Adventure Black Mountain Heroic Passage Mode. Passing a black mountain. New game field - Black Mountain

Black Mountain is the second addition to the popular card game Hearthstone. This adventure company was created for one player, in which, as in the previous Supplement "Naxramas", one must overcome all bosses in five wings. In the depths of the Black Mountain, you are waiting for you the hottest conflict in Azeroth. The war between the fiery lord of Ragnaros and the Mighty Lord of the Children of the Black Dragons of the Nefarian broke out when Azeri was just awakened and lasts for centuries. You will have to plunge into the fiery element and expose your skill in the HS harsh test!

What awaits me in black grief?

In this adventure you have to go through five wings of the Black Mountain, in the first three wings you need to kill 3 boss, in the remaining two kill you need 4 boss. Each boss is unique and has unique abilities and cards, some of them plunge into their power. The addition of black mountains as well as the previous one has three modes: ordinary, heroic and class test. In order to pass the adventure of a black mountain in normal mode, you need to collect a serious deck and stock sufficient time. And for the heroic mode, you will need a serious experience of the game in HC and strong nerves, because it's not for nothing that this supplement is called the most difficult! But do not despair! If you lack experience or time to pass this supplement, you can order the passage of the Black Mountain and get excellent maps that are still used in the decks of the best HearthStone players. The wings of the Black Mountain open in a certain order, each other, and access to heroic regime Appears after stripping all bosses in the corresponding quarter in the usual mode.

What awards can be obtained for the passage of the Black Mountain?

For victories over bosses and closing the wings of the Black Mountain, you will receive new cards. Maps are given immediately after killing any boss, so you can immediately add them to your deck. In sum for all the adventure of the Black Mountain, you can get 31 unique card.

  • 17 cards for victory over bosses;
  • 5 legendary cards for passing quarters;
  • 9 unique class cards for passing class tests.

Just for the passage of the Black Mountain in the heroic mode, you will get a unique shirt for cards.

Features Services:

We added an additional feature for you. Passage of any addition without sending us your account. This service is performed via the screen demonstration. There are two options, but for any of the options, our performer needs a stable connection with your computer.

  • Skype. You call up with our performer, turn on the screen demonstration and it controls the process of your game (tells you what and how to do). The service is available in Russian and english Your choice. But you need to stock large amount of free time.
  • TeamViewer. You need to install this program, start the game and give data from the TeamViewer connection, whatever our artist can connect to your computer. During the execution of the order, you will not be able to use your computer, but you can watch the game from your monitor.

Performance:

  • On the passage of any wing of the Black Mountain in normal mode, we will need about 4 hours.
  • We will need about 6 hours to pass through any Black Mountain Wing in Heroic Mode.

In some cases, we may need more time, but we will warn you about it.

The passage of the third quarter of the Black Mountain in the heroic problem is not difficult task. Thanks to the Blizzard developers, that we do not pass the entire quarter through the priests and his well of light and elemental light.

First boss leader Ommok

At first glance, it seems that the boss is complicated, every move will destroy one of your creature. But in practice, the right deck is the key to success.

To kill such a boss, we need not to have creatures at all or have a lot of creatures with death wheezes, that would not be so easy to remove them from the field + it should be cheap creatures that we could play them enough for the course.

In fact, we will go to another, more cheerful, but no less effective.

Deck


This is a deck of war with regulars, but slightly adapted under our boss. The deck is worth 7800 dust, but all popular legendary cards have been added to this deck, and the rest there is no difficulty to scribe or maybe they already have.

Tactics games

IN starting hand We are looking for axes and servants of pain. Next, we try to find a gloomy frequenter, he will simplify the game at times, since we will be almost every move to receive a new regulance and the problem with the ability of the hero to decide by itself. Also, do not forget that if there will be 7 creatures on the field. You will set the commander of the song of the war, then an angry berserka, and then give a whirlwind, then your Berrock will be with a jerk and his attack will be 9 damage.

Replace

If you do not have the Silvana winder, Dr. boom and scuffle then Krafti them replace them on a powerful blow, whirlwind, unstable Vurdalak, Commander Creek.

