What kind of tank destroyers are in world of tanks? The best tank destroyer in World of Tanks for each branch. Video games tank destroyer

What is a tank destroyer in World of Tanks? How to use in battle, the main tactics of the game. Overview of all tank destroyers by country.

Nominally an anti-tank self-propelled gun, it is a field artillery unit that has the ability to move independently. Indeed, any stationary gun has always had superiority over a tank, since installing a large caliber in an armored vehicle is always more difficult. However, field artillery lost in mobility, because it was enough to discover the positions of the artillerymen for the question of their destruction to become a matter of time.

Self-propelled guns in this regard are, of course, more effective than conventional guns, however, the general tactics for this type of equipment remained identical, the most thoughtful choice of firing position, with the ability to fire at a large sector of space, while the self-propelled gun itself must be invisible to the enemy for as long as possible.

Of course, the number of types of self-propelled guns was huge, some engineering bureaus were developing the maximum fast cars, some were engaged in increasing the caliber, experiments were carried out on installing conning towers with the ability to rotate on self-propelled guns. Most of these cars are reflected in WOT.

The main idea of ​​tactical actions has already been voiced in the first part of the article - right choice positions and camouflage are the first and most important for tank destroyers. However, you should not neglect changing your position. Tank destroyers in World of Tanks are the highest priority and “tasty” target for enemy artillery, you should not forget about this. And you can calculate the tracer not only from enemy self-propelled gun fire. Moreover, some “classic positions” are known to WOT professionals, and preventive shots there are not uncommon.

While moving, try not to turn the sides and stern towards the enemy, most Tank destroyer World of Tanks are practically unprotected on these sides, but they have impenetrable frontal armor that will save you more than once.

The tank destroyer has the most powerful fire potential, but can lose in close combat light tank, due to its slowness. Try to keep the enemy at maximum distance; if you are participating in an attack, then stay behind the main armored group, supporting it with fire. Remember - your task is to fire as long and as long as possible, that is, survival becomes a priority goal.

Tank destroyer in World of Tanks by country

The upgrade branch for Soviet STs offers us, perhaps, some of the best anti-tank guns. The first vehicle in the branch is the AT-1, which actually defines the entire Soviet weapon system in the game. This is a “cardboard”, “slow” AT, but at the same time it has a fantastic weapon. With a rate of fire of 30 shells per minute, the AT can burn down an enemy tank of the same age in literally 2 hits, rarely needing to send a third shell. There are often situations when a well-positioned AT-1 is able to “earn a warrior” in half a minute, eliminating an enemy breakthrough in its entirety.

Further development presents us with a series of SU (self-propelled units) - SU-76, SU-85B, SU-85 and SU-100. In general, all these vehicles are very similar - fast and maneuverable anti-tank vehicles, which are accurate and armor-piercing, but not very powerful gun. Sniper fire and support for quick breakthroughs are their destiny.

The exception is the wonderful SU-100 machine, which “divides” the branch into 2 parts. As an alternative, the player is offered two guns - a less powerful but fast-firing 100mm gun, and a powerful but extremely inaccurate 122mm gun. Personal preference is given to 100mm, accuracy and rate of fire with equal penetration makes it possible to inflict much more damage per minute than a large caliber.

In fact, after this machine, the branch of Soviet AT is divided into two parts - the first includes large-caliber and heavy AT - and , which are a development of the idea of ​​the SU-100 with a 122 mm gun. The second branch consists of “fast” and less powerful machines, but very effective in the right hands: , . In fact, the first branch offers the player an “ambush” game, with long-range sniper shooting and inflicting crushing damage on the enemy.

Already a level 7 tank tank, the SU-152 can easily use its high-explosive launcher to perform one-shots on tanks of the same age. An alternative is “mobile AT” - when you sit in the bushes for a smaller part of the time, devoting the main part of the battle to supporting the striking fist. The speed and maneuverability of your PT allows you to even attack together with CT, hiding behind which you can significantly increase your firepower, thereby making it easier to break through.

German tank destroyers World of Tank

The German branch of tank destroyers is less diverse, but at the same time quite successfully competes with the Soviet alternative. More likely even at low levels German technology more successful, starting to give primacy only to the 8th levels, but remaining more than successful and popular.

