same as conventional knight. At high levelas, you can try to shift in big patches in the role of a tank, but for this you will need a good gear, so as not to die. Also, the Cruise Cruise GK is exception, this is a less common build, but still takes place.

Orcs:

One of the most popular places Kacha is a location with High Orcs. And more precisely, we are interested in location left from the orc of the dance. There are various orcs, but mostly we are interested in HIGH ORC. They have a fire element, which means it will be hard to beat the water element. We collect weapons according to these orcs, we use Cancet scrolls or ask Sagov so that they make you a weapon and go to swing. From inconvenience you can answer a decent number of archers orcs (ORC Archer). They also give a lot of experience, but unfortunately they have a different element, they are aggressive and have high accuracy. But on this location you can sit very long, up to 99 levela.

Argiope (Caterpillars):

Pretty interesting monster, especially their large number. Beat them best on the location down-\u003e down from Aldebaran, about 70 pieces live here. In addition to the caterpillars, other monsters are found here, they, too, in principle to kill well.

Argos.

Friki pyramid:

In the pyramid itself, we are interested in the floors MOC_PRYD05 and MOC_PRYD04. On the location of MOC_PRYD05 we will be most interested in minorous (minorous). They have an element of fire and will very much beat the weapon with the water-water element. In addition to the Minotaurov, there are still dogs believed here, they should also beat them at least because of the hearts (they are bought to feed pets). Mummy, which runs very little, can not touch at all. Minotaurov very good to collect crowds and kill the mass skirts of the knight, whether you are a knight with a sword or with a spear.

Verit.
Mummy

On the floor MOC_PRYD04, we will be interested in completely different monsters, but mainly ISIS. They live here more than 50 pieces. The location is very convenient, as it reminds the huge arena. The strongest monsters here are Ancient Mummy, but they are very little and kill them or not to solve you. Most of all it is to fear MWP Osiris, which also lives on this location.

Isis
Matyr.
Mimic

In addition to these locations, there is at least a dozen good seats For kach. These were given only as the initial commander for your future.

Your basic level should be 99

Your job level should be equal to 50

You must use all free skills (Skill Points)

Your profession should be class 2-1 or 2-2

You are not a bubble class

You should not have things, Luta Nor in Equipe, nor in a bag (except for a wedding ring or quest items, such as a sign from the quest The Sign)

You must have exactly 1.285,000 ZENY.

You should not have a falcon (if you are Hunter), Beopnets (if you are night or cruise) or carts (if you are alchemist or blesses).

All the quest skills that you received will return to you as soon as you get the first improved profession.

We fly to Youth, approach Librian Yuno_in02 (91, 176) inside the Sagov Academy (first go left, go up on the first turn)

You must have exactly 1.285,000z to go through the first stage. Next, you need to rise a little up and talk to Book of Ymir Book of YMir Yuno_in02 (93,207).

Next, we go from this NPR to the end, go to the left in the port, pass along the track (in the form of the letter S), go back to the port. Next begins the most difficult part of the quest: you need to get into the room with a spiral blue path going down.

As a result, you need to get into the room with a spiral track, the center of this room will be teleport. You need to go only to the central portal and in no case in the side.

Then come to the machine (HEART OF YMIR NPS) and talk to it.

We leave this room (in the same port in which you entered this room), we go to the very top, speak again with Book of Ymir. Select "Continue Reading" and fall into the Hall of Fame.

We pass to the end up (by the NPC that will be useful to you when you take an improved profession), go to the next room.

We speak with Valkyrie Valkyrie (48, 86), it will make you high novice and send to the city corresponding to your profession. You will have 100 status points.

After rebirth, get 9 Jobs (killing monsters), and refer to the NPS to which you treated when received the first profession. You do not need to pass the quest again, just get a profession.

When you are ready to get an improved profession, you will need to fly to John, talk to the book and entering the Hall of Fame, choose the right NPC.

PRESSURE (CPA)

Requirements: Endure. (UR.5), Faith. (UR.5), (UR.2)
Class: Attacking
Max. level: 5
SP consumption: 25 + 5 * skill level
An object: Enemy
Range: 9 cells
Caste time:
Delay: (1.5 + 0.5 * skill level) sec
Description: It causes the cross, which falls on the enemy and causes damage. The damage caused is fixed and does not depend on the protection of the target of the character's attack. Cast skills can not be interrupted.

[Level 1]: Damage 800 / Loss SP for goal - 20%
[Level 2]: Damage 1100 / SP Loss At Goals - 25%
[Level 3]: Damage 1400 / SP Loss At Goals - 30%
[Level 4]: Damage 1700 / SP Loss At Goals - 35%
[Level 5]: Damage 2000 / Loss SP for goal - 40%

This skill is directed, not zonal. Ignores Def and MDEF. Ignores the Equip, which reduces damages from people. Ignores protective skills - Assumbio, Kiriev Elason, Reflect Shield, Auto Protection, Parrying, Basilica, Pneuma, Safety Wall and Energy Protection. Miecles Lex Eterna (but does not cancel it), i.e. Damage does not double. Ignores the map of Goster. Ignore cutting damage from the skills on the GW. It can not be interrupted by the Magic Rod sage spell. Ignores Devotion. Damage does not receive Caster, but those on whom Devotion acts.
Skill does not ignore the fog wall. But misappling because of this skill, the Castera has no delay, and the skill can be chased immediately. Does not work in conjunction with armory and status cards.
The caste time depends on the Dex, and the suffrageum may be reduced "OM and similar spells that reduce the caste time. The song Braga reduces the delay of this skill.
Does not act against monsters-bosses. Does not affect the imperium.
After the start of the caste, the skill will work even if the casteur frozen or stunned.

Sacrifice (Martyr Retribution)

Requirements: Endure. (UR.1), Faith. (UR.5), (UR.3)
Class: Auxiliary
Max. level:5
SP consumption:100
An object: To myself
Range:In the near battle
Caste time: Instantly
Duration: The following 5 strikes
Description: Sacrifice HP Character to increase the damage to the enemy. The ability to continue for 5 attacks.
Every blow that you apply on the enemy takes 9% of the maximum HP, and the enemy has 9% of your maximum HP * 1.4 (at the 5th level of the skill).

[Level 1]: Strengthening attacks 1 time
[Level 2]:Strengthening attack at 1.1 times
[Level 3]: Strengthening attack at 1.2 times
[Level 4]: Strengthening attack 1.3 times
[Level 5]: Strengthening attack 1.4 times

The skill always has a neutral element. The skill lasts until 5 attacks or caster is applied, will not change the card / rebound into the game. During this skill, other skills can be used, but their damage is not enhanced. Damage on the enemy is enhanced depending on your maximum HP, skill level and cards inserted into the weapon. Your attack does not affect the damage applied. Skill ignores Flee and DEF. Under this skill your punch does not pass along the imperium, but you still go away. Reflect Shield reflects the skill damage. Bonus damage from the blow of magma increases skill damage. The enemy in the safety wall does not receive damage, but the caster still loses 9% HP. Skill can be used on bosses.