Second Boss General Drakkisat

The victory over this boss is practically independent of you, since everything will solve the starting hand and the next 4 strokes. Just if you can't get in the starting hand or the next 4th moves to Alexstra, then you will have to pick a huge carcass of the boss in manual, and this occupation is so-so, taking into account the fact that the boss will be twice more cards For the course.

So to the deeline itself, the class of which you decide to undergo this boss is not necessarily, as you will need a large number of thick creatures or those that affect the table.

Deck

Tactics games

You need to look for Alekstrase in the starting hand, as it will immediately solve all the health of the enemy. During the battle itself, we put all your huge creatures, make profitable differences, it is important to remember that the boss will be able to play only two cards into the move.

Also, do not forget that the boss has a wave of fire and swing emptiness, so try to quickly deal with him.

Replace

I repeat once again, the main thing in the deck is to be alexstrace, which makes life easier for itself, but the other cards are all your most difficult creatures that only be able to find.

Third Boss Rend Chernukoruk

This boss is the most interesting of all, he has four Hero's abilities. Rend Chernukhr may call three drains 2 2, two provocateurs 2 2, one Dragon 5 4, or Dragon 8 8.

Of course, we will, of course, pass the priest through the well well. It is practical and simple, you just need a drip of luck and the huge desire of the rend of a blueberry beat only your face.

Deck

Tactics games

In the starting hand we are looking for a cleric of the Northmere, the well of the world, the word power of the shield, a dark sectanate. The main task to split the well well and / or the deportation of light by such maps as the Divine Spirit, the elect ordered, the word power shield. Just if your well suddenly died, you can restore it by resurrection.

Replace

The only epique is a light bomb, instead you can put a second explosion of mind. She is not critical here.

Conclusion

Throw off your decks for passing in the comment and we will definitely add to this topic.

In the previous article, we wrote, and now the fourth wing is the time - Lori Wing Darkness. In this article, we also picked up the most appropriate deeps for the heroic regime of the Black Mountain. You can also use these decks and for normal mode. Read the description of the fourth wing bosses in this.

1. Heroic regime - a brightness of an indomitable.

Strategy:

  • In the heroic mode at the brightness of 30 hp and 15 armor.
  • He starts fighting on the table.
  • The main goal in this match does not give eggs to hatch, otherwise it will come out of the eggs much more dangerous mob.
  • Cheap creatures will help you cope with eggs.
  • It makes sense to add attending cards to your deck.
  • The brightness has a thirst for blood in a deck, so we are trying to clean the table as we can, and the eggs are first and foremost or death is waiting for you.

List of decks for passing in heroic mode - brightness indomitable:

Paladin deck: Warlock deck:

The priest deck:

2. Heroic regime - volastrasse vicious.

Strategy:

  • In heroic mode, Vallestraza 30 HP and 15 armor.
  • This match will be a very high rate due to the Hero's ability. Every move we will pull 3 cards.
  • Consider that fatigue will begin to chat on the 7th course if the valestrasse will not use - proximity to nature.
  • Easy to defeat Vallastras, if you arrange a Mill on the contrary. That is, we take a mall deck and kill in his style.
  • Also effective against valestrazes will be a deck with very cheap creatures, since we can exhibit many creatures and the table will be under our control.

List of decks for passing in heroic mode - volastase vicious:

Hunter's deck: Druid deck:

3. Heroic regime - chromaggus.

Strategy:

  • In the heroic mode at Chromaggus 60 HP, and there is no armor.
  • Every turn will be in hand one of the Magic Dragons Maps.
  • The first five cards will be in such a sequence: ,. But after that, the cards will come across random order.
  • It will be very strong if you play a lot of spells. Silence will good choice And try to kill this mob as quickly as possible.
  • But it is better to select Silence cards for twilight dragons, Chromaggus loves to play them with the characteristics of approximately 4/8.
  • Chromaggus can be easily used by using Kombo Kel'Tuzad + Tauta.
  • Alekstrace will also be good if you can live to 9 mana.

List of decks for passing in heroic mode - Chromaggus:

Druid deck: priest deck:

4. Heroic regime - Lord Viktor Nahra.

Strategy:

  • Lord Viktor Nahramy in the heroic mode turns into a dragon on his first move and has 30 hp and 50 armor.
  • Unlike the usual regime, Ragnaros will give us just one random card at the start of the party.
  • The boss will have 10 mana since his second progress, because of this, he will be able to quickly capture the advantage. So removers in this match key cards.
  • Do not forget that the power of the Hero of the Nahramy copies a random class spell, so be prepared for the worst options.