Unlike Soviet tank destroyers in World of Tank, German ones are usually much slower, but, like all German equipment, they are accurate, and their firepower is amazing. Panzerjäger I - the starting tank destroyer does not have the talents of the AT-1, surpassing it only in visibility, but the Marder - a tank destroyer of the third level, is, of course, the best car among peers. A huge horizontal firing sector and a good gun make this tank destroyer one of the favorite “sand machines”.

Hetzer and - two magnificent “high-explosive anti-tank missiles”. Their randomness level is usually low, which allows them to destroy half of the enemies “with one hit.” The disadvantages are weak armor and low-blindness, but all this is overshadowed by enemies scattering in one hit.

is perhaps the least outstanding tank destroyer in Germany, mainly due to its weak gun, but its accuracy and rate of fire make it very comfortable to play with the vehicle.

– modification of tank destroyer in World of Tanks based on the Panther. The main disadvantage of the car is its high profile, which makes it noticeable and vulnerable. However, the most powerful weapon for the seventh level allows you to easily destroy tanks of the 8th and even 9th levels, and with the use of premium shells and accurate shooting, it can be dangerous even for TOP tanks.

And is the only fork in the entire branch, and both of them lead to the same result. Ferdinand is the iconic German PT, has thick frontal armor and a powerful gun - but pays for it with low movement speed. Jagpanther 2 is a development of the idea of ​​the first modification, with a gun mounted at the rear of the tank. The tank has the highest dynamics, the gun is wonderful, but the armor, of course, leaves much to be desired. On the other hand, it is very ricocheting, so that more than one projectile “clangs” as it flies to the side.

– 250 mm of frontal armor is invulnerable even to the best guns in the game, and the top gun with damage of 560 and penetration of 276 mm is a strong argument against any vehicle in the game. However, the base of the "Tiger" carries with it all the "weaknesses" of the prototype - the "squareness of the hull", which makes ricochets virtually impossible, thin armor on the sides and stern, clumsiness, and enormous size. In general, tank destroyers are very dependent on the skill of the game - different players have diametrically opposed opinions about it.

- a huge armored fortress. An analogue of the E-100 tank, but with a 170 mm naval gun installed. One hit from such a barrel is enough for the enemy to panic. However, do not forget about the thin lower armor plate, which must be skillfully covered, as well as about the zero maneuverability of the vehicle, when left alone with a fast enemy - the JagdPz E-100 is defenseless.

US tank destroyer

Today, these are the only tank destroyers in World of Tanks that have vehicles with a rotating turret in their arsenal. In general, the general impression about American PTs is that low levels are weak and helpless, with rare bright “stars”, but TOP PTs compensate for all the difficulties of the start.

Sand ATs - T82, M8A1, T40, T49 and M10 Wolverine - are weak and ineffective. The high speed of some vehicles is not compensated by practically “any” weapon, which, in general, determines the game, transforming all this equipment into “support”. The only exception is T49, breakneck speed This PT (up to 72 km/h) can allow, by quickly changing positions, to become a very dangerous enemy. However, the very small ammunition load, combined with a weak gun, does not allow the vehicle to prove itself.

At level 6, the Hellcat stands out noticeably; it has excellent speed, maneuverability, and is already a decent weapon; in the right hands it can cause a lot of harm to the enemy. However, you should not try to use this machine as a ST; it is destroyed quickly and easily. Alas, 9 out of 10 players play it this way.

We find the best examples of American PTs at levels 9 and 10. This is an analogue of the premium T-34 tank with a naval gun, this is the iconic “turtle”, a tank destroyer with frontal armor of more than 300 millimeters, and two top tank tanks - and . These two PTs are modifications of the top-end American tank T110E5. At the same time, E3 is a development of the “turtle” idea with improved dynamics and preservation of the most powerful armor, and E4 has a 180-degree rotating turret, which makes the AT indispensable in cities.

French tank destroyer

For these vehicles, the trend of American tank destroyers in World of Tanks is even more pronounced. If the USA has its own stars at the middle levels, then France gives the player only two wonderful cars: , and . Remarkable maneuverability, dynamics and cross-country ability of the Foshas in combination with strong armor, and a worthy weapon allows these ATs to take their rightful place and be used in companies and on the global map.

