What an update here. Test the new engine. Creation of World Of Tanks

The World of Tanks developers have a lot of plans for the upcoming 2018. The next one is the release of update 9.22 World of Tanks. The main emphasis in it is on Soviet technology. The PT, ST and TT branches are changing dramatically.

When will update 9.22 be released? World of Tanks?

From the grand event WG FEST 2017 it became known that the next patch update will be 9.22 WoT, and in March 2018 we can expect world of tanks 1.0 (a game with new HD maps).

And also don’t forget to check how well the existing hardware can pull out HD cards; for this, use World of Tanks enCore and test new engine and your computer power.

Release date - updates 1.5

General test of update 9.22

Exit general test Update 9.22 is scheduled for February 2018.

Due to numerous requests from players, the branch of Soviet tank tanks with a rear wheelhouse will be reworked. Of course, the main prize here is the Object 263 - a powerful and interesting machine, however, the branch itself as a whole is problematic and unplayable. Therefore, the developers have planned the following changes:

  • SU-101 and SU-101M1 remain in place, however, they will be modernized.
  • SU-122-54 will disappear from the upgradeable branch. This vehicle does not correspond to the logic of the branch's development, having a standard wheelhouse layout, weak armor and a relatively low amount of XP. Due to these design features, the car could not compete on equal terms with most of its classmates.
  • Object 263 “moves” to the 9th level.
  • Object 268 Option 4 – will be a new top.

Changes are also planned for the medium tank branch. In particular, the game will develop 3 branches with unique gameplay and combat characteristics:


Good news awaits fans of Soviet heavyweights as well. Starting from the KV-13, an additional line of heavy tanks with a rear turret will be developed. Three fundamentally new vehicles will appear here: IS-2Sh, Object 705 and Object 705A.


In many characteristics, these vehicles are reminiscent of the legendary IS-7, but offer fundamentally new gameplay.

New premium tanks

The developers plan to carry out large-scale work on premium tanks with a reduced level of combat. Often beneficiaries are unable to equally oppose their classmates. This is due to the fact that the upgraded equipment is regularly improved, but the characteristics of premium tanks do not change. This problem requires a comprehensive solution, however, it needs to be implemented gradually to avoid imbalance in the game.

Game modes

New ones will be added to the game game modes, which will help make the gameplay more vivid and rich. In addition, changes are expected in many popular ranked battles. There will be some rework here game mechanics, which will allow for healthy competition at key stages. In particular:

  • Chevrons will be awarded to players of both teams, however, the winners will receive more chevrons.
  • The ranking system will be increased, but will retain the general concept of the second season.
  • Received ranks will now be retained even after unsuccessful battles, but players will have to defend their current status on the battlefield.
  • The duration of the stages will be increased, therefore, you will not have to sit at the computer all day to achieve certain results. This decision is aimed at player efficiency.

What you can expect in update 9.22

In addition to the above changes, other improvements are planned for the game, changes in development branches and much more.

How will coupons be earned?

New options for obtaining alternative game currency are planned. Currently, bonds are awarded for epic rewards and achievements obtained while playing on level 9-10 vehicles. In addition, you can earn currency in the mode pitched battle and on the global map. However, keeping in mind their promises, the developers have planned several additional ways to get hold of bonds, and are considering the possibility of spending them on purchasing equipment and modifying the appearance of vehicles.

Events

In 2018, World of Tanks will feature new atmospheric events similar to New Year's Offensive and Leviathan Invasion. A more extensive list of available rewards will be implemented here, including the opportunity to receive bonds for certain achievements. Let us add that in the summer there will be competitions in tank football, which many players liked.

In 2008 Wargaming company worked on a multiplayer online game in the fantasy genre. However, at the same time, there was an active discussion of a project that would be truly original, not like the others. The main option was a game dedicated to military equipment mid-twentieth century. It was necessary to choose what kind of technology to make a game about: ships, planes or tanks.