10-15 years ago there was a huge popularity magic game: THE GATHERING.. She was a collection, that is, special decks were produced with creatures and spells, which players were formed at their own request. Then they fought among themselves, dismissed each other's cards, arranged competitions and so on. As a result, it was decided to postpone this game in a computer world. The idea turned out to be quite successful, but still did not receive huge support among gamers who preferred card games to hold real life, and at the computer to play something else. However, everything changed with the appearance project Hearthstonewhich was published relatively recently. It was also a card computer gameHowever, it turned out to be much more successful and quickly became incredibly popular worldwide. One of the reasons why this project has achieved success, adventure has become, such as Hearthstone: Black Mountain. The passage of this episode of the game will be reviewed in this article. However, you first need to understand what adventures are. What do they differ from the overall gameplay in Hearthstone? "Black Mountain", the passage of which can take from you many hours, is one of the brightest examples.

Adventure in Hearthstone

So, what are the adventures in the card game Hearthstone? "Black Mountain", the passage of which will be considered in detail in this material, is just one example of many. Main game process This project is battles of players with each other using the deck. As in the case of other similar projects, you fight for cards, for the rating, for high ranks. However, adventure mode is something completely different. A separate adventure is a thematic set of bosses, each of which has their own decks, their abilities, and you need your own approach to each of them. All bosses are interconnected by a common story, and for everyone you will receive certain bonuses, including quite rare and powerful cards. Most Popular I. interesting adventure In the game Hearthstone - "Black Mountain". The passage of this adventure will be discussed further.

"Black Mountain"

The Hearthstone game, as has already been said earlier, has a large number of various adventures, each of which is interesting in its own way. However, most gamers agree that it is the "Black Mountain" is the most outstanding adventure of all. It tells the history of the journey to the mysterious location of the Black Mountain, where you have to meet with incredibly strong opponents to get an impressive award. The adventure consists of five stages, each of which is referred to as the wing. In the first three wings, you will be expected by three boss, while in the fourth there will be four of them. Three will be three in the fifth wing of the bosses, but they will follow the main one, whose ododes, you complete the adventure and get a well-deserved award. But this may take you many hours of time, because some bosses are very strong - so much that you probably have to start many times anew to finally develop winning tactics. Hearthstone makes you thinking a lot about how to compose your deck, and then - how to use it in a particular battle.

First wing

Black Mountains are quite strong, so they are worth a reward in order to spend their time on passing this adventure. The first of your opponent will be Korean Cryovar - its special ability is to lad out on the game table in every move one creature from your deck. You can defeat it by typing a strong creature and dilute it with only a few spells. The next boss is the Supreme Judge of the gloomy. He can, spending only a mana unit, call the viewer with a unit of attack and protection, as well as the ability of provocation. Here you need to hope only for your patience - the battle will be long, but far from the most difficult. Chief Boss The first wing is the emperor Taurissan. He has a spell that causes you 30 units of damage, which, as you understand, is very dangerous. Therefore, you need to follow your health and gradually reduce the health of the emperor. Only so you can overcome it - you may have to start first far from one time. When the Emperor Taurissan is defeated, you will go to the second wing.

Second wing

So, after passing the first wing, you will already get some cards of the Black Mountain, which can be used in the future, including for the passage of the following wings. The first boss of the second wing is Garr, who, with the help of magma, damage damage to all beings. The second boss is Baron Geddon, which will be even more difficult to win. Always make sure that after the course you have no mana remained, because if you have it, Geddon will apply you damage. Well, the final boss of this wing, Ragnaros, can cause you a lot of difficulties. He always has the ability of eight units of damage to any of your creature at hand. Therefore, it is not worth counting on this battle on powerful creaturesSo you just wipe your mana. As you can see, the peak of the Black Mountain goes not so simple, but you will receive quite impressive cards for it, so you have to try.