Requirements: Divine Protection (UR.3), (UR.5), Faith. (UR.8)
Max. level: 10
Class: Auxiliary
An object: To myself
Radius of action: 7 cells around Castera
SP consumption:
Ur. 1-5 - 80sp.
Ur. 6-10 - 100sp.
Caste time: 2 seconds
Description: Using the skill causes negative effects in enemies and has a positive effect on the forces of the allies. Affects all characters and enemies in the skill area. HP and SP Castere Slowly decrease during skill action. When Paladin uses the skill, all the negative and positive effects fly from it, including the strip of the horn and full strip stroke. The skill may be discontinued by the Dispell skill. Land Protector can cancel "Gospel", but Paladin can not move until the skill is over in time or until it is canceled into manual.

Negative effects:

Negative effects affect mobs and enemies in PVP.
1-9999 damage, neutral element. Ignores Flee, DEF and VIT DEF, and Cyriev Elason
Imposes a curse on an increased period of time. It is treated as usual.
Imposes blindness to an increased period of time. It is treated as usual.
Imposes poisoning to an increased period of time. It is treated as usual.
Provoke (UR.10)
Reduces all protection in 0
Reduces ATK in 0
Reduces Flee in 0
Reduces ASPD (movement speed) by 75%

Positive effects:

Positive effects are superimposed only on party members. All effects last 1 minute, except for the increase in DEF.
Heal for 1-9999 HP
Removes all negative effects (including curse, blinding, remove weapons, etc.)
Blessing (UR.10)
Increase Agility Ur.10.
Enters the weapon holy element
Enchants the armor with the holy element
Doubles HP maximum
Doubles the maximum sp.
+20 to all stats
Increases Def by 25%. Lasts 10 seconds
Doubles the attack
Increases Flee and Hit on 50
Gives immunity to all statuses

SHIELDCHAIN \u200b\u200b(chain shields)

Requirements: Auto Guard (UR.5), (UR.3), (UR.5)
Max. level: 5
Class: Attacking
SP consumption: 25 + 3 * skill level
An object: 1 enemy
Range: 4 cells
Caste time: 1 second
Delay: 1 second
Description: Applies 5 shields to the goal.
To use the skill, you must equip the shield.
The attack is remote, neutral.
Skill ignores the penalty for the size of the target.
The damage applied depending on the accuracy of the character, sharpening and weight of the shield.
Attack of weapons, its sharpening and cards that increase the attack do not affect damage.
Maps that increase damage in percentage ratio affect damage, so it is more efficient to use weapons with 4 slots.
Lex Eterna doubles damage from all shield blows.

[Level 1]: Attack power + 30% accuracy +20
[Level 2]: Attack power + 60% accuracy +20
[Level 3]:Attack power + 90%, accuracy +20
[Level 4]:Attack power + 120%, accuracy +20
[Level 5]: Attack power + 150%, accuracy +20

Armor

Below are the most optimal things. Of course, there are some things on servers, and some are very expensive, but still we will focus on the most accessible uniforms.

- Increases protection from people by 10%, plus can be sharpened.
- Increases magic protection (MDEF) to 15, is well suited for HB and PVP against magical prof. Valkyrie "S MANTEAU - It can not be broken by the skills of other players. Reflects 5% damage caused to the near attack. Each two sharpening increases by 1 percent reflection.
- In the set with Tidal Shoes increases the maximum health supply by 10%.
- Increases magic protection (MDEF) by 10, is well suited for HB and PVP against magical prof.

Footgear (shoes)

- In the set with Wool SCARF, increase the maximum health supply by 10%. Increases sewing from water attacks by 5%.
- In the set with Diabolus MANTEAU increase the maximum health supply by 6%.
- Increase the maximum health supply and mana by 20%. For each sharpening, you will lose 1% of the Masima Masimal Stock. For every two sharpening will increase by 1 protection (DEF).

Shield (Shield)

Valkyrja "S Shield - Increases 20% protection from Water (Water), Fire (Fire), Shadow and Undead elements, and also increases magic protection (MDEF) by 5. Almost the perfect shield, for the passage of DEFs on the GW. In the shield itself Sobio insert Thara Frog card. Safety Ring. - Increases physical and magical protection by 3 (DEF + 3, MDEF + 3). Sometimes you can use when passing DEFs.
- Increases fire resistance by 10%. Attacking the enemy, you randomly use the following skills: Concentration 1 LVL (1%), Critical Explosion 5 LVL (1%), Fire Ball 1 LVL (1%), BOWLING BASH 5 LVL (2%) and PRESSURE 2 LVL (3% ). Combo with Ring of Resonance Randomno are used: Asura Strike 1 LVL (0.3%), Lex Aeterna 1 LVL (2%), Sonic Blow 5 LVL (5%), Investigate 5 LVL (2%) and Meteor Assault 2 LVL (5 %).
- Attacking the enemy, you are using the following skills: Quagmire 1 LVL (5%), VENOM SPLASHER 10 LVL (2%), Heal 10 LVL (3%), Assumptio 3 LVL (2%) and TAROT Card of Fate 5 LVL ( 2%). Combo with Ring of Flame Lord Randomno uses: Asura Strike 1 LVL (0.3%), Lex Aeterna 1 LVL (2%), Sonic Blow 5 LVL (5%), Investigate 5 LVL (2%) and Meteor Assault 2 LVL ( five%).

Bilds described below will be given with a small margin for any of your adjustments. Relieve yourself from the specified stats and customize the builds already under your taste and remember that all builds are selected in the calculator taking into account future things and various bonuses from Jobs, food and caste.

Grand Cross Paladin:

This build is designed almost one Grand Cross skill. Not the most popular, but still build that takes place

Stats:

Str: 80 (with bonuses)
AGI: 1.
Vit: 40+.
Int: 99 (with pluses it is desirable to have a minimum of 115)
Dex: 50.
LUK: 1.

The option presented above is not perfect and you can change a lot in it. Just take as the basis what stats need to be maxiced.

Skills:

Increase HP Recovery - UR.10
Bash - UR.10
Magnum Break - Ur.4
Endure - UR.10
Provoke - Ur.5.
SWORD MASTERY - UR.10

Divine Protection - UR.5
DEMON BANE - UR.5
Heal - UR.10
Cure - Ur.1.
Faith - UR.10
AUTO GUARD - UR.10
SHIELD CHARGE - UR.2
PECO PECO RIDE - UR.1
Holy Cross - Ur.6
Grand Cross - UR.10
Providence - Ur.5.
Pressure - Ur.4.

Shield Chain Paladin:

Pretty interesting build, calculated mainly on one skield chain (punching)

Stats:

Str: 90+ (with bonuses need to be dialed at least 120)
AGI: 1.
VIT: 80 (with bonuses)
Int: 1 (I throw residues to intelligence)
Dex: 80 (with bonuses)
LUK: 1.

Skills:

Increase HP Recovery - UR.10
Bash - UR.10
Magnum Break - UR.9
Endure - UR.10
Provoke - UR.10

Divine Protection - UR.5
DEMON BANE - UR.10
Cure - Ur.1.
Faith - UR.10
AUTO GUARD - UR.10
SHIELD CHARGE - UR.3
Shield Boomerang - Ur.5
REFLECT SHIELD - UR.10
Defender - Ur.5.
PECO PECO RIDE - UR.1
Pressure - Ur.4.
Shieldchain - Ur.5.

Sacrifice Paladin:

This build acquires a special relevance with the MWP of the Taogun Card. But without this card, such a paladin is a very terrible opponent.

Stats:

Str: 40 (with bonuses)
AGI: 90+.
Vit: 90+
Int: 30+.
Dex: 1 (remnants can throw here)
LUK: 1.