On December 12, 2008, a conversation took place in Moscow that finally decided the fate of the new project. Petr Bityukov, Viktor Kisly, Vyacheslav Makarov and Marat Karpeko, during a discussion that lasted several hours, decided to make a game specifically about tanks. Moreover, there were models of tanks developed for strategy game"Operation Bagration". The rough development trees were ready in just a few days. By the way, it was initially planned that multiple launch rocket systems would be introduced into the game, but soon they decided to abandon this type of equipment.

In the spring of 2009, game designer Sergei Burkatovsky joined the company. During the time he held this position, and subsequently the position of leading game designer, he invented and implemented a huge number of game features.

The project was given the code name "Tankodrom". Work on the first version continued until the summer of 2009. These are the interesting pictures you could see in the game back then.

The first maps that appeared in “Tankodrom” were “Prokhorovka” and “Karelia”. The designer of these cards was Genrikh Kravtsov. By the way, during the work on it, “Karelia” was jokingly called “Shabany” after one of the most remote districts of Minsk.

The first focus test of the game took place on July 24, 2009. On this day, heavy rain hit Minsk and a real flood occurred in the city center. This was the path of the testers to the company office.

The elements could not stop the focus testers. They arrived safely and fought among themselves.

Finally, in the summer of 2009, a closed alpha test of the game began. She looked a little different then. Something like this:

Chapter 2. On the eve of release

The World of Tanks project received its current name before the KRI-2009 conference. The name was chosen based on the fact that from the very beginning the developers decided that the game would feature a large number of military equipment from different nations.

In November 2010, a third appeared in the game, American branch tank development. The project increasingly corresponded to the global nature of its name.

In the winter of 2010, closed beta testing of the game began. This is what the hangar interface looked like at that time. There are only 481 people online so far.

In March 2010, leveling up vehicles for experience was introduced. This spurred interest, and the peak of simultaneous players on the server increased to 750 people.

On June 24, 2010, open beta testing began. The game has reached the finish line for release. A month before the official start of World of Tanks, about 7,500 people were simultaneously playing tanks on the Russian-language server. The game then featured only two branches of technology development - Soviet and German.

On July 8, beta testing of the English version of the game started. Already in November of the same year, still in the closed beta test, the number of Western users of the game amounted to 200,000 people.

Chapter 3. From release to present

On August 12, 2010, the official release of the game took place on the Russian server. By this time, about 16,000 people were playing simultaneously on the game server in the Russian-speaking region.

January 2011 was the month for the project when the million-user threshold was reached twice. On January 4, this is the total number of people registered worldwide. And on January 18, the millionth user came to the Russian-language server.

Another achievement in January was the world record for the simultaneous presence of players on one server - 74,536 people. At that time this number seemed very large, but time has shown that this is far from the limit.

At that moment, only single, platoon and company battles were available to players. However, players have already been given the opportunity to join clans. And so that these clans could fully test their strength in battles against each other, “ World War" The creator of this global training ground for clan battles was Kirill Mal. The World War test began on February 1, 2011. On February 10, the first redistribution of territories began Global map.


On February 24, 2011, the World of Tanks project entered the Guinness Book of Records, setting another world record for the simultaneous presence of users on a game server. Until now, no other game has attracted 91,311 people on one cluster.

In the spring of 2011, Wargaming began to conquer the East. On March 15, 2011, the game was released in China.

On April 1, 2011, players watched the first episode of Wargaming TV. This infotainment program subsequently became very popular among players. And its presenter, Olga Sergeevna, is recognized by users as the face of the company. However, it was not yet in the first issue. Olga Sergeevna first appeared on screen only in the third issue.


On April 12, 2011, the official release of the World of Tanks game took place on American and European servers. The project team began to choose directions for further territorial expansion. Now the target is Southeast Asia.

The eSports trend has begun to gain momentum. During the first year, about 20 World of Tanks championships and tournaments took place. Among them was the grand tournament “Ural Steel”, which brought together players from all over the world. The super final of the tournament took place on June 18, 2011 in Moscow. About 200 came to see it best players from all over the world.


