Where BK has 3. Skills and crew skills

IS-3 is a heavy tank of the USSR 8 level. Speed \u200b\u200band damaging tank. It can be effectively used both in the attack and in defense. It has a bad overview, long information and vulnerable wake.

Pumping

  • For the study, 77,000 units of experience are required. Previous Tank - IP;
  • First of all, we investigate the top weapon with a decent purse;
  • Next, we study the top tower. It increases the level of tank security, its review and the amount of HP;
  • We study and put the top chassis, which will have a positive effect on the tank maneuverability and will allow installing heavy equipment;
  • Lastly, we will increase the range and buy a top radio;
  • The next tank in the branch - IS-8. It requires 164.700 experience for its study.

Top equipment

Overview

As in real lifeAnd in the game IS-3 is the development of the IP and IP-2 tank, the style of the game will be about the same - support for the middle and near distance, breakthrough directions with mesmer defense, flanking attacks and defense of the base.

Booking, compared to Tank IP, is greatly improved, and it protects against guns like D-25 and ZIS-6, but practically does not save from long-term 105-mm cannons. The tower is better booking than the case.

The head of the tower completely protects against the top guns of the royal tiger and other tanks, however, has a thin cover that makes its way through the rule of three calibers. The boards have falsebrats that absorb without damage to the shells of any guns and calibers.

The powerful top gun BL-9 has good armoredness, damage and rapidity, but poor accuracy that does not allow it to be used on distant distances.

The length of the hull does not allow to hide behind small houses, but at the same time the tank has a low silhouette, so you can look good enough to disguise the tank.

From behind a small corner vertical navigation, I have to fully show the enemy the slim board of the case and the tower, and the bad review does not allow you to see the hoppy PT-SAU earlier than to be detected by yourself, but good maneuverability and high speed allow you to quickly leave from under the shelling and take defense.

Also, the "sick nose" of the forehead makes it difficult to rumbish rombing.

Benefits

  • High alpha damn
  • Speed \u200b\u200band maneuverability like a middle tank
  • Strong forehead tower

disadvantages

  • Long reloading and reducing the top gun
  • Bad accuracy
  • Small angle of vertical tip
  • Weak body booking
  • Leaning to fire

Crew skills and skills

Equipment and equipment

conclusions

The tank is capable of much. Here you have an attack in the forefront and the support of the allies and the defense of the base. The gun is powerful. But, given such a big scatter, it is especially not fair.

Overview of Khrenovy. To see the enemy tank, you need to cut the distance that we know how to do. Thanks to the engine with good maximum speed.

How to break through es-3

The angular armor IS-3 is able to give you a lot of ricochets and impass, if you do not know where to shoot. You can easily spend some of your shells, trying to shoot the tower with excellent front desk or side at a large corner.

The sick place of heavy tank IC-3 is the alert, which is also located in the tower and in the case, so at a convenient case of it, it is precisely it. The crew of the IP-3, located in the tower, is well protected. Mehvoda, located behind inclined front armor, will get much easier.

Booking IS-3

Weak spots

  • In the frontal part of the case there is a vulnerable area in the form of a hatch mechanic-driver. This zone booking is only 60 mm.
  • The roof of the tower is protected weakly. The thickness of the armor in this place is only 20 mm.

Location modules

On the left side of the IS-3 has one great problem In the form of a waters located along the entire front half of the tank, including the tower. While the engine and fuel tanks are located in the rear of the tank.

On the right side, there is a similar situation, except for the wage of the ammunition slightly increased. In general, the right side is practically no different from the left. The tower is the most firm place of the tank, so it is better to shoot on the sides in the hope of damaging the ammunition, the engine or fuel tanks.

In the frontal projection, Damag passes to the Nizhny Brononistist, but if you ended up in the clinche, then all the fire is sent to the surveillance devices. The upper armorist is at a large angle, which leads to mass ricochetes.

The rear of the tank makes it possible in case of breaking through the engine damage. Damage to the engine leads to a loss of tank speed or to a fire. The back of the tower is a difficult target, especially if it is rotating.






Historical reference

By decision No. 5583 of April 8, 1944, the design of a new heavy tank was launched. At the 100th factory, where the leading tank engineers were G.N.Moskvin and V.I. Tarotko, they decided not to move away from the IS-2 developed in the production of the design, but at the same time the upper front side of the housing was performed from two connected and strong inclined to the vertical plane of armor sheets turned in the plan at a large angle.