But the path to these two machines is thorny and difficult. Almost without exception, tank destroyers in France, starting with the RenaultFT AC and ending with them, are losing to their “peers” in other countries. The Renault UE 57 stands out somewhat; this car, as one of the players aptly notes, resembles “a lawn mower with an anti-tank rifle mounted on it, and a piece of fence to protect the shooter.” It stands out only due to its size - getting into such a flea can sometimes be problematic.

The rest of the French vehicles for the most part have a very strange configuration, weak armor, despite their large sizes, and far from the best guns.

British tank destroyer

With the latest patch, the game's fleet of vehicles has been replenished with British anti-tank vehicles.

At the second level, Universal Carrier 2-pdr opens to us. The vehicle shows itself to be an excellent sniper when using the stock gun, but oddly enough, it sharply loses in game quality after installing the TOP guns. This happens due to the extremely low accuracy of the 6-inch guns for this vehicle.

The next tank destroyer in World of Tanks is based on the Matilda medium tank and has an open wheelhouse with virtually no armor. With this tank destroyer in World of Tanks, choosing between an armor-piercing and high-explosive weapon is quite difficult: the first has a faster rate of fire, but the alpha damage inflicted is excessively low; the high-explosive, like most guns of this class, has enormous destructive power when hit. But the landmine must first be loaded, and then manage to hit the target.

Level 4 machine – Alecto, already nicknamed Electra in game world– classic mild PT. This vehicle does not carry virtually any armor, being vulnerable even to machine guns, but the visibility and visibility is amazing for anti-tank vehicles. a good choice guns compensates for shortcomings. With guns, the trend of tank destroyers of the previous level continues.

The fifth level finally brings us to real British tank destroyers. There is no longer room for speed and light armor in these vehicles. Churchill Gun Carrier, as you might guess, is based on the heavy Churchill tank. This legacy carries with it all its well-known problems - disgusting maneuverability, low dynamics, and non-ergonomic armor. However, such a powerful base made it possible to install an excellent TOP weapon of the 8th level on the tank destroyer in World of Tanks, using which you can successfully fight even against vehicles of levels 8-9. True until the moment they discover you.

Vehicles from levels 6 to 9: AT-8, AT-7, AT-15 and, as a crowning achievement, the A39 Tortoise - prototypes of assault vehicles used to break through defenses. The very idea of ​​such a cross between a heavy tank and a tank tank implied the most powerful frontal armor. In combination with an extremely large-caliber weapon, which makes it possible to destroy stronghold firing points, often with meter-high walls made of reinforced concrete. Naturally, such vehicles were designed with minimal mobility and maneuverability; the flank defense of such tanks had to be provided by infantry and light equipment.

In WOT this technique has similar parameters. The TOP guns of these vehicles are extremely dangerous, but if the enemy tank is able to leave the firing range of your “turtles” and force close combat, the fate of the tank is unenviable.

The crowning achievement of British engineering developing tank destroyers in WOT is the FV215b (183). Created on the basis of the FV215 heavy tank, the PT has a similar configuration with the gun located at the rear of the tank. But what a weapon! A 183 mm gun is capable, without jokes, with a single hit, of destroying level 10 tanks, even if the enemy survives, this is actually equivalent to a direct hit from TOP artillery.

Moreover, the gun of this tank destroyer can also rotate, which has a beneficial effect on camouflage. However, this should not be considered a trump card. For the entire battle, the vehicle has only 12 shells (!), and the reload speed of half a minute, in case of a miss, actually takes the vehicle out of the battle, which is very problematic given its speed. Although in general, skillful use This AT can cause enormous damage to the enemy.

Chinese tank destroyer

IN new version games, unfortunately, China is not yet represented in the tank destroyer branch in World of Tanks; it is expected in the coming patches.

5 years and 5 months ago Comments: 1

Introduction

The first thing I would like to point out is that if you are a beginner you should not download the PT branch in game World of Tanks, because you will have a lot of problems. Firstly, in PT games you need to play very competently, without getting exposed, and inexperienced players in this area know little. Secondly, it will be very unusual for beginners to play without a tower, and many problems will arise related to the discomfort of gameplay. Thirdly, the tactics of combat on the PT are very diverse and accurate, but inexperienced players still know little about accurate tactics.

Types of tank destroyers.