Skills:

Increase HP Recovery - UR.10
Bash - UR.10
Magnum Break - UR.9
Endure - UR.10
Provoke - UR.10

Faith - UR.10
AUTO GUARD - UR.10
SHIELD CHARGE - UR.3
Shield Boomerang - UR.3
REFLECT SHIELD - UR.10
Defender - Ur.5.
Holy Cross - Ur.6
Grand Cross - Ur.4
PECO PECO RIDE - UR.1
CAVALRY MASTERY - UR.5
Pressure - Ur.4.
Devotion - Ur.3.
Sacrifice - Ur.5.

Gospel Paladin:

One of the most relaxed builds for GW, as you will only need to enable and disable the Gospel skill (this is completely for lazy). In addition to God, such a paladin itself is a great tank and assistant. From the drum skills in our arsenal there is a pressure.

Stats:

Str: 1.
AGI: 1.
Vit: 99.
Int: 25.
Dex: 99.
LUK: 1.

It goes by itself not ideal, but pumping up your character will not be flawed. Just take as a basis what stats need to be max.

Skills:

Increase HP Recovery - UR.10
Bash - UR.10
Magnum Break - UR.9
Endure - UR.10
Provoke - UR.10

Divine Protection - UR.10
DEMON BANE - UR.5
Faith - UR.10
AUTO GUARD - UR.10
SHIELD CHARGE - UR.2
PECO PECO RIDE - UR.1
Pressure - Ur.5.
Providence - Ur.5.
Gospel - UR.10

Spear Paladin:

The latter and very rarely whose Paladin with a spear.

Stats:

Str: 90 (with bonuses)
AGI: 90+ (I drive under ASPD in 185 minimum)
Vit: 50 (with bonuses)
Int: 1 (residues can be thrown into intelligence)
Dex: 40+.
LUK: 1.
All stats are customized under the bonuses depending on your shmote.

Skills:

Increase HP Recovery - UR.10
Bash - UR.10
Magnum Break - UR.9
Endure - UR.10
Provoke - UR.10

Divine Protection - UR.5
DEMON BANE - UR.6
Faith - UR.10
Heal - UR.10
Cure - Ur.1.
AUTO GUARD - UR.5
SHIELD CHARGE - UR.2
PECO PECO RIDE - UR.1
Pressure - Ur.4.
SPEAR MASTERY - UR.10
CAVALRY MASTERY - UR.5

Buy the ride animal for the Crusader can be in arrive. In the upper right corner of the location, next to the church, you can find the guards, which sells driving animals at a symbolic price.

Before buying an animal, it is necessary to learn the ability of PECO PECO RIDE. In addition to this skill, it is worth spending 5 Job Points to explore Cavalier Mastery, otherwise your attack speed on PECO Peco will be significantly lower.
In order to leak from the riding animal, you must press Alt + Q and under the image of your character, click on the "OFF" button.
In order to get on the animal again, you will have to buy it again.
The animal itself gives very good bonuses, namely: increases the portable weight by 1000 and significantly increases the speed of movement.

Weapons:

Maps at Rass Monster, damage + 20%

Strouf Card (on demons)
Caramel Card (insect)
Hydra Card (Demi Humblias (People))
Pecopeco Egg Card (by shameless)
Goblin Card (animals)
Flora Card (For Fish)
Scorpion Card (by Plants)

Maps on the monster element, damage + 20%

Vadon Card (on fire)
Drainliar Card (water)
Mandragora Card (by air)
Kaho Card (on Earth)
Anacondaq Card (on poison)
Santa Poring Card (SHDOU)
Scorpion King Card (on Andad)
ORC Skeleton Card (by Holi)

Monster Maps, damage + 15% +5 attacks

Minorous Card on major
Skel Worker Card on average
Desert Wolf Card on Little

Upper Headgear (Upper Head)

Vanberk Card - STR +2.
CARAT Card - int +2. If the sharpening of the head remove is 9-10, then adds SP + 150.
Incubus Card. - INT -3, (Maximum SP) +150, (SP Recovery) -20%. In the set with Succubus Card gives int +4, (SP Recovery) + 30%.
Dark Illusion Card (MVP) - Increases the maximum stock (Maximum HP / SP) + 10%. Reduces spell caste time by 10%. In the set with Dark Lord Card, it reduces the spell caste time by 20%.
KIEL Card (MVP) - 30% reduces the delay of all skills after their use.
ORC HERO CARD (MVP) - Vit + 3. Gives immunity to Stun (stunning).
Pharaoh Card (MVP) - 30% reduces SP costs to pronounce spells.

Middle (middle part of the face)

The same cards are inserted into the free slot as the head. You can only add Marduk Card - gives immunity to a silence.

Body (body)

Bathory Card. - Armor acquires Shadow status.
Evil Druid Card - Armor acquires UNDEAD status. INT + 1, DEF + 1.
Swordfish Card - Armor acquires the status of Water (water). DEF + 1.
Marc Card - Gives immunity to FREEZE (freezing) status. Increases protection against Water (aqueous) attacks by 5%.
Pasana Card - Armor acquires Fire status. DEF + 1.
Dokebi Card - Armor acquires the status of Wind (air).
Pupa Card - (Maximum HP) +700.
Apocalipse Card - Vit + 2. If the armor is sharpened by 9-10, then adds (Maximum HP) +800.
Succubus Card - VIT-3, (Maximum HP) +1000, (HP Recovery) -20%. In the set with Incubus Card gives Vit + 4, (HP Recovery) + 30%.
Garm Card (MVP) - 50% chance to freeze the enemy when obtaining physical damage from it.
Ghostring Card (Miniboss) - Armor acquires Ghost status. (HP Recovery) -25%.
Angeling Card (Miniboss) - Armor acquires the status of HOLY.

Garment

Dustiness Card. - 30% increases resistance to the spells of the elements of the Wind (air).
Jakk Card - 30% increases resistance to the spells of the Element Fire (fire).
Marse Card. - 30% increases resistance to the spells of the Element Water (water).
Noxious Card - 10% increases protection against neutral neighbor and distant attacks.
Raydric Card - 20% increases protection against neutral attacks.

Footgear (shoes)

FireLock Soldier Card. - If the sharpening shoe 9-10, then increases (maximum HP / SP) + 10%.
Green Ferus Card. - Vit + 1, (Maximum HP) + 10%.
SOHEE Card - (Maximum SP) + 15%, (SP Recovery) + 3%.
Verit Card. - (Maximum HP / SP) + 8%.
Dark Lord Card (MVP) - gives a 10% chance, when receiving a physical damage, to strive on the enemy Level 5 Meteor Storm. In the set with Dark Illusion Card increases (Maximum HP / SP) + 20%.

Shield (Shield)

Alice Card - 40% increases protection against boss monsters, but by 40% reduces protection against all other monsters.
Bigfoot Card. - 30% increases insect protection.
Horn Card. - 35% increases protection against distant attacks.
Increase SOIL Card - 50% increases protection against castle defenders during the wars for the imperium.
Khalitzburg Card. - 30% increases protection from demons.
ORC WARRIOR CARD. - 30% increases animal protection.
Penomena Card - 30% increases protection against informative monsters.
Thara Frog Card - 30% increases protection from people.
Maya Card (MVP) - Gives a 50% chance to reflect the directed magical attack, back to the enemy.