By the first anniversary of its existence, the game already had about 5,000,000 users on all clusters. More than 20 awards have been won at prestigious international exhibitions and conferences. From August 12, 2010 to August 12, 2011, 15 game updates were released.

On August 15, 2011, the World of Tanks project won the Best European Online Game category as part of the European Games Award (EGA).

The project's achievements would not have been possible without our players. From the very beginning of its existence, World of Tanks brought together a huge number of wonderful people who not only played, but constantly participated in improving the project and supported it. Without unnecessary boasting, we can say that our gaming community has proven itself to be the most friendly and loyal.

This was especially clearly revealed during the voting days for the “Runet Prize 2011”. Throughout November, our tankers fought not only on game maps, but also on the website where the voting took place. Thanks to their efforts, this award went to the World of Tanks project.


In the fall of 2011, it finally became clear that game server cannot cope with the number of users who play tanks every day. And then one game server was first divided into two, and then into three clusters. Update 0.7.0, released on December 13, 2011, solved the problem with lags and stuttering in the game. Then the players had the opportunity to add individuality appearance your tank: camouflages have appeared in the game.

Just before the New Year, the number of nations in the game was replenished with France. Fast and maneuverable tanks equipped with an automatic loader immediately gained enormous popularity. Now not a single company battle or battle on the Global Map can take place without them.


The appearance of French tanks, the introduction of multi-cluster and other changes led to the fact that in February 2012, on Russian-language gaming clusters, the number of players simultaneously in the game online exceeded 400 thousand people.

On March 29, 2012, update 0.7.2 was released. It added variety to game process thanks to the emergence of new skills for the crew. “Sixth Sense”, “King of the Off-Road”, “Combat Brotherhood” and other useful abilities allowed the game to reveal itself even more fully.

On May 3, along with update 0.7.3, a second branch of Soviet weapons appeared in the game. heavy tanks. It was crowned with the IS-4 - fighting machine, which has long earned legendary status in the game. And on June 14, along with update 0.7.4 French branch development acquired artillery and anti-tank weapons self-propelled units. Bat. Chatillon 155, a level 8 self-propelled gun equipped with an automatic loader, made a real revolution on the battlefield. After update 0.7.5, the guns of tank destroyers and medium tanks of the 10th level began to thunder.

On July 18, 2012, an epochal event took place within the framework of the “World War”. For the first time a special game event on the Global Map. The mysterious continent of Atlantis has become the target of invasion by many clans. Having overthrown the resistance of the indigenous people, the players have pierced the continent with tank wedges and have already conquered bridgeheads in North America.

Chapter 4. Conclusion

It is impossible to tell in our Chronicle about everything that happened in 2012. This would require a whole book, and the volume of this book would constantly increase. Together with you, dear players, we are continuously moving forward. New physics will be released very soon - perhaps the most anticipated innovation in the game. The second Ural Steel is being prepared. We are pleased with new programs from Wargaming TV and a lot of press published by fans of the project. It sounds on air on the radio “Direct Fire”.

Thanks to everyone who was and remains with us. A low bow to the veterans of the project and warm greetings to those who are just beginning their combat journey!

What are the only epithets people don’t award? World Of Tanks game: she is both an “enemy of families”, and a “Belarusian miracle”, and a “breakthrough of the decade”. Its creators managed to do what dozens of companies had tried so vainly to do before them, namely, to massively involve men aged 30 to 45 years who had already established themselves in the gameplay. People who are not poor and quite conservative.

And it is largely thanks to the support of this age group that the game’s income in 2013 amounted to no less than half a billion euros. An amount that just a few years ago seemed to the creators a dream, completely divorced from reality. And yet, success took place: today we can already talk about more than 60 million players and up to a million playing simultaneously. The only fact that somewhat blurs the rosy picture is that the path to triumph took 12 long years. But who said that everything comes at once?!