From above, these sheets were covered with a triangular roof, tilted to the horizon at an angle of 7 °. In this roof, right above the head of the driver mechanic had a hatch through which he could sit in the tank and leave him. Subsequently, such a constructive solution was called "Picky Nose".

Especially for this guide we shot IS-3. From 100 meters in three different guns. Tests showed everything weak spots Tank, which turned out not so little. If there is an IS-3 in your hangar or you often meet it on the battlefield as an enemy - this guide for you. First, he will teach better to understand the tank, and the second is to destroy it.

Update! Added multiple video guides by game on IP-3. Video added at the end of the article.

For the test, we used the IC-3 of the eighth level in the top configuration and the pumping crew an average of up to 80%. There are three tanks against us - heavy soviet tank The seventh level, the Fifth Lung Frenchman AMX 12T of the Fifth Level and Soviet SU-8 Artillery is also a fifth level. The shooting was carried out from a distance of 100 meters in standing condition (tanks did not move and did not dance). Of course, the conditions are not quite combat, but approximate to them. In battle, you are unlikely to stand like an idol and wait for the filing from the enemy. Therefore, this test gives a general idea of \u200b\u200bthe breakdown zones IS-3.. AMX 12T is generally unlikely to stand still - rather try to screen the IP-3 and shoot where it fell and more try not to get under the heavy paw of our experimental.

We were shot by ordinary shells, not gold. Technique used in test iS-3 breaks:

  1. IS. - gun 122 mm d-25t, top.
    HP: 390 damage. Publishivity: 175.
  2. - 75 mm SA49 L48, top gun.
    Damage: 110. Publishing: 108.
  3. Su-8. - 152 mm ML ML-20 OBR. 1931 Top guns, shot a fugas.
    HP: 910 damage, penetration: 88.

To begin, you can see the IS-3 booking scheme:

Test first. IS-3 against IP.

Punching IS-3 of 122mm cannon in the forehead.

This position in the game is very common. We are standing in the bushes or by the shelter and suddenly notice IS-3, which is facing us. Where to beat? Without panic! We look at the screenshots and read the explanations. I will say that I will say that IS-3 is pierced in the forehead, but you just need to know where. The tower is very difficult to break, so it is better to go to the housing, or rather to the lower armorist.

The first shot fell at the junction of Armorists and the shell did not break through our armor. The second projectile fell into the lower armorist and inflicted the tank damage in the amount of 350 HP, although in the place we have 110mm armor. As it looked from the shooting side:

After another couple of unsuccessful shots, managed to cause damage and to the upper armorist IS-3. in the amount of 335hp:

After that, we set the rombe tank in relation to the enemy, as shown in the screenshot below:


And what do you think? The first shot broke through our IS-3 to an armorist over the left caterpillar and inflicted a sorted damage in the amount 414hp!

As it looked from the shooting IC with 122 mm cannon:

Then, from the same position, the rombus followed the shot to the Nizhny Brononistist, which took away the remaining 401 HP and finished the tank.

Punching IS-3 of 122 mm cannon in board.

With sides everything is much easier. Here we apply regular breakdowns almost everywhere, so we will show only one screenshot.

Our praised tower received two hits on the lid with a common damage in 673 HP.

Publishing the IS-3 of 122 mm guns in the stern.

Traditionally, the weakest place of all tanks is the back. Everything is clear with the housing - it makes its way with a bang, but the tower showed very good results, withstanding two hits from a distance of 40 meters! Finished the tank with a shot to the tank.

The breakdown of the IS-3 of 122 mm cannon is under the tilt.

Very often I see this situation in the game - a player, trying to fill up the enemy leaves on his tank with a slide, thereby opening all his weakly protected hatches on the roof of the tower, as well as other weaknesses. Yes, the lower armorist is completely closed, but the angle of getting charges by you becomes almost direct, thereby facilitating the breakdown of your tank. It will be clearer in the screenshot:

As a result, they received 4 hulls right on the frontal armor:

  1. The first shot took away 378hp.
  2. Second - 425hp.
  3. Third, record from the series - 476 HP..
  4. Well, the fourth finished the rest - 221 HP..

Test second. IS-3 against AMX 12T.

Punish IS-3 of 75 mm cannon in the forehead.

For breaking through 110mm IC-3 armor, we lack a very little bit of armor-resistant to the top gun, put on the Frenchman. Damage does not pass into the frontal part of the armor quite - some rickests:

However, AMX 12T is able to knock off the IC-3 caterpillars after 2-3 hits.