Accessory (Accessory)

Mantis Card - Str +3.
Alligator Card. - 5% increases protection against distant attacks.
Smokie Card - makes it possible to use Level 1 hiding.
Berzebub Card (MVP) - 30% reduces caste time spells.

Remember that the remaining Jobs from the profession of the swordsman cannot be used to pump the paladin skills. You are given 50 Jobs for the swordsman and 70 Jobs for the Paladin.

Perhaps in the calculator will be attended by all things available on your server. In the calculator, you can not only estimate different clothes, but also calculate damage by different monsters. You can compare damage different weapons using all available cards.

41 46 50 Int.9 20 21 35 38 44 Dex.14 28 34 LUK.1 2 3 4 5
+1 +2 +3 +4 +5 +6 +7 +8 +9 +10
Str.2 10 18 26 33 40 48 55 64
Agi.3 8 16 24 37 52 60 70
Vit.1 9 15 21 30 42 49 53 63 69
Int.7 14 29 43 54 61 65
Dex.6 12 17 23 36 45 57 68
LUK.39 59 67

The tables present bonuses to various stats. In the top line, the bonuses themselves are indicated (+1 +2 and so on), all stages are indicated in the left column, and within the table itself, the Job Levels are indicated, which are given bonuses.

09 Jul Rosehip in Akkan: Theme for connoisseurs of build. Hello, fans of the crusaders. Please help get deployed answers to non-one; not found on the forums and in Google; But very relevant, for me, questions. Build: Acan Armor (5 pieces) + Clause Spikes (2 Slush). Questions: 1. Damage damage is damage above 100%? For example: I have a damage in a region of 120%, which means that with a blow (the skill "punishment") I will carry not 100%, and 120% of damage to neighboring, with my goal, enemies? 2. The area damage works on the skills: bombing, sanctification (with runes to damage spikes)? 3. Weapon "Sekach": His property "Attacks are applied 75% -100% of Schip damage" works on skills: bombardment, sanctification? 4. Weapons "Seck": its property "Attacks are applied 75% -100% of damage of spikes" works, in general, on skills; Or just on a simple attack? 5. Weapon "SECHACH": His property "Attacks are applied 75% -100% of the damage of spikes" varnimize with the rest of the bonuses on the spikes damage (during attacks), or are added to them? Also, I ask you to answer another few practical issues on this Bild (Akkan's armor (5 pieces) + cumulative spikes (2 pieces)): 6. Which of the one-handed weapons (sekhan, swine, sword of rock) will give more damage on monsters? And what (deployed response, if possible with examples; please). 7. What attack speed brakes for obtaining 2 pieces of the set "of the cumulative spikes? Each build is not only interesting for performance criteria, but according to the specifics and mechanics of the game. This is what he can interest some players. On this should have a separate topic on the forum: for Theoritical acquaintance, receiving answers to specialized questions and discussing the features of the game by this build. On our forum there are topics in the call. This is a bit different build. On this, look for accurate answers to the above questions, there is no point: information will not be on 100% reliable; but the themes for this build there are no, which I find very sad - build interesting and playing both for rhyps and for middle VP (without problems, in half the time, I pass 84 VP (without Caldezovanov). Now, such a topic, we have.darklord. 10 09 Jul

26 Jun PTR 2.6.5. Cross. Hello everyone. I would like to know from those crosses who ran to a PTR, how are things going at the cross, given the fact that the shield and brush under the captain of America for Lon assembly? Something else new can be said?Anna 9 26 Jun

12 Jun Discussion of builds and equipment of the Crusader. Actually, Sabzh. The present theme for the section, and although it is still too early to discuss, it is necessary to start a section from something.Evilet. 3738 12 Jun

08 Jun Liabody "Good Dealer" Hello everyone! In the description of the passive https://eu.diablo3.com/ru/class/crusader/passive/holy-cause, it is stated that the crusader will restore up to 1% of the overall health stock every time he damage. If I understand correctly, it is not the same as the restoration of HP from the blow. I decided to play through the "consecrated shield" with a rune "dissecting shield." With all the legens, the shield after the first hit in the enemy is divided into 3 pieces, each of which ricochettes is 6 times. Those. Almost 20 shots for various purposes, for one throw (which, by the word, free and ripe will spawn non-stop). However, with this scenario, the level of red clad in a rigree one on the left side of the panel is not hurry up. : (Type of damage ability - light. Type of rune damage - light. Even on Kysten Nariralized Type of damage - light. Does anyone have information on this issue? How does this passive service work?Hatchet. 0 08 Jun

04 Jun. Invoker in spikes (bugs or fix)? I want to sum up and put a point. Having crawled on the Internet, the forums are old topics, video from YouTube, concluded that the physics of the element from the shmote (not ring ss), damage on the area and the burned does not work or ... ??? And so, Invoker in Spikes, Clains even studied this topic from A to Z, with the release of patches of comments from the bribles, so that there were fixes, certain corrections ...Welcomeeto13. 37 04 Jun.

10th. Divine power Deciding to try out the crusader and seeing the passive of "Divine Power", I wondered if the nerve kills in 20% damage then the advantage of damage, which usually gives two-handed weapons in front of the one-handed, if you consider the difference in the attack speed?Suneku. 1 10th.

10th. Vanchota is the norm? Such a question for you, friends. I play on not seasonal perce 80 hours, and during this time I already play on the torture 13. It would seem that the trick, the problem is that I have that on a 13M torture, that on the great portal 70 levels, all the vessels are brass and do not carry me . All because of this set of the cilancer. This is normal that I can't dress any other set, nor take other abnormalists, otherwise the mobs do not rush at all, in such a build, they are all written. I thought there could be a problem in me, I tried to change clothes, but there is no such damage with any other network. I just don't use the potential of other sets and legegivers, or I broke the game, and in such an imba-set I go and poke a pen's finger with the Boszov portal for 2 seconds, and in other characters / classes everything differently? Or if you play the seasonal PERSE there are not all sets and not all legens, but only defined? I just can't understand, it was so conceived, or did I break the system?Zoulkax 6 10th.

09 Apr. Video: "Double Cruise 130 12:20" Good evening, brothers in Mainstat. I will try to inspire you a little and please the crosses in this moment And excellent trushkillers and excellent boskylers. Happy viewing. https://www.youtube.com/watch?v\u003dBlmmmmcfiby.Redvilayn. 1 09 Apr.

25 Mar. Who canonic play and who is it? The end of her cross campaign I switched to links (Crusader: Learn the story of the hero) in the description of the Crusader (https://eu.diablo3.com/ru/class/crusader/) - this story gave rise to a few questions: 1) Is this the story of the hero canonnic? 2) If this canon is, it turns out to play a woman for the canon? 3) the story ends with the fact that Lilsa (River's daughter - the owner of the restaurant "Oasis") agrees with the proposal of Anadzhi to become a crusader, they go to the fallen star - it all means that we manage in Diablo Lll Lilsai who took the name Anadzhi after her The death during the way to the tristrah (by the way in one of the first tasks you can read how our crusader says that it is necessary to find a student, this means someone from them died)? And it is possible that Lilsa died! Help please figure out)) Thanks for the answer;)Strategist. 2 25 Mar.

16 Mar. How to kill Maltael Cross Solo on the master? Already 4 times dead. The cross is not ahti, but half of health removes him, then it is dead from his fire. Che do tell me, can Bild change? What is it best to wet?zaknaifen. 16 16 Mar.