Third wing

Climbing on the peak of the Black Mountain continues, and in the third wing you will have to meet with the leader of the Omokk, who is far from the most terrible opponent in this part. He just can kill your creatures that have incomplete health, so, again, avoid using those creatures that have a lot of health - one unit of damage to them, and Omokk can already remove them from the table. The next boss is General Drakkisat, this is a very interesting opponent who makes the cost of all maps equal to one mana, but at the same time prohibits participants to accumulate more mana units, that is, each move each of the players actually uses only one card. Well, the final boss of the wing is the first in fact a complex opponent who can call for a variety of creatures - from three weak dragons to one most powerful dragon. Now you can understand how difficult to be in the game Hearthstone Adventure. "Black Mountain", however, has not yet ended - you will find two final wings.

Fourth wing, part 1

It's time to complete the passage of the adventure "Black Mountain". Hearthstone, whose heroic regime is being seen now, is quite difficult in mastering the game, so you need to constantly learn, and adventures are an excellent training field. The first boss of the fourth wing is a uncoordous brightness. He can call on eggs from which the dragons are born, so your task is to get rid of eggs on time. The second boss is Vallandase, he constantly overwhelms your hand like you and at himself, so you should take this feature before fighting with him.

Fourth wing, part 2

The fourth wing is the longest of all, and the third boss here is not final. Chromaggus is characterized by the fact that after each of your stroke you will come in your hand, the "Dragon Magic", which can seriously spoil the gameplay, so try to get rid of it. If you manage to cope with this boss, you will find Lord Viktor Nahra. Here the problem is that in the first moves, the nefarium will have much more mana than you, so it will be necessary to somehow restrain it, after which it will be possible to deal with him as with a standard boss.

Fifth wing

So coming to the end of the adventure "Black Mountain". Hyde has already described the passage of four wings, only fifth remains, which begins with the boss, called the Omnitron system. It can activate special beings - trones, and it will be very difficult to fight them, each of the four will need to look for your approach. The second boss is Maloriak, who will confuse you that after each calling the creatures on the field of his attack and protection will be changed in places, so you will need to follow this and push the moment for the attack. As for the third boss, Atrahed, he is strong only at the expense of his weapon, which you need to break first. Otherwise, it is rather standard, and if you destroy weapons, it will be easy to understand the boss itself.

Nafarian

Well, here's the final boss adventure - the true form of Victor Nafariya, Dragon Nafarian. Almost every move he produces on the field of one or two powerful monsters, and also has a very strong attack spell on the territory. You also need to be so stocking, because otherwise you do not win. Clean the battlefield, wait for the moment when you can release your strongest creatures, - and head to the victory over the main boss. Gradually collect Manu, protecting against strong attacks if necessary when the enemy beings becomes too much - clean the table. Bone creatures called by the ability have a powerful attack, but weak protection, so the stripping should be quite successful. And when you have enough mana, start shipping the battlefield with powerful creatures, which will be able to get victory for you as in this battle and in all adventure.

In this article we will simply imagine you a list of all the cards that open in the adventure. Black Mountain. Total 31 card. Each class received 2 cards - 1 spell and 1 creature (except Druid, 2 creatures were given to him). 5 legendary cards for each quarter.

Magic Card Maps

Review from Manacost: Dragon's breath.

- New class map magician. Loud name for the card - the breath of the dragon. For 5 mana inflicts 4 damage. If the conditions allow you to reduce the cost of the spell up to 0 mana. This card is very difficult to compare, since the magician already has strong spells like an ice boiler for 2 mana 3 damage, a fireball for 4 mana 6 damage. The only thing for that can be caught in this map, that mana is reduced for each creature, i.e. And for the enemy being. Then this card can be used in combination with a wave of fire. If we kill 5 creatures, then you can use this spell for free. Meta will show whether this card will settle in deck control, all other decks will not stop laying reliable spells as an ice boiler and a fireball.

Card rating: 3/5.

Review from Manacost: Militress. Click here to reveal.

- New class map magician. For 3 mana creatures 2/4, more than fair, Vanila test passed. The ability reminds the ability of a nutty demolition with that condition that damage is distributed between the enemy characters. The ability is activated by spells, the question arises: any spell activates the card's ability or only our? From the description of the map itself, you can think that any. Be that as it may, the card has good synergies with maps of the magician, since the latter has enough inexpensive spells and let's not forget about the spare parts !!!. In case the card works and from the spells of the enemy, it is not bad to use it against Miracle the decks that will try to remove it immediately. Will this map find its place in the player decks, will tell only time.