Despite the fact that each nation has branches of tank destroyers (and some nations have several of them at once), they are very different, both in appearance and in characteristics. Basically these are tanks with poor armor and a good gun. For example, all tank destroyers up to ISU-152 (inclusive) have very poor armor, but a very powerful weapon. These types of PTs should not be downloaded immediately, but as later as possible. There is also a tank destroyer with good armor and a medium gun. This may include German branch development ongoing on the Jag.Pz.E-100. These tank destroyers have a pretty good gun and very good armor, but the top tank destroyer (level 10) Jag.Pz.E-100 even has a very powerful gun, which has a penetration of almost 300mm. Well, and the last type of tank destroyer with a turret. These PTshki are very diverse. There are turret-mounted tank destroyers with good armor (for example T28.Prot. or T110E4), and there are very bad ones (for example Hellcat, Borshch). But there are very few tank destroyers in the game, and if you are inexperienced and just starting to play tank destroyers, then I would advise you to download the branch going to T110E4, because This tank is very close to the structure of a heavy tank and will be more familiar to you.

Application tactics.

1. Let's start, perhaps, with tank destroyers that have poor armor and a good gun. On such tank destroyers, it is best to stand at a very long distance and attack the enemy from afar. But also, do not forget about additional modules. Let's take, for example, . Its frontal armor is 90mm (and this is the peak), but there is also a well-armored gun mantlet in the forehead, which is very . But you shouldn’t count too much on this mask because... they don't always get into it. Well, let's go back. Let's say you're on a robin, what do we need? Firstly, we can’t, which means we need to put up a camouflage net. But, if you upgrade your crew’s camouflage perk ( additional skill), then you don’t have to install the network and save the space for a more useful module. If you have upgraded the camouflage perk, then you can install enhanced aiming drives, because The aiming speed and accuracy of the ISU-152 (as well as all missiles of this type) are far from ideal. Next, you need to install a stereo tube so that you can highlight enemies from the bushes for yourself. Well last module– large-caliber gun rammer. This thing will reduce our reload from 17 to 15 seconds, which is quite important for a tank destroyer.


2. Tank destroyer with good armor. These tank destroyers, as I said earlier, have an average gun and good armor. On this type of PTshek, you shouldn’t worry so much about visibility (as on the ISU-152, for example), good armor can save us from many hits, even from very powerful weapons. For example, we can take the German Ferdinand. Its frontal armor is 200mm in the forehead (partially) and exactly 200mm in the front (in full, as well as + mask). That is, we can stand, for example, in a banana on Himmelsdorf and calmly fire at enemies in it. If you hide the hull, then almost no one will break through your cabin. Well, the gun has an average damage of 490 and penetration of 246mm. Such indicators are quite enough to attack classmates.

3. Tank destroyer with a turret. As I said earlier, this type of PTshek is very different. Some have good armor and some have bad armor. Let's start with the well-armored ones. For example, T110E4. Frontal armor varies from 150~200mm, as well as a turret with a huge mantlet of 300+mm. The same story as with Ferdinand (Fedya). You can safely pick up a banana in Himmelsdorf, for example, it will be even easier, because... the presence of a tower removes some inconveniences. As for poorly armored tanks. This type of PT generally has very good mobility, such as a helkat. You can easily break through some flanks, capture hills, etc. Thanks to good stealth, you can drive into the bushes and attack for 1-2 minutes, after which, with full sail, change position and attack again. This type of PTshek is very unsuitable for beginners. These tank destroyers are skill dependent, i.e. they require very direct hands and careful strategy (battle tactics). You can start downloading them somewhere from 5-7k battles.

Brief description of branches.

THE USSR.

1 branch. Let's consider the branch ending with ob.268. This branch is full of tank destroyers suitable for the first type (poor armor, good gun). But this line ends with two tank destroyers with good armor, an excellent weapon and super stealth, because... volume 704 and volume 268. I would advise you to download this branch from 6-7k battles, because... requires very direct hands.

2nd branch. This thread ends with ob. 263. All tank destroyers have poor armor, but very good mobility and an average gun. They cannot be attributed to the first or second type; they are something in between. These tank destroyers require very diverse tactics. Sometimes you can rush and attack, but in other cases you need to defend (defend). So, I would advise you to download this thread as late as possible.

Germany.