February 21 I collect top build on the Crusader Zdarov people! In diablo, I play relatively recently, not more than 100 hours. I decided to shift the Crusader on the 16th season and brought an interesting build .. 30 hours of play \u003d Izi Farm 60ur. portal. The adventure passes on the XLLL torture the most convenient to lay a bunch of mobs. The bosses also lay down quickly, as the main ponder (wide shimas), and the set increases the speed of the attack - the recovery of anger allows you to hit every 5 punch with a "wide zampi" with 13,000%. (Almost Eternal Anger on the Crusader) Video Deposit of the Portal 60 Ur.: Https://vk.com/video23700483_456239476 (Filled in VK, for so faster) Here is the assembly (the stat not updated - at the time of publication Damage 1.1 MLN): https: //eu.diablo3.com/ru/profile/ympuuuu-2802/hero/117406418 PS. There are shoals, quickly demolish (peaks help to hold longer + vampirism). I decide this problem at the moment - by pumping strength and armor. I will be glad to hear your opinion)Ympuuuu. 3 February 21

12 Feb. Bilds with insight haulla Hello everyone! I did not find current information on builds from https://eu.diablo3.com/ru/item/bless-of-haull-p2_unique_belt_05 It seems to be an interesting mechanic that allows you to remain far from the battle, which will greatly increase survival, you can use rings on 50+ 50% of the damage from the alternation of abilities, you can kirace akil. Is there any sense to collect or now not relevant? Unfortunately there is no time enough to study the question yourself. Does anyone have the experience of using?raskalbass. 1 12 Feb.

12 Feb. Petopower Hello, Crusaders. Page \u003d 1 or video with examples of gameplay on T6 in different variations: https://www.youtube.com/watch?v\u003divnefuqi5zc and https://www.youtube.com/watch?v\u003dlru72L1GDBW You, I look, Petopod is more common. I think about creating such a crusader. I want to ask your opinion as much as he is strong (target - high-speed Farm T6), I really want to see a video with a demonstration of gameplay and your expert assessment, which is better - Barbarian Petoveod (see video above) or a crusader.Ings. 34 12 Feb.

10 Feb. LON PURENE + FIRE 100% + SLET dachshund I tried to collect Lon Build on the cross on fire + censure (in Cuba, Yana Pants + Ring is unable) in all that it is necessary for NIRITILE CD, and eventually got the figure in 66.06% and then with this figure, about 10 seconds is still recharged. those. Full rollback lack. Without Akkan, we do. Therefore, took unity in the cube and on the satellite. You can take more instead of the unity of the "zodiac", but it will be particularly not an increase and the remaining time of the Akkany CD to decrease to 6-7 seconds the result turned out to be 9.3kk Damaga from fire. If instead of unity, throw the SS - Damag Element a little more than 10,5kk https://i.imgur.com/zn7hmfm.jpg Then I took such a sword's sword further, it is indicated that Damag from fire 1800-2000% with chance 45 %. It triggers this skill almost every blow, but there is no significant damag on the screen. https://i.imgur.com/k40encq.jpg Who is friends with mathematics? Where is Damag? If I, instead of this sword, I will relieve the priest - Damag on Mobs remains at the same level: (The current profile threw it in the D3Planer https://www.d3planner.com/458543909 P.S. Maybe there is a drop of 5 meters away I do not see a significant spread?ZamPolitas. 1 10 Feb.

09 Feb. Question to the connoisseurs: "true memory" Guys, hello everyone. I have a nup, I play in D3 week 3. For some reason, everyone scolds in the assembly of light two-minded "faithful memory". I, it seems, run with him, "Joanna's argument" put through the cube. Stats: 1790-2234 Damage from light 1457 Strength 1452 Vividness - 10% Anger costs + 265 to force (from improvement) 2.6% The likelihood slow down drilled a hole for emerald (+ 130% Crete) Why is it not very? I feel comfortable with him. Through it, "sanctified hammer" is very kosher to drain with the "falling sword", if you adapt. I tried the ancient "Joanna's argument" with "Gornyl" through the cube. Yes, the RB is easier to kill, but before the Republic of Belarus still need to walk to the VP)))) P.S. How to shift on this clothes at the forum?rDS 3 09 Feb.

January 29 Need help on Bilda "Clauseer Spikes" There are ter-folder crosses here?) Look at my spiker, what to change in it and all right I ordered it?)Persh. 27 January 29

January 26 Seth Akkan through the cause of the question. Did I have such a question? Does the hero damage affect the damage of censure? Why I asked such a question, everything is simple, I quickly have a primordial amulet and there I had to choose either to put 100% of the critical damage, or damage from the power of 20%, can someone tell me what is better?Ast1onax 12 January 26

23 Jan Cross in the 16th season and patch 2.6.4. Cross. 16 season and patch 2.6.4. Hello everyone. I would like those who run on this class, learn the latest news. Please tell me what how)))Anna 36 23 Jan

January 22 Dungeon of Acan Armor Usually I did not have any questions on the mechanics of the game, but here I am confused. Requires 12 times to hit the minimum of a dozen rivals by the censure. It would seem that it's easier? They themselves run, beam - at least 14-19 engage. But the problem is in the other. Suppose I beat the group of enemies by the censure, hooking 14 of them. Most alive. I'm waiting again, while they surround me, beat (should hit at least 11-13), but the game reports that I hit only two! How is it possible? As a result, each group can be hit only once, because any enemies do not survive, repeat the punch hooks only a couple of enemies, regardless of how much they are around. The rest receive damage, but not counted the counter. Well, then each group needs to be hit only once, in which case twelve groups of enemies are required. There are so many locations! Obviously, the game wants me to re-beat the same group, but does not count. As a result, the dungeon is impassable. Therefore, a question arises on the mechanics of calculating damage from the censure. In which case, the game does not believe that the enemy gets damage when he gets damage?Zakpsx 3 January 22

January 11 Creek assistance \u003d) Hello everyone, please look at my cross Motaro, that it is necessary to narrow it there. So that the resistance appeared anymore, it's already 60 VP to do from one sight of mobs \u003d))Nattramn. 12 January 11

24 Dec CDR guice, I do not understand how the CDR works. I know that the mechanics of Dynminshing. Saw a cross, he has no CDR on 1 ring, while he has a CDR on a shield of 8% and on gloves 7%, weapons 10%, 1 ring by 8% and the crown and it has 66% CDR, I have 58% than I have both rings by 8%, the shoulders are 8% (he also), gloves by 5%, shield by 7% and the gun 10% why does he give him more cdra than me?Juice. 8 24 Dec

Dec Give advice !! Hello everyone! I want to immediately ask forgiveness if my questions seem stupid and ridiculous. I did not start playing in diablo 3 for the cross. And I had a few questions: I have legendary somocrets (Gogok, curse of prisoners and amazing 56 LVL). 1. What are their LVL better insert in the gear or weapons? What and where and with what gems? Thanks in advance for the answer.djunk 1 Dec

07 Dec Choice of shield Good day. Cross for censure. There is a shield of Fridyr's wrath not an ancient: 8% CDR 10% KSh 15% to the damage from the crown. In lay. Affix 725 to the censure is the first shield of Friyard's wrath in which you can unwarl affix. Question: Continue to use the first shield? Or to anger the CDR in the first one and sunset it?Magnus. 3 07 Dec