Putting an IS-3 rhombus, as in the first case, we have achieved several more shotgun, as well as the following modules are damaged with the exact hit of the game:

  • tools (shooting accuracy reduced),
  • shedbook.

But even damaging the modules, failed to cause damage.

Publishing the IP-3 of 75 mm guns in the board.

In such a situation, we can cause damage. Thanks to the drum on 6 shells, we do it quickly, however, we swing again not everywhere.

Of the 6 shots on board, IS-3 caused damage only half. The rest received the status "not struck":

  1. 91 HP.
  2. 121 HP.
  3. 118 HP.

Total we dealt damage in the amount of 330 HP from one drum by making three successful hitting. It turns out an average of 110 HP damage to one right shot aboard, and if you have 6 such shots already have 660 HP damage plus damage to various tank modules, and if you turn the IP-3 to get the support of the team on the team here - We are all the chances to fill it on AMX 12T. However, it is worth getting myself for you at least once - you are a corpse. Of course, it will not be crown, but if you get into the engine you will lose your dynamics, and there it will unfold as it should, it will take, or at all from the shot you will have a fire that will eat the HP residue.

Publishing the IP-3 of 75 mm gun in the stern.

The first shot of the AMX 12T in the feed part was found in our IP-3, as a candle and caused the engine fire:

The shot itself took away 121HP, and the next 300 HP fear behind him. As a result, from one successful shot, we obtain damage in 420+ HP, with the condition that the fire extinguisher will not be used naturally. I remember the place where to shoot to set fire to the IS-3.

Test third. IS-3 vs Su-8.

Artillery, what to say here is the God of War. Its fragantic fugasic shells are applied by IS-3 regular and tangible damage. The tank was completely destroyed for 5 hits, taking from 315 to 363 HP for each hit, and the fifth shell finished the tank:

Video guides by game on IS-3.

Shelling IS-3:

That's all. Also read the old topic about.

3-05-2016, 14:58

Hello to all adherents of Soviet equipment and others wORLD players Of Tanks! Today we will talk about the legendary car, the heavy tank of the seventh level of the USSR branch is the IC Hyde, or if you recall the full name of this heavy, Joseph Stalin.

TTH Tank Iz.

Of course, only the name of this car is already itself - Joseph Stalin, tells us about its significance and legendar. However, if you consider the characteristics, we notice no less pleasant moments.

To begin with, I would like to note that we have a stunning mobility for a heavy tank of the seventh level. With our weight and engine, the specific power is a little higher than 15 horsepower on a ton. This indicator allows tank World. Of Tanks develop good speed very quickly and keep it also confident, keeping the dynamics. With maneuverability in heavy, too, everything is in perfect order and it is fine.

As for the reservation, many classmates will be envisaged to this our indicators. Yes, perhaps the numbers we do not have a record and there are quite a lot of vulnerable places, but the corners of the tilt of armor and various bevels in the silhouette of the Tower and the Corps, the heavy Soviet Tank IP has plenty, which makes it possible to very often catch ricochets and impuses.

The rest of the UTH is the passionist margin of strength and a low overview, the last parameter will have to somehow correct the peppers and equipment.

Iz.

Looking for weapons, again you begin to surprise unwittingly. No, of course, the armor-proof of the IP is unenviable, but you just look at one-time damage! Even our average rapidity in combination with a huge alfactant does not interfere with the amount of 1900 units of damage per minute, and this is without equipment and everything else.

Overhast, the gun is not too comfortable, it scatter is huge, stabilization is not to hell, and the accuracy is frankly enough, so that the tank is not rotated by the tank. By the way, the angles of vertically, the vendors constitute only -6 degrees down, which is also not very comfortable, but also not bad.

However, the WORLD OF TANKS is one more tool to choose from. It is characterized by a slightly smaller alpha, increased speed Recharge and more comfortable accuracy. At the same time, the DPM we have about the same, but the style of the game differs with this gun. We have the opportunity to realize your damage on medium and distant distances. Yes, D-10T, annual shells punch better, which is also good when confrontation with higher tanks in terms of tanks.

Advantages and disadvantages

In general, we figured out, allocated several strengths and weaknesses of this car, and now we will make some specifics and share everything on points for clarity.

Pros:
Magnificent one-time damage;
Good mobility, dynamics and maneuverability;
Good booking with rational inclons;
High DPM.