1 branch. Let's start with the branch ending with Jag.Pz.E-100. All tank destroyers in this branch, starting from stug 3, have good armor and a medium gun, i.e. belong to type 2. In principle, this branch can be downloaded quite early. It’s quite possible to start with 2-4k battles, because... No particularly straight hands are required.


2nd branch. In the second branch there are very cardboard tank destroyers ending in 3 tank destroyers with a turret. This branch belongs to types 1 and 3. I would advise you to download it in 7-8k battles, because... very poor armor (no higher than 100mm) requires very straight hands and extremely careful play. For example, Nashorn has 30mm frontal armor. If you don't know how to attack from afar and wait, you'll end up on him in 2 minutes.

America.

1 branch. This branch includes all 3 types of tank destroyers. At levels 5 and 6 there are turret-mounted tank destroyers, at levels 1-4 and 7 they are poorly armored, and at levels 8-10 they are well armored. But I want to note that at levels 8-9 there are two very slow tank destroyers T28 and T95. The maximum speed of the T95 is 13 km/h, and the average speed is 7-9 km/h. So, if you have very strong nerves and patience, you can download this thread, because... at the end there is a very good tank destroyer T110E3.

2nd branch. This branch includes tank destroyers of type 3, with a turret. Almost all of them have poor armor, but the top T110E4 tank has very good armor (I talked about it earlier). There is also a hellcat in this thread, which I also told you about. So, I wouldn’t advise you to download this thread right away, but wait a little (about 5-7k battles.)

France.

In France there is one branch of PT with very good frontal armor and an excellent weapon with good mobility. This branch can be classified as type 2 tank destroyers. In principle, you can download them early from 2-4k battles, because... direct hands are not particularly required.

Britannia.

In Britain, all tank destroyers have very good armor and belong to type 2 tank destroyers. You can even start downloading this branch with 1k battles. But at the end you will find a very cardboard tank destroyer with a very powerful weapon, with a one-time damage of 1750 units. You can, in principle, practice on other branches with tank destroyers of a similar type, so that when you level it up there will be no difficulties.

Conclusion.

Tank destroyers are a very good and useful type of tank in the game. Knowing how to play them well, you can bring great benefits to the team, as well as gain stats,

To choose the tactics by which we will play on PT, you need to determine why they are needed. What is a class Tank destroyer? This is an excellent weapon with good one-time damage and enormous armor penetration. What else do classic PTs have? Their low silhouette provides excellent camouflage. What does PT not have? The tank destroyer does not have a turret, which seems like a small thing. It seems that an excellent weapon and excellent armor outweigh such minor shortcomings, but this is not so. The lack of a rotating turret (not always, but in most cases) makes it very difficult for you to react quickly in close combat. This defines tank destroyers as a class of equipment that fires from a long distance. We recommend that you read the guide on LT in WoT.

Tanking tank destroyers

But in the game there are such excellent vehicles as T110E4, T110E3, ob.263, Jg.Pz.E100 and AMX Foch 155. It’s a shame to hide such armor in the bushes. These vehicles belong to the class of assault tanks. We will pay a little more attention to them in our guide.

How to play T110E4 in WoT

An excellent American PT, which is very similar to the TT. The essence of its use is absolutely the same as that of a heavy tank. Due to low accuracy, she cannot attack the enemy from a great distance. In such a situation, T110E4
will not be very effective. But as a heavy tank that can drive out, catch a ricochet and deal 750 units of damage, it’s worth a lot. But the armor here is very controversial: sometimes the most powerful guns in the game do not penetrate it, but at close ranges the commander’s turret suffers from frequent penetrations. You should not give the enemy the opportunity to hit it.

Tanking with T110E3 in WoT

The younger brother of the previous PT. Unlike the E4, this device, like a classic AT, does not have a turret. But the thickness of its armor at 303 mm is the thickest in the game. The commander's cupola is so armored that the most powerful weapons often ricochet off it. In some cases, it is penetrated by gold shells. Try to drive out from behind a hill or dune, while hiding the lower frontal part. Although it is the strongest in terms of damage, it is a weakened zone and can be penetrated by powerful weapons. This way you can hide the commander’s cupola behind the gun mantlet, and the wheelhouse will be at such an angle that the armor on it will take on simply cosmic values.