Card rating: 4/5

Hunter class cards

Review from Manacost: rainfare. Click here to reveal.

For 2 mana, we apply 3 damage and take the card if the hand is empty. Those. The map is pure for Fais hunters, who are now problems with a good card. The card looks good, but will there be a place in the deck? Will the archetype face hunters with a new course? This we are already learning closer to the exit of all neighborhoods of the Black Mountain. Therefore, I consider this card to be situational.

Rating card 3/5.

Another look.Great card in my opinion for any hunter's deck. For 2 mana 3 damage, like an ice boom of a magician, freezing is compensated by a good card, which is much better. Also take for an example very popular map Druid Anger - We must choose or 3 damage or 1 damage and good, right there all in one bottle for the tight cost and good, and 3 damage. Unlike anger, damage can be thrown into the face of the enemy. Mandatory card for all hunter decks, rating 5/5.

Naiman: Some amazing way Blizzard continues to try to survive the mistress of hunters and force hunters to play faceflees. This card is directed precisely to achieve the task. I think the card is rather playable in Fais decks and I am sure that the 3rd of April will see this card most often because of the new adventure.

Review from Manacost: Non-Priest Yarrine. Click here to reveal.

- The beast and it is already good for a hunter's deck, who has excellent synergy with beasts. 4 mana for 4/4 and the beast, great. The ability of the card to receive + 3 / + 3 with a blank hand is pretty good, for the Face hunters (which such a situation is somewhat), since for 4 mana we get a creature 7/7. In general, very worthy of 4 drops for both Fais hunters and for Midrhend.

P.S. Of course, I would like to get my class Yeti 4/5 for hunters for 4 mana and also a beast, but it would still probably be very cool and caused a wild wave of perturbation of all other players who consider hunters and so very strong class. But still you can, right?

Card rating: 4/5

Naiman: The only positive quality I see this card in comparison with the piloted crochesometer is that this map - beast. Therefore, variations of this card are possible in decks exclusively with beasts. In the Midrenzh Hunter and Fais Hunter This card does not take care. I think the card is rather bad.

Class cards of the robber

Review from Manacost: Location. Click here to reveal.

In just 2 mana, we increase your deck for another 3 cards. Best card Replenishment of cards in the deck has not yet been. And we can choose the cards that we will shove in a deck. Whether it is 3 Ragnaros or generally 3 enemy thyrion. The meaning of this card is that we can use in the future and other people's cards. Our moves will be harder to calculate. You just imagine a robber with 3 archivagi antonidads in the deck, and you will understand what I mean.

Rating card 5/5.

Review from Manacost: Black Iron Tilewood. Click here to reveal.

The robber already has a similar card with such a mechanic hit in the back. Unfortunately, this card cannot be combined with it. The only thing you can come up with it: Fan blades / grooming.Everything would be fine if it were not for its 4/3 characteristics, then the card would be in all decks. The map is very situational, so I doubt that she will be used.

Card rating: 3/5

Class maps of Druida

Review from Manacost: Druid Flame. Click here to reveal.

For 3 mana, we get the total 7 characteristics. These are standard characteristics, like the tank spider. Therefore, nothing outstanding, the only thing - this card will be able to better resist the annoying fais hunters. The average creature that may be forgotten as rusty bearings, which also have standard characteristics.

Assessment of the map 4/5.

Another look.Of course, it is possible to expose 5/2 creature to the first move or having received a 2/5 creature to fight back from the aggro at the beginning of the game, but still in the game there are enough good and more reliable cards for 3 mana to give the slot of this new Map Druid. I think the card on the strong 3.

Review from Manacost: volcanic chapel. Click here to reveal.

We get another bold tree for the druid. 7/8 Provocation for 9 mana, which can reach 5-6 go, not only thanks to the map of illumination, but also the change of beings. There is nothing special in this tree, it all also dies from an experienced hunter, which is almost every deck. Tree of war, in our opinion, a more stable creature to protect than this card.

Rating card 3/5.

Class maps of paladin

Review from Manacost: Dragon's spouse. Click here to reveal.