Minuses
Low armored armor;
Bad accuracy;
Little review.

The rest of the tank is played very cheerfully, it is able to work wonders, being at the top of the list, skillfully tank and stuff a lot of damage. As for the fights outside the top, it is somewhat more complicated, you need to charge gold and play more carefully.

Equipment for IS.

Regarding how to take on IS-1 tank equipment, everything is quite simple. The main task is to minimize our main deficiencies and strengthen the benefits, so the choice will be as follows:
- It will make it possible to raise our already decent DPM, more often use chic alpha.
- The oblique gun often delivers inconvenience, and the increase in speed is able to improve comfort slightly.
- Excellent opportunity to raise an overview to acceptable values.
The last item is not an axiom, is tank WOT. Also well feels with, which will be all the characteristics. Here everyone must decide for himself that he is more important.

Education crew

And again adhere to the same rules as in the case of equipment, but it is worth remembering that we have only 4 tanker at our disposal. Thus, we will swing on IP pepper the crew, making emphasis on improving the comfort of firing and other no less important characteristics.
Commander (radist) - ,,,,
Powder - ,,,
Driver mechanic - , , , .
Charging - ,,,

Equipment for IS.

To choose equipment adhering to an economical option easily nowhere, take the gentleman's set in the form: ,, If you do not feel problems with silver or gold, feel free to choose premium gapoders ,, where the last option is quite well replaced by, we do not suffer from fires.

Tactics game on

We at our disposal is very dynamic, as for a heavy tank, a car with a chic one-time damage, good booking and bad accuracy. All this dictate their rules, and therefore the tank of the tactic of the battle is the game on the first line.

Here we feel most comfortable, because the problems of accuracy and review are leveled. The best option will be a moderate rapprochement with the enemy and a game of alpha. We make a shot and rolling into the shelter while recharging is being recharged.

If your choice fell on a 100 mm tool, behavior tactics can change somewhat. With this gun, the heavy tank feels more confidently on medium and long distances, the increased accuracy allows you to implement the DPM more confidently, leaning less on the will of Vibra.

As for confrontation with the enemy, try to trigger the case, so the IC-1 Tank WOT significantly increases the above armor and becomes much easier to become much easier. At the same time, constantly dancing, moving back and forth, left and right, so that the opponent is harder to focus vulnerable places. Do not forget about the threat from artillery, hide in the terrain or behind the buildings.

In general, the tank is a rather flexible car, we can both ignite the directions, and it is quite quickly changing the flanks, support the allies and return to knocking down the capture and protect the base. It all depends on the situation in battle and the analysis of the mini-card.

Otherwise, it remains to say that IP should take, just that this is a truly strong car, through it there is a path to a very interesting branch of the development of heavy equipment of the USSR with even more legendary tops.

IP 3 is a heavy tank ( last tankCreated in the USSR in the period of the Great Patriotic War) 8 levels that make a high damage and at the same time possesses the speed and mannewing of the middle tank. Nevertheless, the core booking is more characteristic of medium tanks and duel lover 1 per 1 against real "heavy" will have to be not easy.

Generally specifications Allow use IP-3 and in attack and in defense. This is one of the most universal cars in World of Tanks.

Those. Specifications 3 (TTX)

Total strength is in the humble level of 1450 HP, which is undoubtedly small for heavy tank. The engine is also not the most powerful - only 650 l / s, but this is normal, as the maximum mass of the machine is just over 50 tons.

The maximum speed is impressive for a heavy tank 38 km / h. The chassis rotation speed is quite slow, only 27 degrees / seconds - after modernization, the chassis of the tank will increase significantly.

Equipment and consumables

  • Frame rate of large caliber - speeds up recharge.
  • Stabilizer vertical tip - reduces the time of vertical instruments.
  • Enhanced entry actuators - also reduce the time of information.
  • Improved ventilation.

List of required consumables:

  • Small Remkomplekt.
  • Small first aid kit.
  • Manual fire extinguishers.

Publishing zones

To understand where to punch IC 3, look at the pictures below - they show the breakdown zones of the tank. Armor, located at an angle perfectly ricochetitis shells, and the tower has a good frontal booking, so the tank is not so easy to break.

SHIP Located on sides, and engine and fuel tanks Behind, so it's best to shoot exactly there.