How to exchange damage for Jg.Pz.E100 in WoT

The use of this German mammoth in battle is very similar to the use of the T110E3. Hide the lower frontal part and try to become a diamond after the shot. This way you will protect the cutting, which is vulnerable to gold, and will also add a few degrees to the slope of the NLD, which will help to get a life-saving rebound. In cases where it is not possible to get no penetration, you can exchange damage. With such a weapon, you can always exchange your HP profitably.

Ob.263 and AMX Foch 155 in WoT

These two vehicles are very similar in use, except that the fosh is more designed for shooting from afar. Its sides are 40 mm thick, and according to the three-gauge rule, it can be penetrated very easily. But both tanks are fast and have excellent frontal armor. The most a big problem for them it is to move fast enough to prevent the enemy from targeting vulnerable spots. Fosh is also not very suitable for this, especially after the nerf, since it perfectly penetrates the forehead with gold, and when we try to tighten it, we open the side.
Generally Tank destroyer in WoT- This is a very interesting class, but assault tanks should not be used by inexperienced players. This class is completely afraid of art, some because of weak armor from above, and others because low mobility. We hope we were able to answer your question how to play on Fri in World Of Tanks. Until next time.

Every World player of Tanks is thinking about what type of tanks will be most effective. Some people prefer light tanks, as they are very fast and agile, allowing them to confuse slower opponents, spot other people's tanks, break through to the base, and perform other useful functions. However, many people choose TTs as they have thick armor and powerful weapons, which attracts many newbies. But don't think that heavy tanks are the best in the game - they also have their flaws. Some gamers believe that the ideal option would be medium tank, because it includes the advantages of both LT and TT. However, do not forget that along with the advantages you also get disadvantages. In general, all tanks have their pros and cons, and if you develop a competent strategy, you can fight all types of opponents. But for some reason, everyone very often forgets about artillery, although this type of combat vehicle also plays an incredibly important role in this game. It can hardly be said that there is a best tank destroyer in World of Tanks, because everyone, again, has pros and cons, some advantages and disadvantages that you need to know about and which you need to be able to use or hide.

Tank destroyer

Anti-tank units are key figures on the battlefield, but they are periodically underestimated, although they do a huge amount of grunt work. The best tank destroyer in World of Tanks is the one that can inflict a large amount of damage and “survive” until the end of the battle. Naturally, this requires considerable skill not only from you, but also from your partners, because you will not have enough firepower to fend off the attack of enemy vehicles in close combat. You need to understand that a self-propelled gun is a static object that fires at distant objects, but cannot protect itself nearby. So if you have self-propelled guns on your team, you need to build your strategy taking into account the fact that somewhere on your back lines there will be artillery that will help you a lot, but at the same time need constant defense. If you are planning to play as an artillery tank, then you should immediately take into account that you will have a significantly lower efficiency rate compared to other tanks. The whole point here is that efficiency points are partially awarded for capturing an enemy base and for returning your own base - naturally, an artillery installation cannot do this. However, the best tank destroyer in World of Tanks can bring a lot of benefits to the team. And this is even without participating in battles for bases.

French and British branches

If you need the best tank destroyer in World of Tanks, then you are unlikely to find it in this thread. However, as in the others, that’s why it doesn’t exist. Each of them has its own features that you can learn to use. However, it is worth paying attention to the fact that French self-propelled guns, even at low levels, can cause inconvenience to the enemy, but at the same time, beginners are not recommended to take such tanks, because they have a number of features that will significantly complicate your life, and playing for self-propelled guns is already difficult It's too easy. Naturally, to understand all the subtleties you need more detailed review Tank destroyer of each model. In this article you will only find basic information, which will show you that all settings are equal if you play well. Concerning British branch, then these vehicles have excellent armor, powerful guns, everything necessary for a high-quality anti-tank installation. But there is one problem - in fact, this is not really artillery. British tank destroyers are more like a mixture artillery installation and a regular tank. You won't be able to succeed with them in an ambush, you need fights at close range, which is a bit at odds with the very idea of ​​AT.

German branch

If you need high-quality and powerful artillery, choose these tank destroyers. German installations will give a head start to all others, as they are very accurate and have high damage. They are well protected and can generally represent a standard self-propelled gun. This line was one of the first to be introduced into the game and has since remained one of the best, so you should definitely try these tank destroyers. German vehicles can set up incredible ambushes, but there are also other branches that are worth considering.