04 Dec Beginner Crusader Good afternoon. He played in D3 with euro release for 3 weeks forty. A couple of years ago I bought the addition of ROS and decided to swing the forty and run a little to her. Performed orders, merged the bloody fragments in the kadal, even closed several great solo portals. But after a month, the game bored and forgot. Now returned, I decided to create a seasonal hero. The choice fell on the crusader. First impressions - cool, fighting machine, goes to the crowd and spreads everyone in sins. After a dead forty, play the buzz. Most of the campaign played the complexity of the master. There were no problems. But in the 5 act a full pipette began. On the master even died once on the pack on the road to Pandemonic. For a very long kone mobs. After that, I had to downgrade to the expert. For a long time and painfully sank to Adria and Maltael. In the profile, now the spectrian under Maltael, picked off the shield. And the whole company passed in general in such a specs as now besides the shield hit. On the PKM stood skill wide scope like. Eating 20 wrath. Advise how to further develop the character. I only play solo. Shlot so far only the one that on me + in the chest is the Low legendar, waiting for the Cube of Canas. While the main problem is damage. For too long pickingPah. 10 04 Dec

Nov 14. Fast Fang Pati. There is a thought, for the Fastov there is an unmet group. From the supports of Visa Sap and Var or Monk. From DemaGers: DC on daggers with a label and wolf and cross. In theory, it should be not bad, although, of course, it does not go to any comparison with the office. Sick approximately 3 of the 4th bracelers, and this is 90% bonus damage. 1) Visa Sap Bonus to Dauron (Dome 15%, Frost 33%, Liabody Cool 10%, Toxin 10%, Ice Lights + 10% Crete, + 10% Kindle Attack Speed \u200b\u200bInside Dome) Resistance Bonus + ~ 50% inside Dome . Silica + 30%. 2) Var Sap (a cry of 25% bonus damage, 10% ripped wounds), a bonus for resistance from the cry + 30% to the slope, 25% of the crowd's laws. Silica + 30%. 2.1) Monk Sap (MONK assembled with 2Qules of Ulyana to hang out palms on bonus 15% damage, mantra attacks AIDS + 10%). Silica + 30%. 3) dh (wolf -15% multiplicative increase in damage, label with manual infection of 15% additive damage). In the theory of retaliation at DX. 4) Cross (the principle of AIDS attacks 7-15%). Silica + 30%. Thus, DH protrudes a kind of boskiller on solo goals, the cross disassembles heaps. Actually a question for this branch of the forum: Do there be a cross with free time to do it all?Algren. 14 Nov 14.

Nov. Pati 4 players Good day. I play for the cross in Akkan through the censure. Build and skies as in Solo Pheus (https://eu.diablo3.com/en/profile/magnus-23624/hero/103825703). Tell me, playing in a party for 4 people, how to make this build more efficiently? Or is he the same in solo what's in a party? In other words - how to need to write a cross in a party for 4 people?Magnus. 1 Nov.

November 9. Criticize pliz build - please council my build - https://eu.diablo3.com/en/profile/Franzuz-2641/hero/112641525 (note - I play for your pleasure, without fanaticism, newcomer, closed while 60 VP) I collected myself such a build based on a wide Zasa in the center of Rolland. without burning. Like the mechanics of the game - a lot of very fast (after a set of attack speed) and strong blows, good survival (Under 190kk is gained resistance under all the baffs). Of the minuses - the usual walking speed, I did not take the hill - I took a mockery instead of him. As anger ends quickly. Not all things as needed - but Grindim is slowly. What is such a build worse than Builde with a horn? And what could you add here?Frenchman 4 November 9.

24 Oct. Comparison of two blades. A question. There are two ancient blade of prophecy. In one middle damage below 300, but the censure is 798, and in the other middle damage above 300, but the selection is 786. What is better? And how to calculate it?Inguisitor 10 24 Oct.

08 Oct. How to survive?)) Hello everyone) When watching a profile in a seasonal campaign you can see that my crusader is quite poorly dressed, but the question arose how to survive. When viewing the profiles of other players, some of my lodgers are smaller, on 70 VP, even in a champion)GoodGame. 2 08 Oct.

07 Oct. Bild without complete things. Good day. This season is completely impossible to conquest for me. The only thing that seems to me can be done is to pass the 45th portal without network items. I have already tried different variantsBut catastrophically lack damage. I will be very grateful if you give me references to several options for ready builds. Thank you in advance.Chasermt. 4 07 Oct.

04 Oct. Fear appears how to remove Good time of day. Tell me pliz, where does the effect come from ??? The cross is the censure, on a whip, skills and feed of fear. In advance of ATP.hikagold. 4 04 Oct.

04 Oct. Crowning through fire Someone has tried to collect censure through the fire, which is the cons of this build, if there was such a topic with a nose into it.Rosenery 1 04 Oct.

30 Sep. Mechanics of the game. Why, when the blame of the censure, it triggers a much smaller amount of time during the period of time than if I am trying to press clearly in the GCD. And these are some transcendental numbers: when the reproduction, the censure is triggered 20 times in 20 seconds, with ideal defias on the GCD, if you never subscribe - 30 times in 20 seconds. It's just a wild difference.Dirtysouth 1