Publi zones - left side

Publi zones - right board

Publi zones - Front of tank

Publi Zones - Tank Feed

Designations:

  • Crew
  • Engine
  • Fuel tank
  • SHIP
  • Vulnerable places Tower

Tactics games

IP 3 has a rather high speed for the tank of its class and good maneuverability, which, together with the wrong gun, makes our tank formidable opponents not only for most medium tanks in the game, but also for many heavy tanks.

The most basic thing that will help survive on the battlefield - avoid open areas. Our tank has an excellent frontal booking of the tower, but the side is not protected as well, in additions behind them there is a bodice, which can light up when in board. The tank engine is also vulnerable when feeding.

Uz - Sovetsky TT 7RUV. It has excellent characteristics of chassis and powerful weapons. Putting a frequent guest at 7-8 LVL. Populates at the players for 122mmd-25t. I can say that the beginning of the legendary branch of Izov began with him. Worth the rest in the guide below.

→ Pumping

With a competent game on IP-1, you can easily earn experience and silver and quickly pump your tank. And let's start with tuning tank.

The first thing is worth pumping this chassis thereby increase the load capacity and maneuverability of the tank.

Secondly, we pump the tower increase the review and we have the opportunity to put top guns.

In the third, we put the engine thereby increase the power of our car by 100l.s

Time to choose tools:

  • 100 mm d-10t-accompanied and rapid to begin with us will fit
  • 85 mm D-5T-85B-Uorudius is inferior to almost all the rest according to the characteristics so that it is not recommended to pump it + to the same accuracy lame.
  • 122 mm D2-5T-protection tool possesses the parameters is inferior only to the rapidity of a tool 122 mm D-25T will be open if you pump it on the KV1C.
  • 122 mm D-25T -Top tools - power, speedfightness the same features that are needed by the ISU Pumping this gun we get the status of "Premium Tank" that will facilitate the crew pumped, etc.

From the rest we have to pump the walkie 12T-625M-Deli communication.TT should not remain without communication with the allies.

So, after global pumping. IS-1 top appear before

Outcome for pumping:

  • Silver spent: 360590 *
  • Experience spent: 86425 *

* Modules were hampered in my methodology as described above.

→ Boy tactics

  • The tactics of the game on the tank is reminds the game on the KV-1C or PZ.KPFW.VI Tiger (P). But in the KV1C there is no - 120 mm inclined front armor, which saves while shooting with ricochetes from you. Print the top guns worth knowing the weak points of their enemies as the armor does the top guns are not the best. Our gun is not very accurate, so getting into these points will be autherudiously, but if you aim a little higher, then everything is impossible. The weight of the car itself (47.5t) allows the use of tarana tactics, breaking opponents, but still be careful of the taran of the same IS-4 damage, and not to him. It is always necessary to use its proportion in the frontal armor (you should not get up sideways or the back to the enemy). Due to its maneuverability and passability, IP can be used in location sites with the largest number of shelters in the form of houses, stones, lifts, etc.
  • The style of the game hangs completely from the state of the tank and being in the list.
  • We are in stock- if at the top of the list, they break through the flank, but we do it carefully, we do not forget about the uresty. Does remember that you are leading the team, and not she. Whether you can go only Svetlyk. With the cards with fully open space, we go JSC Flanci through the bushes. The fact that the enemy should not make stupidity to the attacks of the Taran. It is far from finding the shelter and start a shootout.
  • If we in the end or in the middle of the list"We have a choice of small or protect the base or support allies."
  • Allied support on Isa "With the very beginning of the battle, we are looking for that tank ally who can cover from the enemy shelling. But it is worth a look at his status through the" Olemethr ". After you agree on the actions with the allies and are expressing with each other. When you have an entry of the enemy, we interact as follows.
  • Ally-shot.
  • Ally Recharge - you shot across the enemy.
  • You are a rehabil to an ally shot on the enemy.
  • In this order we destroy the enemy.
  • We are in the top - in the top of a compliment we are the main force, we think over the breakthrough route in advance (in no case is it not an open area -in, where there are urban labyrinths, we are going into them. So as an art does not sleep and try to knock us down in open locality. With a shootout with the enemy, we take into account his weak points (I will describe below) - We bind the caterpillar and disassemble the enemy. Thereby sending it to drink tea in the hangar. In the middle and at the end of the list we support or guard the art (if it is there

Our zones are breaking

hidden text

→ Advanced.❂.

Of additional equipment on the tank is to establish

resselon: -10% by time recharging thereby reducing the top guns to a little bit of recharging.

Strengthened guide drives: Increase the speed of information.



Backgammon