American branch

As for American tank destroyers, there is a rather strange set. Turret mounts are more reminiscent of a medium tank, as is the case with the British variants, but turretless ones have a lot of armor, too much, and therefore are extremely clumsy, so they are not suitable for everyone. It is clear that artillery cannot be particularly mobile - but so much so!

If you choose Soviet branch Tank destroyer, then you may have certain problems, since the vehicles here are not the most impressively friendly to the player. But the first branch really is the standard of an anti-tank weapon, and it is recommended to try it for those who are just starting their journey and would like to try themselves as a sniper.

In this material we will present the best tank destroyers of level 8. We will be able to evaluate the strengths and weaknesses of each model, as well as analyze their tactical features. Let's start from the last place.

AT 15. Opens our ranking in 10th place.

Advantages:
The vehicle is equipped with heavy frontal armor and is well protected from other directions. For lower-level enemies, such armor will be an unpleasant surprise.
The advantage of the gun is its very short reload time and excellent penetration, which will allow the tank destroyer to continuously attack the enemy. Damage per minute 2760 units. Tactical advice: if you aim well at the caterpillar, it will definitely fly off with the first shot, so try to start the attack from this place.
The AT 15 has excellent elevation and elevation angles. We won’t have to show up too much to shoot, and the enemy will have a hard time circling us.
The tank destroyer has the largest safety margin at its level - 1450 units - this can save your life more than once.
Flaws:
The huge size of the AT 15 negates the camouflage feature. Enemies will notice us first than everyone else.
As a result of his size, he has very poor mobility; most likely, he will have to play near the base.
The tank destroyer's gun does not cause much damage (only 230 damage), so you won't be able to scare someone with a hit. Try not to get involved in an exchange of blows.
There is something dangerous in the frontal armor weakness– the hatch is very large. When skirmishing, try to face the line of attack from the front to make it more difficult for enemies to hit the turret.
Result:

The AT 15 is a clumsy tank with an insufficiently powerful gun. Try to take control of some direction and withstand the battle, relying on your armor.

T28. 9th place. One of the cars on the road to T110E3.

Advantages:
The tank destroyer is equipped with luxurious frontal armor – 254mm. Even level 10 enemies will not always be able to break through it.
Possesses an almost universal weapon.
The low body height increases our camouflage rate.
Flaws:
The slowest tank of this level. Maximum speed 18 km/h. Don't even try to leave somewhere. There is no need to capture any positions, you won’t have time anyway.
Terrible angles vertical aiming- only 5 degrees.
The side armor is only 50mm, which means the tank destroyer is very vulnerable to enemy artillery. Moreover, there are two large hatches on the tower, which is where the enemy will aim.
Bottom line.
T28 is designed to protect a strategic direction. Try not to let the enemy closer than average distance and rely on your frontal armor.

T28 Prototype. 8th place. The presence of a turret makes the tank destroyer look like a heavy tank.

Advantages:
The frontal part has good armor, the weak point is only a machine gun, but getting there is quite difficult. It’s hard for any classmate to break through the defense;
Despite the presence of a turret, the gun remained almost the same. We can play a little like TT.
Flaws:
The mobility parameters leave much to be desired. Maximum speed 13 km/h.
Very poor side armor, almost everyone will be able to penetrate it, so twist your body when they shoot at you.
The turret rotates only 143 degrees - don't let the enemy get too close.
Bottom line.
The tactics of the game remain the same - keep the direction. Don't forget to use the tower.

Advantages:
The highest damage per minute at this level is 2865 units.
The tank destroyer has a very low hull, which means it has a good camouflage indicator.
The SU-101 is capable of occupying more advantageous positions on the map thanks to its good dynamics.
Flaws:
Terrible UVN - 3 degrees. The slightest irregularity and we will no longer aim.
The weapon has weak penetration armor-piercing projectile - 219 units.
Very small margin of safety.
Bottom line.
The characteristics of this vehicle suggest only one tactic: hide somewhere and destroy enemies at a long distance thanks to the gun’s rate of fire.

Ferdinand. 6th place. German tank hunter, in Russian "Fedya".