  • Crusader
  • Causes of changes
    • Many of the skills of the Crusader, consuming anger, were not effective enough, while the ability "the rage of heaven" with the rune of the "Heavenly Lights" was too powerful. We slightly reduce the power of the runes of the lights of the Heavenly "and increase the effectiveness of other skill skills spending anger to increase the variety of development options.
    • The ability to compensate for anger and damage to one goal, such as "punishment" and "justice", were not effective enough compared to those that cause damage to several opponents. Thus, we will increase the effectiveness of "punishment" and "justice".
    • We also made some changes that will enhance the skill of the "Jackkin". The duration of this skill and the time of its recovery was reduced. In general, the effective time has increased a bit, but, more importantly, you can now easily apply this skill. We deleted the ability to interrupt the effects of stunning with the help of the "hill". Thus, this skill will be better to serve as an intended goal: an increase in the mobility of the character and opposition to immobilizing effects (such as those that monsters are superimposed with the Primiryman's property). We also want the ability to "the champ" to and in battle, so we will increase the damage applied with the help of the relevant runes.
  • General
  • Now the Crusaders get 15% less damage.
  • Active skills
    • Chairman Akrata
      • Rune "Concentration"
        • Fixed a problem, as a result of which the time to restore the ability "renewing" was not reduced.
    • Santed hammer
      • Rune "Flame Anger"
        • Radius of action is increased from 5 to 8 m.
        • Damage applied to opponents who have fallen into burning plots, increased from 95% to 150% of arms damage.
      • Rune "Ice Hammer"
        • Remedy: Fixed a problem, as a result of which the mischief effect was imposed on opponents.
        • Ice hammer no longer disappears after the explosion.
    • Consecrated shield
      • The basic damage from the skill is increased from 280% to 340% of the arms damage.
      • Runa "Fire Shield"
        • The damage applied is increased from 105% to 270% of the arms damage.
      • Runa "Split fragments"
        • The damage applied is increased from 50% to 333% of arms damage.
        • Famous problem: these changes are not reflected in the description of the rune.
    • DLAN SKYES
      • The initial basic damage applied by the skill is increased from 250% to 340% of the arms damage.
      • Basic damage applied by individual lightning increased from 210% to 340% of the arms damage.
      • Rune "Divine Well"
        • The damage applied is increased from 14% to 80% of the arms damage.
        • The distance on which the zipper diffuses from the explosion site was increased 12 to 18 m.
      • Rune "Clemented"
        • The region damage is increased from 80% to 400% of arms damage for 5 seconds.
        • The area of \u200b\u200bdefeat discharges increased from 3 to 6 m.
      • Runa "Heavenly Storm"
        • Correction made: Fixed a problem, as a result of which the storm region moved not as initially was supposed.
    • The rage of heaven
      • Runa "Heavenly Lights"
        • The damage applied is reduced from 950% to 735% of arms damage.
    • Justice
      • The basic damage applied by the ability is increased from 175% to 240% of the arms damage.
      • Rune "Explosion"
        • The damage applied is increased from 25% to 30% of arms damage.
      • Rune "Hammer of Pursuit"
        • Now the called hammer is faster on purpose.
        • The damage applied is increased from 200% to 300% of arms damage.
    • Phalanx
      • The basic damage applied by the skill is increased from 295% to 380% of the arms damage.
      • Rune "Archers"
        • The damage applied is increased from 85% to 160% of the arms damage.
      • Rune "Protection"
        • The damage applied is increased from 200% to 285% of arms damage.
      • Rune "Wall Shields"
        • The damage applied is increased from 75% to 180% of arms damage.
      • Rune Tabun
        • The probability of stunning opponents increased from 25% to 30%.
      • Punishment
        • The basic damage applied by the skill is increased from 200% to 270% of arms damage.
      • Runa "Constridar"
        • The damage applied is increased from 70% to 94% of arms damage.
    • Blow shield
      • The basic damage applied by the ability is increased from 325% to 370% of the arms damage.
      • Rune "Blowing Blow"
        • The damage applied by blowing opponents is increased from 550% to 660% of arms damage.
      • Rune "Powerful blow"
        • The damage applied is increased from 550% to 740% of arms damage.
        • Bonus to the damage is now 500% of the probability of the shield block, and not 150%, as it was before.
    • Skakun
      • Basic skill restoration time is reduced from 25 to 16 seconds.
      • The skill time is reduced from 2 to 1.5 sec.
      • This skill no longer removes the effects of stunning from the Crusader.
      • Runa "Hardening"
        • The skill time is reduced from 3 to 2 seconds.
      • Runa "destructive gallop"
        • The damage applied is increased from 475% to 515% of the arms damage.
      • Rune "Nightmare"
        • Correction made: Fixed a problem, as a result of which the flame was not enough long.
      • Rune "Capture"
        • The damage applied is increased from 125% to 185% of the arms damage.
    • Wide Zamas
      • The basic damage applied by the skill is increased from 400% to 440% of arms damage.
  • Passive skills
    • Lord Commander
      • Now it reduces the recovery time of the ability of the "hill" by 25%, and the ability "bombardment" - by 35%.
  • Babor defender

    The crusader is able to resist the enemy blows better than any other hero of the sancturia. These valillant warriors protect the allies and strike, using the power of their anger and forcing opponents to cross the weapons in the near battle. Enemians surrounded by the Crusader, it is even more difficult, because these fighters are able to heal the wounds obtained, block attacks and reflect damage caused by him if someone still managed to break through their powerful protection.
  • Wrath of Heaven

    The enemies of the Crusader are ready to shove the heavens themselves. By sending your anger, the crusader is able to destroy the evil spirits from the underworld from afar, hitting the demons with lightning, betraying the cleansing flame or calling for help to help the weapons of heaven.
  • Law

    Crusaders literally surrounds Aura Vavern and dedication: they are the true embodiment of values \u200b\u200bthat protect. It is worth calling them to help the power of the law, as for some time they begin to overfill energy. In addition, the laws give constant advantages: allow you to quickly apply strikes, give protection from the forces of the elements, accelerate healing ... While the crusader is alive, it will be accompanied by the power of the law.
  • Incompanying

    Evil in fear runs away, but not destined to hide him. The crusader makes powerful jums to enemies, calls on the mighty horses, collapsing the cascades of shocks on opponents, and nothing will stop him. The warrior blindly blinds or immobilizes the enemies, not giving anyone to avoid justice.

Resource: Anger

Crusaders won even in the most hopeless battles due to their purposefulness. The help of divine light and awareness of the importance of the sacred debt fill their attacks by righteous anger.

While the Crusaders are preparing for battle, their anger is constantly growing, but it is worth it to join the enemy into battle, as a righteous fury will literally boil. Absorbed by anger Crusader - a dangerous opponent: his skin becomes invulnerable to shocks, it is shrouded in a hot flame and is able to break enemies into parts of bright light streams. And the dead crusader can come around and rush again into battle!

Responsive Crusaders are able to maintain their anger even without constant skirmishes with enemies. With the help of its numerous skills, the Crusader can restore his strength if it blocked an enemy blow, he will receive a serious wound or he is surrounded by bloodthirsty demons.

Crusaders are inflexible defenders of faith and order, real bastions in the flesh, closed in impenetrable lats and using huge shields to break through the enemies thick, leaving after themselves only the sacred bodies of the demons.

The Crusaders are bravely rush to the very thick of the battle, believing that the magic of light and strong heavy armor will bring them victory. Experienced crusaders are able to fully reflect enemy attacks, often surviving after the strikes bringing inevitable death not so powerful fighters. If necessary, they can sacrifice speed and mobility to turn into a real fortress.

Heavy chains that can crush any bones and the most powerful shields are great for melee, but the crusaders are able to fight evil and at a distance. If the warrior endowed with divine power comes into battle, then the enemy is not hiding from the sewing flame and dazzling light. The relics of the Crusaders are enough to crush the entire army of enemies, hoping to avoid fair punishments.

History

"Duty calls me into battle - and I can't evange!"

Adepts of the Religion of the order had once tried to sharpen Mephisto, the Lord of Hate, in the catacombs under the Temple Complex in Travincale, so as not to give it to reassemble the souls of people.

But they failed.

It was not the first blow caused by the church of the order. Two centuries earlier, the priest Akhan realized how much the brothers were mired into sin in the faith, and punished his students to cleanse the series of clergy. Akhan's colleagues, navenly crusaders, were very young, differed in honesty and virtue, knew how to handle the weapons and owned cleansing magic, but their main feature was incomprehensible loyalty to debt.

Now affairs in the crusaders who want to restore the former cleanliness of the faith of the order, increased greatly. Evil flourishes if it does not fight with him, and therefore the cross-strokes of the Sanctuary - as a rule, a couple of one mentor and a student - often hunt for demons. Some fight out of principle, and someone believes that another victory will bring the day when the church of the order will be cleaned. When the mentor dies, his student takes himself his weapon and a name, and thus crusaders continue to go to the hike even after death.

Crusaders are brave warriors who can withstand the onslaught of countless Hordes of demons and undead, and glory about their uncomplicated shields walks throughout the sanctuary. Demonims are better to stay away from the "vengeful crusader", because this warrior dressed in steel is not just ready to reflect their blows - he is supporting the enemies before the crisp!

About the Character Development Option

Shields, blocking and armor, like a tank, are an integral attributes of the present Crusader. Each of these Intrive chambers of faith, which you will meet on the battlefield, have a story. They do not blink and the eye will withstand any blows of the demons of the Underworld and will be able to pay off the offenders. Kara Heaven is inevitable!