Let's start with the characteristics, for 5 mana, we will get a strong creature of 5/5, which further makes it possible to use the next dragon on 2 mana cheaper. And it is not necessary that the dragon should be caused to this move. We can encourage Maligos / Izer / Alekstrase / Oniksia for 7 mana. For dragon, the deck is a great map. It remains only to see if the decks of Dragon Paladin will take place. It is also worth noting that only Paladin and the priest received a class dragon.

Rating card 5/5.

Review from Manacost: Sacred Vigil. Click here to reveal.

For 5 mana, we take 2 cards. Compare this card with the intellect of the sorcerer. So that our card can exceed it, we need a minimum of the death of the 3rd creatures, then you can dial 2 cards for 2 mana. Map is situational, but quite playable. We have seen that Blizzard's presentation did not play the laying on the hands, and our card replaced it. As an alternative - a good card, but only to control the deck.

Assessment of the map 4/5.

Another look.I think the opposite is that this card will play well in the aggro deck. When playing an aggro deck, you always have enough beings on the table and after the exchange you can benefit your hand to replenish your hand, sometimes for free. While it is, in my opinion, for controlling the deoders, all the same slow card.

Classes Card Priese

Review from Manacost: Twilight Dragon. Click here to reveal.

A new supplement is introduced a lot of fairly expensive creatures. Dragon decks urge to collect more leit decks than aggro. Therefore, this dragon will not very fit into control of the deck, although Ideally will have stats 2/3 for 1 mana, like a delicious zombie. But even he is not always played in the current mete of the priest.

Rating card 3/5.

Review from Manacost: Resurrection. Click here to reveal.

Another map with a random effect, but this time already controlled. Those. We yourself take creatures in a deck and know which it can call. Often it can be creatures for 3-5 mana, since the priests have no cheap creatures. As a result we get interesting mapwhich is at least worth trying. Meta will show how this card will enter the decks.

Assessment of the map 4/5.

Class Maps Warrings

Review from Manacost: Retribution. Click here to reveal.

Another map that will replace the current Map of the Vortex. But the charm of the vortex is that it costs only 1 mana and can be used under a coin, and our card is not capable of it. Most often it will be for 2 mana to be used as 1 damage. Very situational card.

Rating card 3/5.

Review from Manacost: Topor thrower. Click here to reveal.

The next card belongs exclusively to the warrior and call. It seems that it was created in order to a little change the style of the game of the Warrior and add to Meta and his Rasie version, leading to this class from exclusively the control orientation.

Along with razes with enemy, in the warrior arsenal, you can find several activators for its ability. The evil supervisor comes to mind as the best combination with him.

Assessment of the map 4/5.

Class cards of the Warlock

Review from Manacost: The head of the Bang of demons. Click here to reveal.

- As well as the magician for 3 mana, the creature is 2/4, but the important moment "demon". Warlocks continue to advance the demon deems. Upon receipt of damage, calls on the Borde 1/1 field, one demon at least it will be called, it is doubtful that someone in his right mind uses a little on this creature, which means that the card has a hidden step 3/5, at least that already It is quite another thing.

I think this card will slightly affect the strength of the warlocks, but clearly slightly will strengthen Rush decks like Zoo of the Warlock, maybe he will find his place and in the demon deemer, but the map looks still poorly.

Card rating: 3/5

Review from Manacost: Demonic anger. Click here to reveal.

There is not even stop on such a map. For 3 mana of only 2 damage, and only beings. There are also the best spells from the Warlock, and this card will not be able to throw them out from the deck. I doubt that she even will be able to show well in the demon deck.

Grade card 1/5.

Another look.This card can be compared with the Helk Flame map of the warlock. It is cheaper than the flame and causes less damage, but does not damage demons and in this key feature cards. Unlike a flame, the Warlock on the table can remain inexpensive creatures of the demons (fiery demon, the demon, the chapel of the gang of demons and so on). In other words, the map of the warlock will be an excellent map of the warlock. I would appreciate it on 3/5 .

Class maps of shaman

Review from Manacost: lava shock. Click here to reveal.

The spell that appreciates two damage for two mana without additional features does not cause admiration, but additional text on the map opens the eyes to what it is needed.

Blizzard They confirmed that it frees the mana crystals from overloading both on the current and next go.

Played a carriage with overload, and two mana left? - Apply, and no overload! Another use option is to apply this spell at the beginning of a new turn to unlock closed resources.