Advantages:
Frontal armor is 200mm.
It has a really serious Mousegun weapon with damage of 490 units. Such a gift will cool the ardor of an overly arrogant opponent. The penetration indicator is 246 units.
The main thing is that with such a weapon we have adequate angles of inclination.
Flaws:
Due to its large dimensions, camouflage is useless.
Again, they are responsible for poor speed and maneuverability.
Frontal armor is vulnerable closer to the bottom. Hit in this area often damages the engine.
Bottom line.
The tank destroyer is capable of causing significant damage thanks to its gun and is well protected, but try not to lean too far forward. The enemy's artillery will attack you among the first.

AMX AC mle.48. 5th place. It's not difficult to get used to her character.

Advantages:
A perfectly balanced weapon with good rate of fire and accuracy. Penetration indicator 257.
Good speed and maneuverability. You can borrow more on time advantageous position or not allow the enemy to screw us.
Frontal armor can easily withstand hits from tanks of the same level.
Flaws:
Weak side armor makes it suffer from enemy landmines.
The two turrets and rangefinder on top are vulnerable spot, they are often even accidentally hit.
Too much big time gun information (buy drives as soon as possible).
A small health reserve - 1000 units - will force you to be more careful.
Bottom line.
It is advisable to immediately analyze the map and capture an advantageous point. Destroy enemy tanks from afar and try to avoid close combat. From a long distance, your turrets are more difficult to hit.

ISU-152. 4th place.

It can hardly be called universal, but it copes well with the tasks of its class of equipment.
Advantages:
The most powerful BL-10 gun with a penetration rate of 286 units is the main trump card of the ISU-152. Even tanks of higher levels will think twice before attacking her head-on.
The main thing for us is camouflage.
A very large gun mantlet.
Flaws:
Poor mobility.
The gun has a long aiming time and low firing accuracy - 0.41.
Very poor armor, even frontal. Tank destroyers will penetrate all and sundry.
The margin of safety is too small.
Bottom line.
Rely on camouflage and a smart weapon in battle. Wait until someone lights up the enemy, and try to avoid protracted firefights as much as possible.

Jagdpanther II. 3rd place. Some players underestimate the potential of this tank destroyer.

Advantages:
The most powerful weapon we have is the same “mousgun” with excellent damage and penetration.
This tank destroyer has one secret: a very durable cabin. There is an opportunity to hide behind some stone, exposing only the cabin, and both shine for yourself and shoot.
The machine boasts excellent mobility.
Flaws:
The frontal armor is only 100mm, and there is nothing to say about the side armor.
Bottom line.
Despite the huge disadvantage in armor, this tank destroyer is the first that can provide light for itself and support the team with fire, and not hide in the thistle thickets.

Rhm. BorsigWaffentrager. 2nd place. Another German, in Russian “Borsch”. Will kill the enemy without even leaving disguise.

Advantages:
We get the choice of the familiar Mousegun or a 1500mm cannon with 750 damage and slightly less armor penetration.
Excellent stealth, we are practically invisible. It's very difficult to find us.
Excellent visibility - 400m, allows you to shine on yourself (the best at this level).
The turret of the tank destroyer is capable of rotating 360 degrees.
Flaws:
Very poor armor, easily penetrated by enemy landmines.
Land mines cause great damage to the crew.
Bottom line.
"Borsch" hides well and attacks well from long range. If necessary, it can illuminate itself. The main thing is that enemy artillery does not find you.

Charioteer. 1st place

Advantages:

Amazing speed and maneuverability, 22 l/s per ton - this is an indicator inherent in a medium tank. You can quickly take or change positions.
An excellent weapon with good accuracy and armor penetration.
Hash mines with 210 penetration make it possible to effectively counter any enemy with good aim.
The tower eliminates the possibility of spinning us around.

Flaws:

Not very good hull and turret armor.
The number of shells in the ammunition load is not enough (30 pieces).
Bottom line.
Playing as Charioteer is easy and comfortable. What adds even more interest is that you can choose different variants actions: either sit in an ambush, quickly take a more advantageous position, or go to the aid of friends. This tank destroyer is the most versatile and therefore takes first place. Moreover, any tank can be destroyed with its help.

This is the end of the review best tank destroyers. This information should help you achieve even greater results in World of Tanks.



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