The numerous group of opponents, the more damage they will receive. More damage is more corpses!

To create this version of the development of the player Silverace99 # 1196 inspired the concept of reflection damage. So the character appeared, embodied the idea of \u200b\u200ba kind of "retaliatory fire". The "vengeful crusader" became the fruit of long work and represents the "Hero that inflicts the return damage from the fire, but at the same time not relying on damage from spikes." The key to efficiently using the character was the ability of "punishment" (with Rule "Ryk") and simply the transformance indicator of the bloc. Opponents will also regret what they chose you with their victim, because with each blow they will cause themselves more and more pain!

Skills

This reliable development option is concentrated on positive effects (to enhance both the crusader and group) and with glitter uses not the most popular runes.

Active skills:

  • Punishment (with Rule "Ryk")
    • Key skill of this development option.
  • Shining shield (with a rune "Sacred sentence")
  • Skakun (with a rune "nightmare")
    • Allows you to quickly retreat if the smelted flashed.
    • Deals damage from fire and amplified by the indicators that you will increase.
  • Court (with Rule "Verdict")
    • Control skill with low recovery time, allowing to reduce the resulting damage at a responsible moment.
    • Significantly improves the damage of the entire group.
  • Principle of valor (with a rune "critical strike")
    • It simply enhances the damn damage and is well combined with the skill of the "Court" (with the "verdict").
  • Consecrated shield (with a rune "Fire Shield")
    • Allows you to hit opponents at a distance (which is very useful if necessary, for example, to finish a runaway demon).
    • Rune allows you to damage the area in the neighboring battle, which is very useful in skirmishes with large groups of opponents.
    • The only skill in the arsenal of the character consuming anger.

Passive skills:

  • Divine power
    • Perfectly suitable if you are using "Maximus" or "Flaming Color".
    • When using two-handed weapons, anger consumption decreases, which will make it possible to use "sanctified shield" more often.
  • No step back
    • The crusader should block as many enemy attacks as possible, so the choice of this passive skill is very logical.
  • Update
    • Permanent blocking will lead to constant health replenishment.
  • Reliable shield
    • Allows more often to use the "shining shield" (with the rune "Sacred sentence").
    • It gives a small increase to the damage from the abilities "punishment" and "sanctified shield."

Alternative skills:

  • Mock (with Ruju "Try the hit")
    • Replaces the skill of the "Skakun" (with a rune "nightmare") or "court" (with the rune "verdict").
    • Additionally increases the likelihood of a block, increasing damage from the ability to "Sanctified Shield" and the likelihood of a "punishment").
    • It makes it possible to effectively replenish the margin of anger if the crusader attacks a large group of opponents.
  • Zeal
    • Replaces the ability to "Divine Power".
    • If you use only one-handed weapon, then you will be useful to this passive skill.

Items:

As noted earlier, this development option is not very demanding for equipment, so you will have enough space for experiments and setting it "for yourself." You can accommodate it to use existing items or easily find recommended.


The basic set of objects is assembled, and the protection of the Crusader increases the equipment produced by them.

Necessary subjects:

  • Attribute Cults
    • Can be found in the treasures of choradrims in the act II.
    • Guaranteed provides an increase to the probability of a block in the amount of 11%.
    • Significantly reduces the blocked damage (in this regard is the most effective shield).
  • Helmet of board
    • Easy to make.
  • Light justice
    • One of the few items that increase the likelihood of the block.
    • A common subject that is absolutely difficult to get.

Items suitable to this character:

  • Magic fists
  • Ash uniform
    • Substantial gain to the damage from fire.
    • Reduces the cost of applying the "Sanctified Shield" skill (with a rune "Fire Shield").
  • Maximus
    • Substantial gain to the damage from fire.
    • Having taking a good position, you can apply impressive damage from the fire with several opponents.
  • Conquerors of underground depths
    • A significant part of the crusader damage causes the "punishment" (with a rune "Ryk"), which fills resources.
  • Belt of ear
    • Reducing the damage caused by opponents in the near battle allows you to effectively act in the thick of battle.
  • Combat vesting fabric
    • Good performance indicators of this kit make it very useful for a melee fighter.
    • The bonus from four items from the kit is ideal for tank characters.
  • Cameo Countess Yulia
    • Provides protection against monsters with property, the most dangerous for this development option.
    • Magic watchs become easy prey.

Alternative items:

  • Defender Westmarsha
    • Allows you to apply more damage than the "cult attribute".
  • Yekanborg
    • It is useful if you want to damage an equally and "sanctified shield", and "punishment."
  • Awakening Akrata
    • Allows you to almost always keep the most necessary skills at the ready.
  • Last witness
    • If you act as a support character, this shield will allow damage to a greater number of opponents with the "shining shield".
  • Curse of captive
    • The ability "renewing" and "shining shield" will allow regularly using an increase in damage from this gem.
  • Power of simplicity
    • "Punishment" is one of the main skills that cause damage, and this gem is well combined with the subject of "conquerors of underground depths".
  • Thagyk
    • Increases the survivability of the hero, if improving it until the 25th level.
    • Since this development option uses one skill, replenishing resources, and not too actively spending anger, positive effect From the gem support will be very simple.

The main indicators to pay attention to:

  • Poster to the block simultaneously increases both protection and damage, since the number of damage applied by the skill "Sanctified Shield" depends on the probability indicator of the block. In addition, the ability "Punishment" (with Rule "Ryk") triggers when blocking attacks.
  • The crusader should apply damage damage, and it will be useful to any item with an appropriate increase.
  • It is also necessary to increase the protective characteristics (resistance to all types of damage, vitality, + x% to the stock of health), as you will often be attacked: this is the whole salt of the presented development option. You will not have a chance to repay the enemy by his coin if you daw away from the first blows.

Silverace is experimenting with this development option at the level of complexity "Tennation III and IV". It is great for the execution of instructions and passing the non-governmental and great initial portals. I easily enjoyed this development option at the difficulty level of "Tinning VI", and I would definitely want to resort to it regularly as soon as I get a couple of necessary items. I wonder what is the limit of the possibilities of the "Vernaya Crusader".

This development option implies a very risky style of the game, so I would not advise immediately use it in heroic mode. If you are confident in your abilities, you may have a very interesting (and full adrenaline!) Game.

What did we like this development option

The "vengeful crusader" is a sip of fresh air. This development option embodies the whole essence of the true defender of the faith of the order, returns unpopular skills and objects and effectively uses them. It is unlikely that you will be able to achieve the upper lines of the rating table, but you can enjoy enjoy fascinating battles, rushing in the very thick battle. In the end, this development option allows you to achieve good results. Be sure to increase the probability of the block, and you will pay opponents in the ashes!


Ale, garage! Enough to beat yourself!

To get out the winner of such a battle, where life seemingly hanging on the hairs, it's just amazing. Previously, when I played for melee characters, I never wanted to be surrounded by monsters with the "Fire Chains" property. But now I have the ability "Punishment" (with Ruten "Ryk"), and nothing prevents me from sow chaos on the battlefield! This is exactly what I wanted!

What do you think of it?

And what qualities do your champion of Akrata embody? Do you kill with monsters in hand-to-hand or prefer to conjure anger of heavens from the other end of the card on them? Have you yourself to use development options, relying on blocking damage? Tell us about it in



Solitaire Rook