If you do not use its ability to unlock crystals, the spell seems rather weak for its cost - simply compare it with a magician shot.

However, it can also be used in the second move as a heaven, besides, a totem that gives damage from spells will make it more useful in the late game.

Rating card 5/5.

Review from Manacost: Fire-Destroyer. Click here to reveal.

The strongest card we saw, worth up to 5 mana. We get for 4 mana + 1 mana rebooting a substantial at least 4-6, and maximum 7-6. This card will undoubtedly go to all the shaman decks as the dark sectance in all priest decks. Elemental water was always considered a very strong card, and our card only 1 cost is more expensive (although it can also go out in a 3-way stroke with a coin) and is no less dangerous.

Rating card 5/5.

Ordinary neutral maps

Review from Manacost: Tech Wings Darkness. Click here to reveal.

Let's start with the fact that the initial characteristics of the creature 2/4, which is already comparable not bad. If there is a dragon in hand, it becomes 3/5 for 3 mana. There are not so many dragons in the game, but on deck with dragons this card will find a place. Personally, I think it is more profitable to take ordinary fur. Spider 3/4, which will always be released on 3/4 table.

Card rating: 4/5

Review from Manacost: Dragon Egg. Click here to reveal.

Another card with dragons synergies. For 1 mana, at the opening, we obtain 1 creature 2/1. But the essence of the card is that we get Dragon. And it can allow us to start using synergies from the first moves. Dragon. We are not yet known the other cards, it is difficult to evaluate this card. Immediately comes to mind in a combo with an evil supervision. For 3 mana we get 2/2 + 2/1 + 2/1.

Card rating: 4/5

Review from Manacost: Gloomy frequenter. Click here to reveal.

Let's start with the fact that for 5 mana we obtain 3/3 characteristics. It is extremely difficult to use its ability, since only 3 hp. If we consider this card as common, it is very weak. But there is a class from which she will play - warrior. It can be combined with whirlwind, defendant, evil supervisor.

For 7 mana use combo:

We get on the table: 3/1 + 3/2 + 3/3 + 3/3 and everything with a jerk.

Card rating: 4/5

Review from Manacost: Hungry Dragon. Click here to reveal.

The best map of all presented. It is not enough that it will be tied up on the new dragon mechanics and the static 5/6. 6/5 would be no longer so good, and 5/6 will be able to kill frosty yeti and stay alive with 2 hp. It is very profitable if there is a map on the table, which will be able to immediately get rid of the enemy's being for 1 mana.

The most dangerous cards for 1 mana:

  • Fiery demon
  • Manmazy
  • Worgen-scout
  • Delicious zombies
  • Cleric Northmery

Card rating: 5/5

Overview from Manacost: Wing descendant of darkness. Click here to reveal.

Wing Dark Wing - General neutral map. Characteristics 5/4 for 5 mana, which is already tolerant, but still vanilla test does not pass. The card will be able to deal with the frosty yeti, lothum and even survive after the murder of the mucus sprinkler. The battle cry allows you to drive 3 damage if we have a dragon (and at the same time, the opponent will know that you have a dragon in your hand). In addition, this card before the 5th turn we do not use, by this time we will already take at least 8-10 cards from our deck. The chance to find the 1st dragon is very great if we have at least 3-4 dragon there. So this card we will see in each deck on the dragons. Applying 3 damage. We can kill almost any creature for 2 mana, and the Druid with insight will be able to kill with all the hated mechanics bills and reversed the course of the game in your direction.

Card rating: 4/5

Review from Manacost: Draconid-crusher. Click here to reveal.

- Another common neutral map. Compared to the previous card, this card features are more balanced. We get a 6/6 creature for 6 mana, it is almost a hard fist OGR. The ability of the card is very and quite interesting. We can get a creature of 9/9 for 6 mana. It is seen soon everyone will wear 2 experienced hunters in the deck. Lower the health below 15 is not so difficult, but at the end of the game it is the usual situation. It will be easy for this card to withdraw 9/9, as well as this dragon, which means all the synergy with it. I think with a new addition we will see new Mega Strong Card Combinations. At a minimum, there will be cards that will be in decks.

For Arena, this card will be perfect at all.



Chess