Background

Once upon a time lived in the vastness of Belarus a not very well-known, but quite skillful studio, Wargaming.net. Founded back in 1998, for the time being it was known exclusively for the fact that it employs guys who know how to fulfill their obligations for reasonable money. The studio has released several games, improvements for third-party clients, and other similar orders.

As it happens, the joker came almost by accident: studio development - engine AdRevolver, responsible for displaying the banner, interested a large Internet advertising company BlueLithium. In exchange for some profit share in BlueLithium, the Belarusians provided support staff and a technology platform.

And luck again: after some time, the well-known company buys BlueLithium for $300 million. Wargaming.net receives a small, but quite sufficient part of the profit, amounting to several million dollars. It happens that having received a lot of money, people are not ready for it. Fortunately, with Wargaming.net everything was exactly the opposite. They had been waiting for this chance for a long time and took full advantage of it.

Creation of World Of Tanks

A fateful conversation about the fate of World Of Tanks (WoT) took place on December 12, 2008 and lasted several hours. The developers faced a dilemma that was quite difficult to resolve. So there's some serious money that Yahoo paid. There is a desire to do something epochal and... And, most importantly, a multi-user game is already in development.

As you already understood, in the end a phrase was uttered that dotted all the i’s. I can’t vouch for the literalness of what was said, but the main message was as follows: to hell with the elves and orcs, let’s make tanks! From that moment on, work began on “ Tankodrome" Yes, yes, the working title of the game was exactly that.

Oh, how many refusals the studio had to hear when it tried to take on serious investors with whom it could share the financial burden of working on World Of Tanks. Orcs and elves were understood and approved by many, but it was unclear to whom to invest necessary tanks no one wanted to. Today these people are probably biting their elbows, but at that time they laughed at the Wargaming.net studio, considering them dreamers, preoccupied with a failed and unpromising “project.”

And yet, despite the stupid hooting, Wargaming.net continued to work on World Of Tanks. Was released in April 2009 official announcement game, and already in September of the same year, alpha testing began, for which there were only five tank models and one incomplete map. Yes, not much, but the trouble has begun!

  • ~ winter 2010- first closed beta testing;

  • ~ spring 2010- upgrade of equipment for experience has been introduced;

  • ~ summer 2010- open beta testing;

  • ~ August 13, 2010- official release of the game.

And so, the start was given. With momentum, sometimes even overloading, the game went on, gaining loyal followers who were not indifferent to the roar of engines and desperate tank battles.

Further development

With rumors about new game, which is a fusion of realistic shooter, RPG and real-time strategy, scattered around at cosmic speed. In January 2011, the goal of one million users and 75,000 online players was reached. Then it was considered something incredible, but it turned out that this was just a reflection of future success.

In fact, 2011 was the time of expansion of the game to the West and East. World Of Tanks was launched in China, America and the UK for a short time. That same year, the game collected a whole bunch of prizes and awards. So, an unthinkable thing, a project that was only a year old received the prestigious “Runet Award”. An unprecedented event for our latitudes.

In parallel with the marketing progress, game mechanisms were also rapidly developed: new technology, powers, maps. Thanks to the support of loyal fans, World Of Tanks is constantly improving. We must give credit to the developers: they do not rest on their laurels and do not engage in cutting large coupons. The owners invest more than a decent portion of the profit (and in 2013, by the way, the profit was more than 200 million euros) into the game.

And this brings results: today about 80 million people are registered in the World Of Tanks game, and on December 19, 2014, another record was set - 1,114,000 online players. Serious numbers.

Why do people love World Of Tanks so much?

Today, many analysts are trying to explain the success of World Of Tanks for a variety of reasons. I even met some completely incredible ones, something like “These are the Slavs - they need to constantly fight with someone” or “It’s all because of loud advertising campaigns, over time the popularity will decline.” No, it doesn't. Growing. And, by the way, it has been growing for a long time and steadily.

It seems to me that there are three main “pillars” on which the success of the World Of Tanks game “stands”:

  • ~ whale first - short-term gaming action. Most multiplayer games require a lot of time to be spent on gameplay. In World Of Tanks, battles are fleeting. Simply an ideal option for serious men burdened with work and family responsibilities;

  • ~ whale second - realism. The game is great. The hum of engines, shooting, perfectly drawn landscapes - all this is mesmerizing. If in fantasy worlds about 90% of game actions are completely invented, then in World Of Tanks everything is real;

  • ~ whale third - business model. In WoT, you don’t have to constantly “pour in money” to be on top. Yes, there are some benefits to premium accounts, but they are not as dramatic as in most other multiplayer games. In 2013, Wargaming.net completely introduced the “free to win” principle, meaning that paying players cannot feel like “titans” when playing with ordinary users. Skill and military cunning come first. And playing without a subscription is also quite a serious trump card, thanks to which World Of Tanks is constantly replenished with new adherents.

I am sure that if this approach to the convenience and quality of the World Of Tanks game is maintained by the creators in the future, then we will still have a lot of high-profile news about the next broken popularity records.

World of Tanks- a massively multiplayer online game entirely dedicated to armored vehicles of the mid-20th century. Players have the opportunity to fight shoulder to shoulder with fans of the steel giants from all over the planet, defending their claims to world tank domination.

An advanced pumping and development system will allow you to try out any of the cars presented in the game. World of Tanks offers big choice cars Whether you like to wear down the enemy with nimble light tanks, make frantic breakthroughs with versatile medium tanks, incinerate enemies with gigantic “heavies” or you want to become a first-class sniper while controlling long-range artillery - a vehicle of any class can be a truly lethal weapon in the hands of a true professional.

World of Tanks is interesting to play for both beginners and experienced players. However, even the strongest players cannot succeed alone. In World of Tanks, everything is decided by the team, and victory is achieved through the well-coordinated work of the team, where each player has his own role. For a detailed study of the rules and strategies of the game, the Wargaming.net encyclopedia will become an assistant. Play and come out a winner!

Hello, Oleg Dmitrievich.

The game “World of Tanks” (the name of the game is translated as “World of Tanks”) refers to multi-player client-based massive computer online games that take place in real time. This game is an arcade tank simulator made in the historical setting of World War II. The concept of the World of Tanks game is based on team tank battles in PvP mode.

All Online Games are divided into online games in social networks, browser games, where the game takes place in an Internet browser window, and client games, when the game takes place through a special client program installed on a personal computer. This game belongs to the modern type.

In 1998, a company was opened that was engaged in the development of Internet sites, online stores and various programs. Since the entrepreneur Viktor Kisly himself was a fan computer games, then later the company placed special emphasis on the development of computer games, but the first games from this developer were not successful. After lengthy discussions, it was decided to make an analogue of the Korean game, where it was necessary to fight battles at sea, gradually upgrading your ships in sea battles, while it was decided to make tanks the “acting characters” of the game.
Two Moscow game designers, Sergei Burkatovsky and Vyacheslav Makarov, were invited to develop the game design. After the launch of the game, the company's character increased, as the amount of work on maintaining servers, websites, forums, and the creation of a technical support service increased.

The game "World of Tanks" was developed in the Belarusian studio Wargaming.net. The idea for this game arose at the end of December 2008, and officially this game was announced in April 2009, already in September 2009 the game was launched in alpha testing mode, the game at that time had 5 tank models and 1 unfinished map. By the start of closed beta testing, which began in January 2010 and lasted for four months, the game already had a large number of armored vehicles and 3 maps. Open beta testing of the game started in June 2010, while the game already had seven maps and Soviet and German schools. The online release of this game was announced for August 12, 2010, but for technical reasons the game only started working on August 13.

In July of the same year, a closed beta test of the English version began, which lasted until January 2011, after which it switched to open beta test mode, and its release was on April 12, 2011

If you believe the statistics, the game “World of Tanks” is currently considered one of the most popular online games, which is currently played by more than 1.5 million users.


Additionally

Backgammon